About
A most gallant-looking creature. It emits energy waves and controls them with precision, using them to sense even faraway beings. I have given the name ”aura” to this power.
- Abilities
-
Raises Speed one stage upon flinching.
-
Prevents flinching.
Justified Hidden ability
Raises Attack one stage upon taking damage from a Dark move.
- Height
- 1.2 m 3′11″
- Weight
- 54.0 kg 119.0 lb
- Gender
♂ 87.5% ♀ 12.5%
Base stats
| Stat | Base | Distribution | Range at level 100 |
|---|---|---|---|
| HP | 70 | 250–344 | |
| Attack | 110 | 202–350 | |
| Defense | 70 | 130–262 | |
| Sp. Atk | 115 | 211–361 | |
| Sp. Def | 70 | 130–262 | |
| Speed | 90 | 166–306 | |
| Total | 525 | ||
Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.
Type matchups
Multipliers use the current type chart. Abilities that change damage taken can be applied.
Taking hits
- Weak 2×
- FireFightingGround
- Resists ½×
- NormalGrassIceDragonDarkSteel
- Resists ¼×
- BugRock
- Immune
- Poison
Same-type attacks
- Super effective 2×
- NormalIceRockDarkSteelFairy
Evolution
- Level up with high friendship during the day
Forms
Alternate forms have their own types, stats and abilities.
Moves
Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.
| Lv. | Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Evo. | Aura Sphere STAB Never misses. | Fighting | Special | 80 | — | 20 |
| 1 | Uses the target’s last used move. | Normal | Status | — | — | 20 |
| 1 | Prevents any moves from hitting the user this turn. | Fighting | Status | — | — | 5 |
| 1 | Hits through Protect and Detect. | Normal | Physical | 30 | 100% | 10 |
| 1 | Final Gambit STAB Inflicts damage equal to the user’s remaining HP. User faints. | Fighting | Special | — | 100% | 5 |
| 1 | Ally’s next move inflicts half more damage. | Normal | Status | — | — | 20 |
| 1 | Each Pokemon on the user's side restores 1/4 of its maximum HP, rounded half up. | Water | Status | — | — | 10 |
| 1 | Metal Claw STAB Has a chance to raise the user’s Attack by one stage. | Steel | Physical | 50 | 95% | 35 |
| 1 | Inflicts regular damage with no additional effect. | Normal | Physical | 40 | 100% | 30 |
| 1 | Reversal STAB Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | Fighting | Physical | — | 100% | 15 |
| 1 | Rock Smash STAB Has a chance to lower the target’s Defense by one stage. | Fighting | Physical | 40 | 100% | 15 |
| 1 | Lowers the target’s Defense by two stages. | Normal | Status | — | 85% | 40 |
| 1 | Vacuum Wave STAB Inflicts regular damage with no additional effect. | Fighting | Special | 40 | 100% | 30 |
| 12 | Counter STAB Inflicts twice the damage the user received from the last physical hit it took. | Fighting | Physical | — | 100% | 20 |
| 16 | Raises the user’s Attack and Special Attack by one stage each. | Normal | Status | — | — | 30 |
| 20 | Force Palm STAB Has a chance to paralyze the target. | Fighting | Physical | 60 | 100% | 10 |
| 24 | Raises the user’s Special Attack and Special Defense by one stage. | Psychic | Status | — | — | 20 |
| 28 | Lowers the target’s Special Defense by two stages. | Steel | Status | — | 85% | 40 |
| 32 | Prevents any priority moves from hitting friendly Pokémon this turn. | Fighting | Status | — | — | 15 |
| 36 | Hits 2-5 times in one turn. | Ground | Physical | 25 | 90% | 10 |
| 40 | Raises the user’s Attack by two stages. | Normal | Status | — | — | 20 |
| 44 | Heals the target for half its max HP. | Psychic | Status | — | — | 10 |
| 48 | Meteor Mash STAB Has a chance to raise the user’s Attack by one stage. | Steel | Physical | 90 | 90% | 10 |
| 52 | Inflicts regular damage with no additional effect. | Dragon | Special | 85 | 100% | 10 |
| 56 | Inflicts regular damage with no additional effect. | Normal | Physical | 80 | 100% | 5 |
| 60 | Close Combat STAB Lowers the user’s Defense and Special Defense by one stage after inflicting damage. | Fighting | Physical | 120 | 100% | 5 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Never misses. | Flying | Physical | 60 | — | 20 |
| Raises the user’s Speed by two stages. | Psychic | Status | — | — | 30 |
Aura Sphere STAB Never misses. | Fighting | Special | 80 | — | 20 |
| Has a chance to paralyze the target. | Normal | Physical | 85 | 100% | 15 |
Brick Break STAB Destroys Reflect and Light Screen. | Fighting | Physical | 75 | 100% | 15 |
| Raises the user’s Attack and Defense by one stage. | Fighting | Status | — | — | 20 |
| Has a chance to lower the target’s Speed by one stage. | Ground | Physical | 60 | 100% | 20 |
| Raises the user’s Special Attack and Special Defense by one stage. | Psychic | Status | — | — | 20 |
Close Combat STAB Lowers the user’s Defense and Special Defense by one stage after inflicting damage. | Fighting | Physical | 120 | 100% | 5 |
