About
It’s good at finding berries and gathers them from all over. It’s kind enough to share them with friends.
- Height
- 0.6 m 2′00″
- Weight
- 10.5 kg 23.1 lb
- Gender
♂ 87.5% ♀ 12.5%
Base stats
| Stat | Base | Distribution | Range at level 100 |
|---|---|---|---|
| HP | 50 | 210–304 | |
| Attack | 53 | 99–225 | |
| Defense | 48 | 90–214 | |
| Sp. Atk | 53 | 99–225 | |
| Sp. Def | 48 | 90–214 | |
| Speed | 64 | 119–249 | |
| Total | 316 | ||
Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.
Type matchups
Multipliers use the current type chart. Abilities that change damage taken can be applied.
Taking hits
- Weak 2×
- FireIcePoisonFlyingBug
- Resists ½×
- WaterElectricGrassGround
Same-type attacks
- Super effective 2×
- WaterGroundRock
- Not very effective ½×
- FireGrassPoisonFlyingBugDragonSteel
Evolution
- Use Leaf Stone
Moves
Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.
| Lv. | Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Lowers the target’s Attack by one stage. | Normal | Status | — | — | 20 |
| 1 | Inflicts regular damage with no additional effect. | Normal | Physical | 40 | 100% | 35 |
| 4 | Lowers the target’s Defense by one stage. | Normal | Status | — | 100% | 30 |
| 7 | Has a chance to paralyze the target. | Ghost | Physical | 30 | 100% | 30 |
| 10 | Vine Whip STAB Inflicts regular damage with no additional effect. | Grass | Physical | 45 | 100% | 25 |
| 13 | Hits 2-5 times in one turn. | Normal | Physical | 18 | 80% | 15 |
| 16 | Seeds the target, stealing HP from it every turn. | Grass | Status | — | 90% | 10 |
| 19 | Has a chance to make the target flinch. | Dark | Physical | 60 | 100% | 25 |
| 22 | Seed Bomb STAB Inflicts regular damage with no additional effect. | Grass | Physical | 80 | 100% | 15 |
| 25 | Prevents the target from using the same move twice in a row. | Dark | Status | — | 100% | 15 |
| 28 | Throws held item at the target; power depends on the item. | Dark | Physical | — | 100% | 10 |
| 31 | Has double power if the user has no held item. | Flying | Physical | 55 | 100% | 15 |
| 34 | Grass Knot STAB Inflicts more damage to heavier targets, with a maximum of 120 power. | Grass | Special | — | 100% | 20 |
| 37 | User recovers the item it last used up. | Normal | Status | — | — | 10 |
| 40 | Power and type depend on the held berry. | Normal | Physical | — | 100% | 15 |
| 43 | Has a chance to lower the target’s Defense by one stage. | Dark | Physical | 80 | 100% | 15 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Has double power if the user has no held item. | Flying | Physical | 55 | 100% | 15 |
| Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | Normal | Status | — | 100% | 15 |
| Lowers the target’s Special Attack by one stage. | Normal | Status | — | — | 20 |
| Raises the user’s evasion by one stage. | Normal | Status | — | — | 15 |
Energy Ball STAB Has a chance to lower the target’s Special Defense by one stage. | Grass | Special | 90 | 100% | 10 |
| Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
| Throws held item at the target; power depends on the item. | Dark | Physical | — | 100% | 10 |
| Power increases as happiness decreases, up to a maximum of 102. | Normal | Physical | — | 100% | 20 |
Grass Knot STAB Inflicts more damage to heavier targets, with a maximum of 120 power. | Grass | Special | — | 100% | 20 |
| Power and type depend upon user’s IVs. Power can range from 30 to 70. | Normal | Special | 60 | 100% | 15 |
| Lowers the target’s Speed by one stage. | Fighting | Physical | 65 | 100% | 20 |
| Uses a move which depends upon the terrain. | Normal | Status | — | — | 20 |
| Power is doubled if the target has already moved this turn. | Dark | Physical | 50 | 100% | 10 |
| Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
| Power increases with happiness, up to a maximum of 102. | Normal | Physical | — | 100% | 20 |
| Has a chance to lower the target’s Speed by one stage. | Rock | Physical | 60 | 95% | 15 |
