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#0809

Melmetal

Hex Nut Pokémon

Melmetal

About

Centrifugal force is behind the punches of Melmetal’s heavy hex-nut arms. Melmetal is said to deliver the strongest punches of all Pokémon.
Shield 1 of 3
Abilities

Iron Fist

Strengthens punch-based moves to 1.2× their power.

Height
2.5 m 8′02″
Weight
800.0 kg 1763.7 lb
Gender

Genderless

Base stats

Range at
StatBaseDistributionRange at level 100
HP135
380–474
Attack143
261–423
Defense143
261–423
Sp. Atk80
148–284
Sp. Def65
121–251
Speed34
65–183
Total600

Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.

Type matchups

Multipliers use the current type chart. Abilities that change damage taken can be applied.

Taking hits

Weak 2×
FireFightingGround
Resists ½×
NormalGrassIceFlyingPsychicBugRockDragonSteelFairy
Immune
Poison

Same-type attacks

Super effective 2×
IceRockFairy
Not very effective ½×
FireWaterElectricSteel

Evolution

Forms

Alternate forms have their own types, stats and abilities.

Moves

Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.

Lv.MoveTypeCategoryPowerAcc.PP
Evo.

Thunder Punch

Has a chance to paralyze the target.

Electric Physical75100%15
1

Harden

Raises the user’s Defense by one stage.

Normal Status——30
1

Headbutt

Has a chance to make the target flinch.

Normal Physical70100%15
1

Tail Whip

Lowers the target’s Defense by one stage.

Normal Status—100%30
1

Thunder Punch

Has a chance to paralyze the target.

Electric Physical75100%15
1

Thunder Shock

Has a chance to paralyze the target.

Electric Special40100%30
24

Thunder Wave

Paralyzes the target.

Electric Status—90%20
32

Acid Armor

Raises the user’s Defense by two stages.

Poison Status——20
40

Flash Cannon STAB

Has a chance to lower the target’s Special Defense by one stage.

Steel Special80100%10
48

Mega Punch

Inflicts regular damage with no additional effect.

Normal Physical8085%20
56

Protect

Prevents any moves from hitting the user this turn.

Normal Status——10
64

Discharge

Has a chance to paralyze the target.

Electric Special80100%15
72

Dynamic Punch

Has a chance to confuse the target.

Fighting Physical10050%5
80

Superpower

Lowers the user’s Attack and Defense by one stage after inflicting damage.

Fighting Physical120100%5
88

Double Iron Bash STAB

Hits twice in one turn.

Steel Physical60100%5
96

Hyper Beam

User foregoes its next turn to recharge.

Normal Special15090%5

Training and breeding

Training

EV yield
3 Attack
Catch rate
3
Base friendship
0
Base experience
270
Growth rate
Slow

Breeding

Egg groups
No Eggs
Egg cycles
120 (about 30,840 steps)

Data from PokéAPI. Sprites and cries from the PokéAPI archives.

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