| Raises the target's Attack and Defense by 1 stage. Fails if there is no ally adjacent to the user. | Fighting | Status | — | — | 10 |
| Has a chance to lower the target’s Defense by one stage. | Dark | Physical | 80 | 100% | 15 |
| Has a chance to make the target flinch. | Dark | Special | 80 | 100% | 15 |
| User digs underground, dodging all attacks, and hits next turn. | Ground | Physical | 80 | 100% | 10 |
| Inflicts regular damage with no additional effect. | Dragon | Special | 85 | 100% | 10 |
Drain Punch STAB Drains half the damage inflicted to heal the user. | Fighting | Physical | 75 | 100% | 10 |
| Inflicts regular damage and can hit Dig users. | Ground | Physical | 100 | 100% | 10 |
| Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
| Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
Flash Cannon STAB Has a chance to lower the target’s Special Defense by one stage. | Steel | Special | 80 | 100% | 10 |
| Throws held item at the target; power depends on the item. | Dark | Physical | — | 100% | 10 |
Focus Blast STAB Has a chance to lower the target’s Special Defense by one stage. | Fighting | Special | 120 | 70% | 5 |
Focus Punch STAB If the user takes damage before attacking, the attack is canceled. | Fighting | Physical | 150 | 100% | 20 |
| User foregoes its next turn to recharge. | Normal | Physical | 150 | 90% | 5 |
| Ally’s next move inflicts half more damage. | Normal | Status | — | — | 20 |
| User foregoes its next turn to recharge. | Normal | Special | 150 | 90% | 5 |
| Has a chance to freeze the target. | Ice | Physical | 75 | 100% | 15 |
| Raises the user’s Defense by two stages. | Steel | Status | — | — | 15 |
Low Kick STAB Inflicts more damage to heavier targets, with a maximum of 120 power. | Fighting | Physical | — | 100% | 20 |
Low Sweep STAB Lowers the target’s Speed by one stage. | Fighting | Physical | 65 | 100% | 20 |
Metal Claw STAB Has a chance to raise the user’s Attack by one stage. | Steel | Physical | 50 | 95% | 35 |
| Lowers the target’s Special Defense by two stages. | Steel | Status | — | 85% | 40 |
| Randomly selects and uses any move in the game. | Normal | Status | — | — | 10 |
| Raises the user’s Special Attack by two stages. | Dark | Status | — | — | 20 |
| Has a chance to poison the target. | Poison | Physical | 80 | 100% | 20 |
| Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| Discards the user’s stat changes and copies the target’s. | Normal | Status | — | — | 10 |
| Has a chance to lower the target’s Special Defense by one stage. | Psychic | Special | 90 | 100% | 10 |
| Changes the weather to rain for five turns. | Water | Status | — | — | 5 |
| User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
Reversal STAB Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | Fighting | Physical | — | 100% | 15 |
| Immediately ends wild battles. Forces trainers to switch Pokémon. | Normal | Status | — | — | 20 |
| Has a chance to make the target flinch. | Rock | Physical | 75 | 90% | 10 |
| Has a chance to lower the target’s Speed by one stage. | Rock | Physical | 60 | 95% | 15 |
| Lowers the target’s Speed by two stages. | Normal | Status | — | 100% | 10 |
| Has a chance to lower the target’s Special Defense by one stage. | Ghost | Special | 80 | 100% | 15 |
| Has an increased chance for a critical hit. | Ghost | Physical | 70 | 100% | 15 |
| Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
Steel Beam STAB Inflicts damage, and the user takes damage equal to half of its max HP, rounded up. | Steel | Special | 140 | 95% | 5 |
| Has an increased chance for a critical hit. | Rock | Physical | 100 | 80% | 5 |
| Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| Changes the weather to sunny for five turns. | Fire | Status | — | — | 5 |
| Never misses. | Normal | Special | 60 | — | 20 |
| Raises the user’s Attack by two stages. | Normal | Status | — | — | 20 |
| User receives 1/4 the damage it inflicts in recoil. | Normal | Physical | 90 | 85% | 20 |
| If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | Normal | Special | 80 | 100% | 10 |
| Has a chance to paralyze the target. | Electric | Physical | 75 | 100% | 15 |
| The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. | Grass | Physical | 50 | 100% | 20 |
Upper Hand STAB The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move. | Fighting | Physical | 65 | 100% | 15 |
Vacuum Wave STAB Inflicts regular damage with no additional effect. | Fighting | Special | 40 | 100% | 30 |
| Has a chance to confuse the target. | Water | Special | 60 | 100% | 20 |
| Has a chance to make the target flinch. | Psychic | Physical | 80 | 90% | 15 |
Training and breeding
Training
- EV yield
- 1 Attack, 1 Sp. Atk
- Catch rate
- 45
- Base friendship
- 70
- Base experience
- 184
- Growth rate
- Medium Slow
Breeding
- Egg groups
- Ground, Humanshape
- Egg cycles
- 25 (about 6,425 steps)