About
It flies through the night sky, sprinkling sparkly dust. According to some, if that dust sticks to you, good things will happen to you.
- Abilities
-
Strengthens Bug moves to inflict 1.5× damage at 1/3 max HP or less.
-
Makes sleep pass twice as quickly.
Iron Fist Hidden ability
Strengthens punch-based moves to 1.2× their power.
- Height
- 1.4 m 4′07″
- Weight
- 35.6 kg 78.5 lb
- Gender
♂ 50% ♀ 50%
Base stats
| Stat | Base | Distribution | Range at level 100 |
|---|---|---|---|
| HP | 55 | 220–314 | |
| Attack | 35 | 67–185 | |
| Defense | 50 | 94–218 | |
| Sp. Atk | 55 | 103–229 | |
| Sp. Def | 110 | 202–350 | |
| Speed | 85 | 157–295 | |
| Total | 390 | ||
Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.
Type matchups
Multipliers use the current type chart. Abilities that change damage taken can be applied.
Taking hits
- Weak 4×
- Rock
- Weak 2×
- FireElectricIceFlying
- Resists ½×
- Bug
- Resists ¼×
- GrassFighting
- Immune
- Ground
Same-type attacks
- Super effective 2×
- GrassFightingPsychicBugDark
- Not very effective ½×
- Steel
Evolution
Moves
Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.
| Lv. | Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Confuses the target. | Normal | Status | — | 55% | 20 |
| 1 | Never misses. | Normal | Special | 60 | — | 20 |
| 1 | Inflicts regular damage with no additional effect. | Normal | Physical | 40 | 100% | 35 |
| 5 | Confuses the target. | Normal | Status | — | 55% | 20 |
| 8 | Never misses. | Normal | Special | 60 | — | 20 |
| 12 | Reduces damage from special attacks by 50% for five turns. | Psychic | Status | — | — | 30 |
| 12 | Reduces damage from physical attacks by half. | Psychic | Status | — | — | 20 |
| 12 | Protects the user’s field from major status ailments and confusion for five turns. | Normal | Status | — | — | 25 |
| 15 | Inflicts regular damage with no additional effect. | Fighting | Physical | 40 | 100% | 30 |
| 20 | Heals the user by half its max HP. | Flying | Status | — | — | 5 |
| 24 | Struggle Bug STAB Has a chance to lower the target’s Special Attack by one stage. | Bug | Special | 50 | 100% | 20 |
| 29 | Allows the trainer to switch out the user and pass effects along to its replacement. | Normal | Status | — | — | 40 |
| 33 | Raises the user’s Speed by two stages. | Psychic | Status | — | — | 30 |
| 38 | Bug Buzz STAB Has a chance to lower the target’s Special Defense by one stage. | Bug | Special | 90 | 100% | 10 |
| 42 | Air Slash STAB Has a chance to make the target flinch. | Flying | Special | 75 | 95% | 15 |
| 47 | User receives 1/3 the damage inflicted in recoil. | Normal | Physical | 120 | 100% | 15 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
Aerial Ace STAB Never misses. | Flying | Physical | 60 | — | 20 |
| Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | Normal | Status | — | 100% | 15 |
| Destroys Reflect and Light Screen. | Fighting | Physical | 75 | 100% | 15 |
Bug Buzz STAB Has a chance to lower the target’s Special Defense by one stage. | Bug | Special | 90 | 100% | 10 |
| User digs underground, dodging all attacks, and hits next turn. | Ground | Physical | 80 | 100% | 10 |
| Raises the user’s evasion by one stage. | Normal | Status | — | — | 15 |
| Drains half the damage inflicted to heal the user. | Fighting | Physical | 75 | 100% | 10 |
| Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
| Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
| Lowers the target’s accuracy by one stage. | Normal | Status | — | 100% | 20 |
| Throws held item at the target; power depends on the item. | Dark | Physical | — | 100% | 10 |
| Has a chance to lower the target’s Special Defense by one stage. | Fighting | Special | 120 | 70% | 5 |
| If the user takes damage before attacking, the attack is canceled. | Fighting | Physical | 150 | 100% | 20 |
| Drains half the damage inflicted to heal the user. | Grass | Special | 75 | 100% | 10 |
| User foregoes its next turn to recharge. | Normal | Physical | 150 | 90% | 5 |
| User foregoes its next turn to recharge. | Normal | Special | 150 | 90% | 5 |
| Reduces damage from special attacks by 50% for five turns. | Psychic | Status | — | — | 30 |
| Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| Reduces damage from physical attacks by half. | Psychic | Status | — | — | 20 |
| User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
| Has a chance to lower the target’s Defense by one stage. | Fighting | Physical | 40 | 100% | 15 |
| Heals the user by half its max HP. | Flying | Status | — | — | 5 |
| Protects the user’s field from major status ailments and confusion for five turns. | Normal | Status | — | — | 25 |
| Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
| Requires a turn to charge before attacking. | Grass | Special | 120 | 100% | 10 |
| Inflicts regular damage with no additional effect. | Normal | Physical | 80 | 100% | 15 |
| Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| Changes the weather to sunny for five turns. | Fire | Status | — | — | 5 |
| Raises the target’s Attack by two stages and confuses the target. | Normal | Status | — | 85% | 15 |
| Raises the user’s Attack by two stages. | Normal | Status | — | — | 20 |
| Takes the target’s item. | Dark | Physical | 60 | 100% | 25 |
U-turn STAB User must switch out after attacking. | Bug | Physical | 70 | 100% | 20 |
Training and breeding
Training
- EV yield
- 2 Sp. Def
- Catch rate
- 90
- Base friendship
- 70
- Base experience
- 137
- Growth rate
- Fast
Breeding
- Egg groups
- Bug
- Egg cycles
- 15 (about 3,855 steps)