About
If Kubfu pulls the long white hair on its head, its fighting spirit heightens and power wells up from the depths of its belly.
- Abilities
-
Prevents flinching.
- Height
- 0.6 m 2′00″
- Weight
- 12.0 kg 26.5 lb
- Gender
♂ 87.5% ♀ 12.5%
Base stats
| Stat | Base | Distribution | Range at level 100 |
|---|---|---|---|
| HP | 60 | 230–324 | |
| Attack | 90 | 166–306 | |
| Defense | 60 | 112–240 | |
| Sp. Atk | 53 | 99–225 | |
| Sp. Def | 50 | 94–218 | |
| Speed | 72 | 134–267 | |
| Total | 385 | ||
Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.
Type matchups
Multipliers use the current type chart. Abilities that change damage taken can be applied.
Taking hits
- Weak 2×
- FlyingPsychicFairy
- Resists ½×
- BugRockDark
Same-type attacks
- Super effective 2×
- NormalIceRockDarkSteel
- Not very effective ½×
- PoisonFlyingPsychicBugFairy
- No effect
- Ghost
Evolution
- Train in the Tower of DarknessTrain in the Tower of WatersUse Scroll Of DarknessUse Scroll Of Waters
Moves
Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.
| Lv. | Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Lowers the target’s Defense by one stage. | Normal | Status | — | 100% | 30 |
| 1 | Rock Smash STAB Has a chance to lower the target’s Defense by one stage. | Fighting | Physical | 40 | 100% | 15 |
| 4 | Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
| 8 | Increases the user’s chance to score a critical hit. | Normal | Status | — | — | 30 |
| 12 | Never misses. | Flying | Physical | 60 | — | 20 |
| 16 | Lowers the target’s Speed by two stages. | Normal | Status | — | 100% | 10 |
| 20 | Has a chance to make the target flinch. | Normal | Physical | 70 | 100% | 15 |
| 24 | Brick Break STAB Destroys Reflect and Light Screen. | Fighting | Physical | 75 | 100% | 15 |
| 28 | Prevents any moves from hitting the user this turn. | Fighting | Status | — | — | 5 |
| 32 | Raises the user’s Attack and Defense by one stage. | Fighting | Status | — | — | 20 |
| 36 | Has a chance to make the target flinch. | Steel | Physical | 80 | 100% | 15 |
| 40 | Dynamic Punch STAB Has a chance to confuse the target. | Fighting | Physical | 100 | 50% | 5 |
| 44 | Counter STAB Inflicts twice the damage the user received from the last physical hit it took. | Fighting | Physical | — | 100% | 20 |
| 48 | Close Combat STAB Lowers the user’s Defense and Special Defense by one stage after inflicting damage. | Fighting | Physical | 120 | 100% | 5 |
| 52 | Focus Punch STAB If the user takes damage before attacking, the attack is canceled. | Fighting | Physical | 150 | 100% | 20 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Has double power if the user has no held item. | Flying | Physical | 55 | 100% | 15 |
| Never misses. | Flying | Physical | 60 | — | 20 |
| Has a chance to paralyze the target. | Normal | Physical | 85 | 100% | 15 |
Brick Break STAB Destroys Reflect and Light Screen. | Fighting | Physical | 75 | 100% | 15 |
| Raises the user’s Attack and Defense by one stage. | Fighting | Status | — | — | 20 |
Close Combat STAB Lowers the user’s Defense and Special Defense by one stage after inflicting damage. | Fighting | Physical | 120 | 100% | 5 |
| User digs underground, dodging all attacks, and hits next turn. | Ground | Physical | 80 | 100% | 10 |
| User receives 1/3 the damage inflicted in recoil. | Normal | Physical | 120 | 100% | 15 |
| Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
| Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
| Has a chance to burn the target. | Fire | Physical | 75 | 100% | 15 |
| Throws held item at the target; power depends on the item. | Dark | Physical | — | 100% | 10 |
Focus Punch STAB If the user takes damage before attacking, the attack is canceled. | Fighting | Physical | 150 | 100% | 20 |
| Ally’s next move inflicts half more damage. | Normal | Status | — | — | 20 |
| Has a chance to freeze the target. | Ice | Physical | 75 | 100% | 15 |
| Has a chance to make the target flinch. | Steel | Physical | 80 | 100% | 15 |
Low Kick STAB Inflicts more damage to heavier targets, with a maximum of 120 power. | Fighting | Physical | — | 100% | 20 |
Low Sweep STAB Lowers the target’s Speed by one stage. | Fighting | Physical | 65 | 100% | 20 |
| Has a chance to raise the user’s Attack by one stage. | Steel | Physical | 50 | 95% | 35 |
| Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
Reversal STAB Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | Fighting | Physical | — | 100% | 15 |
| Lowers the target’s Speed by two stages. | Normal | Status | — | 100% | 10 |
| Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
| Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| Raises the user’s Attack by two stages. | Normal | Status | — | — | 20 |
| User receives 1/4 the damage it inflicts in recoil. | Normal | Physical | 90 | 85% | 20 |
| If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | Normal | Special | 80 | 100% | 10 |
| Has a chance to paralyze the target. | Electric | Physical | 75 | 100% | 15 |
| User must switch out after attacking. | Bug | Physical | 70 | 100% | 20 |
| Has a chance to make the target flinch. | Psychic | Physical | 80 | 90% | 15 |
Training and breeding
Training
- EV yield
- 1 Attack
- Catch rate
- 3
- Base friendship
- 50
- Base experience
- 77
- Growth rate
- Slow
Breeding
- Egg groups
- No Eggs
- Egg cycles
- 120 (about 30,840 steps)