About
Prefers cold climes and appears along coasts. It's an adorable little thing—as cute as any child—but it's also prideful, unwilling to accept handouts from people.
- Abilities
-
Strengthens Water moves to inflict 1.5× damage at 1/3 max HP or less.
Competitive Hidden ability
Raises Special Attack by two stages upon having any stat lowered.
- Height
- 0.4 m 1′04″
- Weight
- 5.2 kg 11.5 lb
- Gender
♂ 87.5% ♀ 12.5%
Base stats
| Stat | Base | Distribution | Range at level 100 |
|---|---|---|---|
| HP | 53 | 216–310 | |
| Attack | 51 | 96–221 | |
| Defense | 53 | 99–225 | |
| Sp. Atk | 61 | 114–243 | |
| Sp. Def | 56 | 105–232 | |
| Speed | 40 | 76–196 | |
| Total | 314 | ||
Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.
Type matchups
Multipliers use the current type chart. Abilities that change damage taken can be applied.
Taking hits
- Weak 2×
- ElectricGrass
- Resists ½×
- FireWaterIceSteel
Same-type attacks
- Super effective 2×
- FireGroundRock
- Not very effective ½×
- WaterGrassDragon
Evolution
- Level 16
Moves
Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.
| Lv. | Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Inflicts regular damage with no additional effect. | Normal | Physical | 40 | 100% | 35 |
| 4 | Lowers the target’s Attack by one stage. | Normal | Status | — | 100% | 40 |
| 8 | Water Gun STAB Inflicts regular damage with no additional effect. | Water | Special | 40 | 100% | 25 |
| 11 | Lowers the target’s Attack by two stages. | Fairy | Status | — | 100% | 20 |
| 15 | Inflicts regular damage with no additional effect. | Flying | Physical | 35 | 100% | 35 |
| 18 | Bubble Beam STAB Has a chance to lower the target’s Speed by one stage. | Water | Special | 65 | 100% | 20 |
| 22 | Raises the target’s Attack by two stages and confuses the target. | Normal | Status | — | 85% | 15 |
| 25 | Hits 2-5 times in one turn. | Normal | Physical | 15 | 85% | 20 |
| 29 | Brine STAB Has double power against Pokémon that have less than half their max HP remaining. | Water | Special | 65 | 100% | 10 |
| 32 | Whirlpool STAB Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | Water | Special | 35 | 85% | 15 |
| 36 | Protects the user’s stats from being changed by enemy moves. | Ice | Status | — | — | 30 |
| 39 | Inflicts regular damage with no additional effect. | Flying | Physical | 80 | 100% | 20 |
| 43 | Hydro Pump STAB Inflicts regular damage with no additional effect. | Water | Special | 110 | 80% | 5 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Never misses. | Flying | Physical | 60 | — | 20 |
| Raises the user’s Speed by two stages. | Psychic | Status | — | — | 30 |
| Has a chance to freeze the target. | Ice | Special | 110 | 70% | 5 |
| Destroys Reflect and Light Screen. | Fighting | Physical | 75 | 100% | 15 |
| Lowers the target’s Attack by two stages. | Fairy | Status | — | 100% | 20 |
Chilling Water STAB The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. | Water | Special | 50 | 100% | 20 |
| Never misses. | Fairy | Special | 40 | — | 15 |
| Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
| Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
| Lowers the target’s Attack by two stages. | Flying | Status | — | 100% | 15 |
| Throws held item at the target; power depends on the item. | Dark | Physical | — | 100% | 10 |
Flip Turn STAB User must switch out after attacking. | Water | Physical | 60 | 100% | 20 |
| Inflicts more damage to heavier targets, with a maximum of 120 power. | Grass | Special | — | 100% | 20 |
| Resets all Pokémon’s stats, accuracy, and evasion. | Ice | Status | — | — | 30 |
| Ally’s next move inflicts half more damage. | Normal | Status | — | — | 20 |
Hydro Pump STAB Inflicts regular damage with no additional effect. | Water | Special | 110 | 80% | 5 |
| Has a chance to freeze the target. | Ice | Special | 90 | 100% | 10 |
| The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain. | Ice | Physical | 80 | 100% | 15 |
| Has a chance to lower the target’s Speed by one stage. | Ice | Special | 55 | 95% | 15 |
Liquidation STAB Has a chance to lower the target’s Defense by one stage. | Water | Physical | 85 | 100% | 10 |
| Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| Discards the user’s stat changes and copies the target’s. | Normal | Status | — | — | 10 |
| Changes the weather to rain for five turns. | Water | Status | — | — | 5 |
| User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
| Has a chance to lower the target’s Speed by one stage. | Rock | Physical | 60 | 95% | 15 |
| Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
| The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. | Ice | Status | 0 | — | 10 |
| Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
Surf STAB Inflicts regular damage and can hit Dive users. | Water | Special | 90 | 100% | 15 |
| Never misses. | Normal | Special | 60 | — | 20 |
| If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | Normal | Special | 80 | 100% | 10 |
| Hits three times, increasing power by 100% with each successful hit. | Ice | Physical | 20 | 90% | 10 |
Water Pledge STAB With Grass Pledge, halves opposing Pokémon’s Speed for four turns. | Water | Special | 80 | 100% | 10 |
Water Pulse STAB Has a chance to confuse the target. | Water | Special | 60 | 100% | 20 |
Waterfall STAB Has a chance to make the target flinch. | Water | Physical | 80 | 100% | 15 |
| If there be weather, this move has doubled power and the weather’s type. | Normal | Special | 50 | 100% | 10 |
Whirlpool STAB Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | Water | Special | 35 | 85% | 15 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Restores 1/16 of the user’s max HP each turn. | Water | Status | — | — | 20 |
| Lowers the target’s Attack by two stages. | Flying | Status | — | 100% | 15 |
| Power is higher the more the user’s stats have been raised, to a maximum of 31×. | Dark | Physical | 20 | 100% | 10 |
| Heals the user by half its max HP. | Flying | Status | — | — | 5 |
| Has a chance to make the target flinch. Only works if the user is sleeping. | Normal | Special | 50 | 100% | 15 |
| Confuses the target. | Normal | Status | — | 55% | 20 |
| Target sleeps at the end of the next turn. | Normal | Status | — | — | 10 |
Training and breeding
Training
- EV yield
- 1 Sp. Atk
- Catch rate
- 45
- Base friendship
- 70
- Base experience
- 63
- Growth rate
- Medium Slow
Breeding
- Egg groups
- Water1, Ground
- Egg cycles
- 20 (about 5,140 steps)