| Has double power if it’s used more than once per turn. | Normal | Special | 60 | 100% | 15 |
| Has an increased chance for a critical hit. | Ghost | Physical | 70 | 100% | 15 |
| Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
Solar Beam STAB Requires a turn to charge before attacking. | Grass | Special | 120 | 100% | 10 |
| Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| Changes the weather to sunny for five turns. | Fire | Status | — | — | 5 |
| Raises the target’s Attack by two stages and confuses the target. | Normal | Status | — | 85% | 15 |
| For the next few turns, the target can only use damaging moves. | Dark | Status | — | 100% | 20 |
| Takes the target’s item. | Dark | Physical | 60 | 100% | 25 |
| Prevents the target from using the same move twice in a row. | Dark | Status | — | 100% | 15 |
| Badly poisons the target, inflicting more damage every turn. | Poison | Status | — | 90% | 10 |
| Raises the user’s Attack and Special Attack by one stage each. | Normal | Status | — | — | 30 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Has a chance to make the target flinch. | Ghost | Physical | 30 | 100% | 15 |
Bullet Seed STAB Hits 2-5 times in one turn. | Grass | Physical | 25 | 100% | 30 |
| Takes the target’s item. | Normal | Physical | 60 | 100% | 25 |
| Never misses. | Fairy | Special | 40 | — | 15 |
| Puts the target to sleep. | Grass | Status | — | 55% | 15 |
Leaf Storm STAB Lowers the user’s Special Attack by two stages after inflicting damage. | Grass | Special | 130 | 90% | 5 |
| Inflicts more damage to heavier targets, with a maximum of 120 power. | Fighting | Physical | — | 100% | 20 |
Magical Leaf STAB Never misses. | Grass | Special | 60 | — | 20 |
| Raises the user’s Special Attack by two stages. | Dark | Status | — | — | 20 |
| Copies the target’s ability. | Psychic | Status | — | — | 10 |
| Blocks damaging attacks and damages attacking Pokémon for 1/8 their max HP. | Grass | Status | — | — | 10 |
| Lowers the target’s Attack and Defense by one stage. | Normal | Status | — | 100% | 20 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Takes the target’s item. | Normal | Physical | 60 | 100% | 25 |
| Lowers the target’s HP to equal the user’s. | Normal | Physical | — | 100% | 5 |
| If the user takes damage before attacking, the attack is canceled. | Fighting | Physical | 150 | 100% | 20 |
| Nullifies target’s ability until it leaves battle. | Poison | Status | — | 100% | 10 |
Giga Drain STAB Drains half the damage inflicted to heal the user. | Grass | Special | 75 | 100% | 10 |
Grass Pledge STAB With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns. | Grass | Special | 80 | 100% | 10 |
| Has a chance to poison the target. | Poison | Physical | 120 | 80% | 5 |
| Ally’s next move inflicts half more damage. | Normal | Status | — | — | 20 |
| Has a chance to lower the target’s Defense by one stage. | Steel | Physical | 100 | 75% | 15 |
| Target drops its held item. | Dark | Physical | 65 | 100% | 20 |
| Inflicts more damage to heavier targets, with a maximum of 120 power. | Fighting | Physical | — | 100% | 20 |
| User recovers the item it last used up. | Normal | Status | — | — | 10 |
| Copies the target’s ability. | Psychic | Status | — | — | 10 |
Seed Bomb STAB Inflicts regular damage with no additional effect. | Grass | Physical | 80 | 100% | 15 |
| Has a chance to make the target flinch. Only works if the user is sleeping. | Normal | Special | 50 | 100% | 15 |
| Heals the user by half its max HP. Affected by weather. | Grass | Status | — | — | 5 |
| Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | Normal | Special | 90 | 100% | 10 |
| Changes the target’s ability to Insomnia. | Grass | Status | — | 100% | 10 |
Training and breeding
Training
- EV yield
- 1 Speed
- Catch rate
- 190
- Base friendship
- 70
- Base experience
- 63
- Growth rate
- Medium
- Wild held items
- Oran Berry, Occa Berry
Breeding
- Egg groups
- Ground
- Egg cycles
- 20 (about 5,140 steps)