About
Widely shunned as a bearer of ill fortune. Upon crossing paths with this creature, I've been told one must chant ”Workrum, Workrum—bad luck, don't come” as a protective incantation.
- Abilities
-
Prevents sleep.
-
Raises moves' critical hit rates one stage.
Prankster Hidden ability
Raises non-damaging moves' priority by one stage.
- Height
- 0.5 m 1′08″
- Weight
- 2.1 kg 4.6 lb
- Gender
♂ 50% ♀ 50%
Base stats
| Stat | Base | Distribution | Range at level 100 |
|---|---|---|---|
| HP | 60 | 230–324 | |
| Attack | 85 | 157–295 | |
| Defense | 42 | 80–201 | |
| Sp. Atk | 85 | 157–295 | |
| Sp. Def | 42 | 80–201 | |
| Speed | 91 | 168–309 | |
| Total | 405 | ||
Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.
Type matchups
Multipliers use the current type chart. Abilities that change damage taken can be applied.
Taking hits
- Weak 2×
- ElectricIceRockFairy
- Resists ½×
- GrassGhostDark
- Immune
- GroundPsychic
Same-type attacks
- Super effective 2×
- GrassFightingPsychicBugGhost
Evolution
- Use Dusk Stone
Moves
Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.
| Lv. | Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Has a chance to make the target flinch. | Ghost | Physical | 30 | 100% | 15 |
| 1 | Peck STAB Inflicts regular damage with no additional effect. | Flying | Physical | 35 | 100% | 35 |
| 5 | Gust STAB Inflicts regular damage and can hit Pokémon in the air. | Flying | Special | 40 | 100% | 35 |
| 11 | Resets all Pokémon’s stats, accuracy, and evasion. | Ice | Status | — | — | 30 |
| 15 | Wing Attack STAB Inflicts regular damage with no additional effect. | Flying | Physical | 60 | 100% | 35 |
| 21 | Inflicts damage equal to the user’s level. | Ghost | Special | — | 100% | 15 |
| 25 | Assurance STAB Power is doubled if the target has already received damage this turn. | Dark | Physical | 60 | 100% | 10 |
| 31 | For the next few turns, the target can only use damaging moves. | Dark | Status | — | 100% | 20 |
| 35 | Prevents the target from leaving battle. | Normal | Status | — | — | 5 |
| 40 | Foul Play STAB Calculates damage with the target’s attacking stat. | Dark | Physical | 95 | 100% | 15 |
| 50 | Sucker Punch STAB Only works if the target is about to use a damaging move. | Dark | Physical | 70 | 100% | 5 |
| 55 | Prevents the target from using the same move twice in a row. | Dark | Status | — | 100% | 15 |
| 60 | Makes the target act last this turn. | Dark | Status | — | 100% | 15 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
Acrobatics STAB Has double power if the user has no held item. | Flying | Physical | 55 | 100% | 15 |
Aerial Ace STAB Never misses. | Flying | Physical | 60 | — | 20 |
Air Cutter STAB Has an increased chance for a critical hit. | Flying | Special | 60 | 95% | 25 |
Air Slash STAB Has a chance to make the target flinch. | Flying | Special | 75 | 95% | 15 |
Brave Bird STAB User receives 1/3 the damage inflicted in recoil. | Flying | Physical | 120 | 100% | 15 |
| Raises the user’s Special Attack and Special Defense by one stage. | Psychic | Status | — | — | 20 |
| Confuses the target. | Ghost | Status | — | 100% | 10 |
Dark Pulse STAB Has a chance to make the target flinch. | Dark | Special | 80 | 100% | 15 |
| User receives 1/3 the damage inflicted in recoil. | Normal | Physical | 120 | 100% | 15 |
Dual Wingbeat STAB Hits twice in one turn. | Flying | Physical | 40 | 90% | 10 |
| Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
| Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
| Lowers the target’s Attack by two stages. | Flying | Status | — | 100% | 15 |
Fly STAB User flies high into the air, dodging all attacks, and hits next turn. | Flying | Physical | 90 | 95% | 15 |
Foul Play STAB Calculates damage with the target’s attacking stat. | Dark | Physical | 95 | 100% | 15 |
