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#0504

Patrat

Scout Pokémon

Patrat

About

Extremely cautious, one of them will always be on the lookout, but it won’t notice a foe coming from behind.
Black 2, White 2, Y, Alpha Sapphire 1 of 3
Abilities

Run Away

Ensures success fleeing from wild battles.

Keen Eye

Prevents accuracy from being lowered.

Analytic Hidden ability

Strengthens moves to 1.3× their power when moving last.

Height
0.5 m 1′08″
Weight
11.6 kg 25.6 lb
Gender

♂ 50% ♀ 50%

Base stats

Range at
StatBaseDistributionRange at level 100
HP45
200–294
Attack55
103–229
Defense39
74–194
Sp. Atk35
67–185
Sp. Def39
74–194
Speed42
80–201
Total255

Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.

Type matchups

Multipliers use the current type chart. Abilities that change damage taken can be applied.

Taking hits

Weak 2×
Fighting
Immune
Ghost

Same-type attacks

Not very effective ½×
RockSteel
No effect
Ghost

Evolution

Moves

Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.

Lv.MoveTypeCategoryPowerAcc.PP
1

Tackle STAB

Inflicts regular damage with no additional effect.

Normal Physical40100%35
3

Leer

Lowers the target’s Defense by one stage.

Normal Status—100%30
6

Bite

Has a chance to make the target flinch.

Dark Physical60100%25
8

Bide STAB

User waits for two turns, then hits back for twice the damage it took.

Normal Physical——10
11

Detect

Prevents any moves from hitting the user this turn.

Fighting Status——5
13

Sand Attack

Lowers the target’s accuracy by one stage.

Ground Status—100%15
16

Crunch

Has a chance to lower the target’s Defense by one stage.

Dark Physical80100%15
18

Hypnosis

Puts the target to sleep.

Psychic Status—60%20
21

Super Fang STAB

Inflicts damage equal to half the target’s HP.

Normal Physical—90%10
23

After You

Makes the target act next this turn.

Normal Status——15
26

Focus Energy

Increases the user’s chance to score a critical hit.

Normal Status——30
28

Work Up

Raises the user’s Attack and Special Attack by one stage each.

Normal Status——30
31

Hyper Fang STAB

Has a chance to make the target flinch.

Normal Physical8090%15
33

Nasty Plot

Raises the user’s Special Attack by two stages.

Dark Status——20
36

Mean Look

Prevents the target from leaving battle.

Normal Status——5
38

Baton Pass

Allows the trainer to switch out the user and pass effects along to its replacement.

Normal Status——40
41

Slam STAB

Inflicts regular damage with no additional effect.

Normal Physical8075%20

Training and breeding

Training

EV yield
1 Attack
Catch rate
255
Base friendship
70
Base experience
51
Growth rate
Medium

Breeding

Egg groups
Ground
Egg cycles
15 (about 3,855 steps)

Data from PokéAPI. Sprites and cries from the PokéAPI archives.

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