About
Its well-developed jaw and fangs are strong enough to crunch through boulders, and its thick fat makes for an excellent defense.
- Abilities
-
Lowers opponents' Attack one stage upon entering battle.
-
Ensures success fleeing from wild battles.
Stakeout Hidden ability
This Pokémon's moves have double power against Pokémon that switched in this turn.
- Height
- 0.5 m 1′08″
- Weight
- 16.0 kg 35.3 lb
- Gender
♂ 50% ♀ 50%
Base stats
| Stat | Base | Distribution | Range at level 100 |
|---|---|---|---|
| HP | 60 | 230–324 | |
| Attack | 78 | 144–280 | |
| Defense | 60 | 112–240 | |
| Sp. Atk | 40 | 76–196 | |
| Sp. Def | 51 | 96–221 | |
| Speed | 51 | 96–221 | |
| Total | 340 | ||
Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.
Type matchups
Multipliers use the current type chart. Abilities that change damage taken can be applied.
Taking hits
- Weak 2×
- FightingBugFairy
- Resists ½×
- GhostDark
- Immune
- Psychic
Same-type attacks
- Super effective 2×
- PsychicGhost
- Not very effective ½×
- FightingDarkFairy
Evolution
- Level 30
Moves
Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.
| Lv. | Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Lowers the target’s Defense by one stage. | Normal | Status | — | 100% | 30 |
| 1 | Lowers the target’s Speed by two stages. | Normal | Status | — | 100% | 10 |
| 1 | Inflicts regular damage with no additional effect. | Normal | Physical | 40 | 100% | 35 |
| 4 | Has a chance to paralyze the target. | Ghost | Physical | 30 | 100% | 30 |
| 7 | Snarl STAB Has a chance to lower the target’s Special Attack by one stage. | Dark | Special | 55 | 95% | 15 |
| 10 | Raises the user’s Attack and accuracy by one stage. | Dark | Status | — | — | 15 |
| 14 | Bite STAB Has a chance to make the target flinch. | Dark | Physical | 60 | 100% | 25 |
| 18 | Immediately ends wild battles. Forces trainers to switch Pokémon. | Normal | Status | — | — | 20 |
| 22 | Has a chance to make the target flinch. | Normal | Physical | 70 | 100% | 15 |
| 26 | Payback STAB Power is doubled if the target has already moved this turn. | Dark | Physical | 50 | 100% | 10 |
| 31 | Crunch STAB Has a chance to lower the target’s Defense by one stage. | Dark | Physical | 80 | 100% | 15 |
| 35 | Raises the target’s Attack by two stages and confuses the target. | Normal | Status | — | 85% | 15 |
| 39 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | Fighting | Physical | — | 100% | 15 |
| 43 | Jaw Lock STAB Prevents you and the target from switching out. | Dark | Physical | 80 | 100% | 10 |
| 49 | User receives 1/3 the damage inflicted in recoil. | Normal | Physical | 120 | 100% | 15 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Has a chance to paralyze the target. | Normal | Physical | 85 | 100% | 15 |
| Lowers the target’s Attack by two stages. | Fairy | Status | — | 100% | 20 |
Crunch STAB Has a chance to lower the target’s Defense by one stage. | Dark | Physical | 80 | 100% | 15 |
Dark Pulse STAB Has a chance to make the target flinch. | Dark | Special | 80 | 100% | 15 |
| User digs underground, dodging all attacks, and hits next turn. | Ground | Physical | 80 | 100% | 10 |
| User receives 1/3 the damage inflicted in recoil. | Normal | Physical | 120 | 100% | 15 |
| Lowers the target’s HP to equal the user’s. | Normal | Physical | — | 100% | 5 |
| Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
| Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
| Lowers the target’s Special Defense by two stages. | Dark | Status | — | 100% | 20 |
| Has a chance to burn the target and a chance to make the target flinch. | Fire | Physical | 65 | 95% | 15 |
| Ally’s next move inflicts half more damage. | Normal | Status | — | — | 20 |
| Has a chance to freeze the target and a chance to make the target flinch. | Ice | Physical | 65 | 95% | 15 |
Lash Out STAB Power doubles if the user had a stat stage lowered this turn. | Dark | Physical | 75 | 100% | 5 |
| Has a chance to lower the target’s Attack by one stage. | Fairy | Physical | 90 | 90% | 10 |
| Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| Destroys Reflect and Light Screen. | Psychic | Physical | 85 | 100% | 10 |
| Changes the weather to rain for five turns. | Water | Status | — | — | 5 |
| User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
| Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | Fighting | Physical | — | 100% | 15 |
| Immediately ends wild battles. Forces trainers to switch Pokémon. | Normal | Status | — | — | 20 |
| Lowers the target’s Speed by two stages. | Normal | Status | — | 100% | 10 |
| Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
Snarl STAB Has a chance to lower the target’s Special Attack by one stage. | Dark | Special | 55 | 95% | 15 |
| Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| Changes the weather to sunny for five turns. | Fire | Status | — | — | 5 |
| User receives 1/4 the damage it inflicts in recoil. | Normal | Physical | 90 | 85% | 20 |
| For the next few turns, the target can only use damaging moves. | Dark | Status | — | 100% | 20 |
| If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | Normal | Special | 80 | 100% | 10 |
Thief STAB Takes the target’s item. | Dark | Physical | 60 | 100% | 25 |
| Has a chance to paralyze the target and a chance to make the target flinch. | Electric | Physical | 65 | 95% | 15 |
| The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. | Grass | Physical | 50 | 100% | 20 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| If the user faints this turn, the target automatically will, too. | Ghost | Status | — | — | 5 |
| Lowers the target’s HP to equal the user’s. | Normal | Physical | — | 100% | 5 |
| Has a chance to lower the target’s Attack by one stage. | Fairy | Physical | 90 | 90% | 10 |
| Has double power if a friendly Pokémon fainted last turn. | Normal | Physical | 70 | 100% | 5 |
Training and breeding
Training
- EV yield
- 1 Attack
- Catch rate
- 150
- Base friendship
- 50
- Base experience
- 68
- Growth rate
- Medium Slow
Breeding
- Egg groups
- Ground
- Egg cycles
- 20 (about 5,140 steps)