About
No records exist of this species being caught. Data is lacking, but the Pokémon’s traits match up with an object described in an old book.
- Abilities
-
Raises highest stat on Electric Terrain, or if holding Booster Energy.
- Height
- 1.2 m 3′11″
- Weight
- 36.0 kg 79.4 lb
- Gender
Genderless
Base stats
| Stat | Base | Distribution | Range at level 100 |
|---|---|---|---|
| HP | 80 | 270–364 | |
| Attack | 70 | 130–262 | |
| Defense | 60 | 112–240 | |
| Sp. Atk | 140 | 256–416 | |
| Sp. Def | 110 | 202–350 | |
| Speed | 110 | 202–350 | |
| Total | 570 | ||
Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.
Type matchups
Multipliers use the current type chart. Abilities that change damage taken can be applied.
Taking hits
- Weak 4×
- Ground
- Weak 2×
- WaterPsychicRock
- Resists ½×
- FireIceFightingPoisonSteel
- Resists ¼×
- GrassBugFairy
Same-type attacks
- Super effective 2×
- GrassIceBugSteelFairy
- Not very effective ½×
- Rock
Evolution
Iron Moth does not evolve.
Moves
Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.
| Lv. | Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Acid Spray STAB Lowers the target’s Special Defense by two stages. | Poison | Special | 40 | 100% | 20 |
| 1 | Ember STAB Has a chance to burn the target. | Fire | Special | 40 | 100% | 25 |
| 1 | Inflicts regular damage and can hit Pokémon in the air. | Flying | Special | 40 | 100% | 35 |
| 1 | Immediately ends wild battles. Forces trainers to switch Pokémon. | Normal | Status | — | — | 20 |
| 7 | Has a chance to lower the target’s Special Attack by one stage. | Bug | Special | 50 | 100% | 20 |
| 14 | Fire Spin STAB Prevents the target from fleeing and inflicts damage for 2-5 turns. | Fire | Special | 35 | 85% | 15 |
| 21 | User receives 1/4 the damage it inflicts in recoil. | Normal | Physical | 90 | 85% | 20 |
| 28 | Lowers the target’s Attack by one stage after inflicting damage. | Bug | Physical | 80 | 100% | 15 |
| 35 | Lowers the target’s Defense by two stages. | Normal | Status | — | 85% | 40 |
| 42 | Has a chance to paralyze the target. | Electric | Special | 80 | 100% | 15 |
| 49 | Sludge Wave STAB Has a chance to poison the target. | Poison | Special | 95 | 100% | 10 |
| 56 | Fiery Dance STAB Has a chance to raise the user’s Special Attack by one stage. | Fire | Special | 80 | 100% | 10 |
| 63 | Lowers the target’s Special Defense by two stages. | Steel | Status | — | 85% | 40 |
| 70 | Heals the user by half its max HP. Affected by weather. | Normal | Status | — | — | 5 |
| 77 | Has a chance to confuse the target. | Flying | Special | 110 | 70% | 10 |
| 84 | Has a chance to lower the target’s Special Defense by one stage. | Bug | Special | 90 | 100% | 10 |
| 91 | Overheat STAB Lowers the user’s Special Attack by two stages after inflicting damage. | Fire | Special | 130 | 90% | 5 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
Acid Spray STAB Lowers the target’s Special Defense by two stages. | Poison | Special | 40 | 100% | 20 |
| Has double power if the user has no held item. | Flying | Physical | 55 | 100% | 15 |
| Raises the user’s Speed by two stages. | Psychic | Status | — | — | 30 |
| Has a chance to make the target flinch. | Flying | Special | 75 | 95% | 15 |
| Has a chance to lower the target’s Special Defense by one stage. | Bug | Special | 90 | 100% | 10 |
| Has a chance to raise the user’s Special Attack by one stage. | Electric | Special | 50 | 90% | 10 |
| Confuses the target. | Ghost | Status | — | 100% | 10 |
| Inflicts regular damage with no additional effect. | Fairy | Special | 80 | 100% | 10 |
| For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power. | Electric | Status | — | — | 10 |
| Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
| Has a chance to lower the target’s Special Defense by one stage. | Grass | Special | 90 | 100% | 10 |
| Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
Fire Blast STAB Has a chance to burn the target. | Fire | Special | 110 | 85% | 5 |
Fire Spin STAB Prevents the target from fleeing and inflicts damage for 2-5 turns. | Fire | Special | 35 | 85% | 15 |
Flame Charge STAB Inflicts regular damage. Raises the user’s Speed by one stage. | Fire | Physical | 50 | 100% | 20 |
Flamethrower STAB Has a chance to burn the target. | Fire | Special | 90 | 100% | 15 |
Flare Blitz STAB User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target. | Fire | Physical | 120 | 100% | 15 |
| Has a chance to lower the target’s Special Defense by one stage. | Steel | Special | 80 | 100% | 10 |
| User foregoes its next turn to recharge. | Normal | Physical | 150 | 90% | 5 |
Heat Wave STAB Has a chance to burn the target. | Fire | Special | 95 | 90% | 10 |
| Ally’s next move inflicts half more damage. | Normal | Status | — | — | 20 |
| Has a chance to confuse the target. | Flying | Special | 110 | 70% | 10 |
| User foregoes its next turn to recharge. | Normal | Special | 150 | 90% | 5 |
| Reduces damage from special attacks by 50% for five turns. | Psychic | Status | — | — | 30 |
| Lowers the target’s Attack by one stage after inflicting damage. | Bug | Physical | 80 | 100% | 15 |
| Lowers the target’s Special Defense by two stages. | Steel | Status | — | 85% | 40 |
| Requires a turn to charge before attacking. Raises the users Special Attack by 1 stage after the first turn. | Rock | Special | 120 | 90% | 10 |
Overheat STAB Lowers the user’s Special Attack by two stages after inflicting damage. | Fire | Special | 130 | 90% | 5 |
| The user attacks by pouncing on the target. This also lowers the target's Speed stat. | Bug | Physical | 50 | 100% | 20 |
| Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| Has a chance to lower the target’s Special Defense by one stage. | Psychic | Special | 90 | 100% | 10 |
| User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
| Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
Sludge Wave STAB Has a chance to poison the target. | Poison | Special | 95 | 100% | 10 |
| Requires a turn to charge before attacking. | Grass | Special | 120 | 100% | 10 |
| Has a chance to lower the target’s Special Attack by one stage. | Bug | Special | 50 | 100% | 20 |
| Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| Changes the weather to sunny for five turns. | Fire | Status | — | — | 5 |
| Never misses. | Normal | Special | 60 | — | 20 |
| User receives 1/4 the damage it inflicts in recoil. | Normal | Physical | 90 | 85% | 20 |
| If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | Normal | Special | 80 | 100% | 10 |
| Badly poisons the target, inflicting more damage every turn. | Poison | Status | — | 90% | 10 |
| Scatters poisoned spikes, poisoning opposing Pokémon that switch in. | Poison | Status | — | — | 20 |
| User must switch out after attacking. | Bug | Physical | 70 | 100% | 20 |
Venoshock STAB Inflicts double damage if the target is Poisoned. | Poison | Special | 65 | 100% | 10 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power. | Electric | Status | — | — | 10 |
Training and breeding
Training
- EV yield
- 3 Sp. Atk
- Catch rate
- 30
- Base friendship
- 0
- Base experience
- 285
- Growth rate
- Slow
Breeding
- Egg groups
- No Eggs
- Egg cycles
- 50 (about 12,850 steps)