About
They say that Keldeo must survive harsh battles and fully develop the horn on its forehead before this Pokémon’s true power will awaken.
- Abilities
-
Raises Attack one stage upon taking damage from a Dark move.
- Height
- 1.4 m 4′07″
- Weight
- 48.5 kg 106.9 lb
- Gender
Genderless
Base stats
| Stat | Base | Distribution | Range at level 100 |
|---|---|---|---|
| HP | 91 | 292–386 | |
| Attack | 72 | 134–267 | |
| Defense | 90 | 166–306 | |
| Sp. Atk | 129 | 236–392 | |
| Sp. Def | 90 | 166–306 | |
| Speed | 108 | 198–346 | |
| Total | 580 | ||
Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.
Type matchups
Multipliers use the current type chart. Abilities that change damage taken can be applied.
Taking hits
- Weak 2×
- ElectricGrassFlyingPsychicFairy
- Resists ½×
- FireWaterIceBugRockDarkSteel
Same-type attacks
- Super effective 2×
- NormalFireIceGroundRockDarkSteel
Evolution
Keldeo does not evolve.
Forms
Alternate forms have their own types, stats and abilities.
Moves
Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.
| Lv. | Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Aqua Jet STAB Inflicts regular damage with no additional effect. | Water | Physical | 40 | 100% | 20 |
| 1 | Ally’s next move inflicts half more damage. | Normal | Status | — | — | 20 |
| 1 | Lowers the target’s Defense by one stage. | Normal | Status | — | 100% | 30 |
| 1 | Secret Sword STAB Inflicts damage based on the target’s Defense, not Special Defense. | Fighting | Special | 85 | 100% | 10 |
| 1 | Raises the user’s Attack and Special Attack by one stage each. | Normal | Status | — | — | 30 |
| 7 | Bubble Beam STAB Has a chance to lower the target’s Speed by one stage. | Water | Special | 65 | 100% | 20 |
| 14 | Prevents any priority moves from hitting friendly Pokémon this turn. | Fighting | Status | — | — | 15 |
| 21 | Double Kick STAB Hits twice in one turn. | Fighting | Physical | 30 | 100% | 30 |
| 28 | Has double power if a friendly Pokémon fainted last turn. | Normal | Physical | 70 | 100% | 5 |
| 35 | Aqua Tail STAB Inflicts regular damage with no additional effect. | Water | Physical | 90 | 90% | 10 |
| 42 | User receives 1/4 the damage it inflicts in recoil. | Normal | Physical | 90 | 85% | 20 |
| 49 | Sacred Sword STAB Ignores the target’s stat modifiers. | Fighting | Physical | 90 | 100% | 15 |
| 56 | Raises the user’s Attack by two stages. | Normal | Status | — | — | 20 |
| 63 | Hydro Pump STAB Inflicts regular damage with no additional effect. | Water | Special | 110 | 80% | 5 |
| 70 | Close Combat STAB Lowers the user’s Defense and Special Defense by one stage after inflicting damage. | Fighting | Physical | 120 | 100% | 5 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Never misses. | Flying | Physical | 60 | — | 20 |
| Has a chance to make the target flinch. | Flying | Special | 75 | 95% | 15 |
Aura Sphere STAB Never misses. | Fighting | Special | 80 | — | 20 |
| Allows the trainer to switch out the user and pass effects along to its replacement. | Normal | Status | — | — | 40 |
Brick Break STAB Destroys Reflect and Light Screen. | Fighting | Physical | 75 | 100% | 15 |
| Raises the user’s Special Attack and Special Defense by one stage. | Psychic | Status | — | — | 20 |
Chilling Water STAB The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. | Water | Special | 50 | 100% | 20 |
Close Combat STAB Lowers the user’s Defense and Special Defense by one stage after inflicting damage. | Fighting | Physical | 120 | 100% | 5 |
| Raises the target's Attack and Defense by 1 stage. Fails if there is no ally adjacent to the user. | Fighting | Status | — | — | 10 |
| User receives 1/3 the damage inflicted in recoil. | Normal | Physical | 120 | 100% | 15 |
| Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
| Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
| Cannot lower the target’s HP below 1. | Normal | Physical | 40 | 100% | 40 |
Flip Turn STAB User must switch out after attacking. | Water | Physical | 60 | 100% | 20 |
Focus Blast STAB Has a chance to lower the target’s Special Defense by one stage. | Fighting | Special | 120 | 70% | 5 |
| User foregoes its next turn to recharge. | Normal | Physical | 150 | 90% | 5 |
| Ally’s next move inflicts half more damage. | Normal | Status | — | — | 20 |
Hydro Pump STAB Inflicts regular damage with no additional effect. | Water | Special | 110 | 80% | 5 |
| User foregoes its next turn to recharge. | Normal | Special | 150 | 90% | 5 |
| Has a chance to lower the target’s Speed by one stage. | Ice | Special | 55 | 95% | 15 |
Liquidation STAB Has a chance to lower the target’s Defense by one stage. | Water | Physical | 85 | 100% | 10 |
Low Kick STAB Inflicts more damage to heavier targets, with a maximum of 120 power. | Fighting | Physical | — | 100% | 20 |
Muddy Water STAB Has a chance to lower the target’s accuracy by one stage. | Water | Special | 90 | 85% | 10 |
| Sets the user’s and targets’s HP to the average of their current HP. | Normal | Status | — | — | 20 |
| Has a chance to poison the target. | Poison | Physical | 80 | 100% | 20 |
| Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| Discards the user’s stat changes and copies the target’s. | Normal | Status | — | — | 10 |
| Changes the weather to rain for five turns. | Water | Status | — | — | 5 |
| Reduces damage from physical attacks by half. | Psychic | Status | — | — | 20 |
| User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
Reversal STAB Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | Fighting | Physical | — | 100% | 15 |
| Immediately ends wild battles. Forces trainers to switch Pokémon. | Normal | Status | — | — | 20 |
| Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
| Never misses. | Steel | Physical | 70 | — | 10 |
| Has an increased chance for a critical hit. | Rock | Physical | 100 | 80% | 5 |
| Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| Changes the weather to sunny for five turns. | Fire | Status | — | — | 5 |
Surf STAB Inflicts regular damage and can hit Dive users. | Water | Special | 90 | 100% | 15 |
| Never misses. | Normal | Special | 60 | — | 20 |
| Raises the user’s Attack by two stages. | Normal | Status | — | — | 20 |
| User receives 1/4 the damage it inflicts in recoil. | Normal | Physical | 90 | 85% | 20 |
| For the next few turns, the target can only use damaging moves. | Dark | Status | — | 100% | 20 |
| If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | Normal | Special | 80 | 100% | 10 |
| The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. | Grass | Physical | 50 | 100% | 20 |
Upper Hand STAB The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move. | Fighting | Physical | 65 | 100% | 15 |
Vacuum Wave STAB Inflicts regular damage with no additional effect. | Fighting | Special | 40 | 100% | 30 |
Water Pulse STAB Has a chance to confuse the target. | Water | Special | 60 | 100% | 20 |
| Inflicts regular damage with no additional effect. | Bug | Physical | 80 | 100% | 15 |
Training and breeding
Training
- EV yield
- 3 Sp. Atk
- Catch rate
- 3
- Base friendship
- 35
- Base experience
- 290
- Growth rate
- Slow
Breeding
- Egg groups
- No Eggs
- Egg cycles
- 80 (about 20,560 steps)