| User foregoes its next turn to recharge. | Normal | Physical | 150 | 90% | 5 |
| Resets all Pokémon’s stats, accuracy, and evasion. | Ice | Status | — | — | 30 |
| Has a chance to burn the target. | Fire | Special | 95 | 90% | 10 |
| Has double power if the target has a major status ailment. | Ghost | Special | 65 | 100% | 10 |
Hurricane STAB Has a chance to confuse the target. | Flying | Special | 110 | 70% | 10 |
| User foregoes its next turn to recharge. | Normal | Special | 150 | 90% | 5 |
| Has a chance to lower the target’s Speed by one stage. | Ice | Special | 55 | 95% | 15 |
Lash Out STAB Power doubles if the user had a stat stage lowered this turn. | Dark | Physical | 75 | 100% | 5 |
| Has a chance to lower the target’s accuracy by one stage. | Ground | Special | 20 | 100% | 10 |
| Raises the user’s Special Attack by two stages. | Dark | Status | — | — | 20 |
| Inflicts damage equal to the user’s level. | Ghost | Special | — | 100% | 15 |
| Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| Has a chance to lower the target’s Special Defense by one stage. | Psychic | Special | 90 | 100% | 10 |
| The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items. | Psychic | Special | 75 | 100% | 10 |
| Changes the weather to rain for five turns. | Water | Status | — | — | 5 |
| User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
| Lowers the target’s Speed by two stages. | Normal | Status | — | 100% | 10 |
| Has a chance to lower the target’s Special Defense by one stage. | Ghost | Special | 80 | 100% | 15 |
| Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
Snarl STAB Has a chance to lower the target’s Special Attack by one stage. | Dark | Special | 55 | 95% | 15 |
| Lowers the PP of the target’s last used move by 4. | Ghost | Status | — | 100% | 10 |
| Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| Changes the weather to sunny for five turns. | Fire | Status | — | — | 5 |
| For three turns, friendly Pokémon have doubled Speed. | Flying | Status | — | — | 15 |
| User receives 1/4 the damage it inflicts in recoil. | Normal | Physical | 90 | 85% | 20 |
| For the next few turns, the target can only use damaging moves. | Dark | Status | — | 100% | 20 |
| If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | Normal | Special | 80 | 100% | 10 |
Thief STAB Takes the target’s item. | Dark | Physical | 60 | 100% | 25 |
| Paralyzes the target. | Electric | Status | — | 90% | 20 |
| User must switch out after attacking. | Bug | Physical | 70 | 100% | 20 |
| Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | Normal | Special | 90 | 100% | 10 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
Brave Bird STAB User receives 1/3 the damage inflicted in recoil. | Flying | Physical | 120 | 100% | 15 |
| Confuses the target. | Ghost | Status | — | 100% | 10 |
Drill Peck STAB Inflicts regular damage with no additional effect. | Flying | Physical | 80 | 100% | 20 |
| Lowers the target’s Attack by two stages. | Flying | Status | — | 100% | 15 |
| Raises the target’s Special Attack by one stage and confuses the target. | Dark | Status | — | 100% | 15 |
| User and target both faint after three turns. | Normal | Status | — | — | 5 |
| Lowers the target’s Defense by two stages. | Normal | Status | — | 85% | 40 |
Sky Attack STAB User charges for one turn before attacking. Has a chance to make the target flinch. | Flying | Physical | 140 | 90% | 5 |
| Immediately ends wild battles. Forces trainers to switch Pokémon. | Normal | Status | — | — | 20 |
Training and breeding
Training
- EV yield
- 1 Speed
- Catch rate
- 30
- Base friendship
- 35
- Base experience
- 81
- Growth rate
- Medium Slow
Breeding
- Egg groups
- Flying
- Egg cycles
- 20 (about 5,140 steps)