About
It’s suspected that Klink were the inspiration behind ancient people’s invention of the first gears.
- Abilities
-
Increases Special Attack to 1.5× when a friendly Pokémon has Plus or Minus.
-
Increases Special Attack to 1.5× when a friendly Pokémon has Plus or Minus.
Clear Body Hidden ability
Prevents stats from being lowered by other Pokémon.
- Height
- 0.3 m 1′00″
- Weight
- 21.0 kg 46.3 lb
- Gender
Genderless
Base stats
| Stat | Base | Distribution | Range at level 100 |
|---|---|---|---|
| HP | 40 | 190–284 | |
| Attack | 55 | 103–229 | |
| Defense | 70 | 130–262 | |
| Sp. Atk | 45 | 85–207 | |
| Sp. Def | 60 | 112–240 | |
| Speed | 30 | 58–174 | |
| Total | 300 | ||
Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.
Type matchups
Multipliers use the current type chart. Abilities that change damage taken can be applied.
Taking hits
- Weak 2×
- FireFightingGround
- Resists ½×
- NormalGrassIceFlyingPsychicBugRockDragonSteelFairy
- Immune
- Poison
Same-type attacks
- Super effective 2×
- IceRockFairy
- Not very effective ½×
- FireWaterElectricSteel
Evolution
- Level 38#0600 Klang Steel

- Level 49
Moves
Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.
| Lv. | Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Has a chance to paralyze the target. | Electric | Special | 40 | 100% | 30 |
| 1 | Inflicts regular damage with no additional effect. | Normal | Physical | 55 | 100% | 30 |
| 4 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | Normal | Physical | 15 | 85% | 20 |
| 8 | Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn. | Electric | Status | — | — | 20 |
| 12 | Has a chance to raise the user’s Special Attack by one stage. | Electric | Special | 50 | 90% | 10 |
| 16 | Lowers the target’s Special Defense by two stages. | Steel | Status | — | 85% | 40 |
| 20 | Raises the user’s Speed by two stages and halves the user’s weight. | Steel | Status | — | — | 15 |
| 24 | Has a chance to paralyze the target. | Electric | Special | 80 | 100% | 15 |
| 28 | Lowers the target’s Defense by two stages. | Normal | Status | — | 85% | 40 |
| 32 | Gear Grind STAB Hits twice in one turn. | Steel | Physical | 50 | 85% | 15 |
| 36 | Ensures that the user’s next move will hit the target. | Normal | Status | — | — | 5 |
| 40 | Raises the user’s Attack by one stage and its Speed by two stages. | Steel | Status | — | — | 10 |
| 44 | Has a chance to paralyze the target. | Electric | Special | 120 | 50% | 5 |
| 48 | User foregoes its next turn to recharge. | Normal | Special | 150 | 90% | 5 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Power is doubled if the target has already received damage this turn. | Dark | Physical | 60 | 100% | 10 |
| Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
| Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
Flash Cannon STAB Has a chance to lower the target’s Special Defense by one stage. | Steel | Special | 80 | 100% | 10 |
| User foregoes its next turn to recharge. | Normal | Special | 150 | 90% | 5 |
| Raises the user’s Defense by two stages. | Steel | Status | — | — | 15 |
| Inflicts regular damage with no additional effect. | Rock | Special | 80 | 100% | 20 |
| Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
| Has double power if it’s used more than once per turn. | Normal | Special | 60 | 100% | 15 |
| Changes the weather to a sandstorm for five turns. | Rock | Status | — | — | 10 |
| Lowers the target’s Defense by two stages. | Normal | Status | — | 85% | 40 |
| Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
| Has a chance to make the target flinch. Only works if the user is sleeping. | Normal | Special | 50 | 100% | 15 |
| Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| Paralyzes the target. | Electric | Status | — | 90% | 20 |
| Has a chance to paralyze the target. | Electric | Special | 90 | 100% | 15 |
| Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | Normal | Special | 90 | 100% | 10 |
| User must switch out after attacking. | Electric | Special | 70 | 100% | 20 |
| User receives 1/4 the damage it inflicts in recoil. | Electric | Physical | 90 | 100% | 15 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| If Electric Terrain is active and the user is grounded, this move has has its power doubled. | Electric | Special | 70 | 100% | 20 |
Steel Beam STAB Inflicts damage, and the user takes damage equal to half of its max HP, rounded up. | Steel | Special | 140 | 95% | 5 |
Steel Roller STAB Ends the effect of Electric, Grassy, Misty, or Psychic Terrains. Fails if no Terrain is active. | Steel | Physical | 130 | 100% | 5 |
Training and breeding
Training
- EV yield
- 1 Defense
- Catch rate
- 130
- Base friendship
- 70
- Base experience
- 60
- Growth rate
- Medium Slow
Breeding
- Egg groups
- Mineral
- Egg cycles
- 20 (about 5,140 steps)