About
Leaving leftover black tea unattended is asking for this Pokémon to come along and pour itself into it, turning the tea into a new Polteageist.
- Abilities
-
Raises Speed and lowers Defense by one stage each upon being hit by a physical move.
Cursed Body Hidden ability
Has a 30% chance of Disabling any move that hits the Pokémon.
- Height
- 0.2 m 0′08″
- Weight
- 0.4 kg 0.9 lb
- Gender
Genderless
Base stats
| Stat | Base | Distribution | Range at level 100 |
|---|---|---|---|
| HP | 60 | 230–324 | |
| Attack | 65 | 121–251 | |
| Defense | 65 | 121–251 | |
| Sp. Atk | 134 | 245–403 | |
| Sp. Def | 114 | 209–359 | |
| Speed | 70 | 130–262 | |
| Total | 508 | ||
Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.
Type matchups
Multipliers use the current type chart. Abilities that change damage taken can be applied.
Taking hits
- Weak 2×
- GhostDark
- Resists ½×
- PoisonBug
- Immune
- NormalFighting
Same-type attacks
- Super effective 2×
- PsychicGhost
- Not very effective ½×
- Dark
- No effect
- Normal
Evolution
- Use Cracked PotUse Chipped Pot
Moves
Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.
| Lv. | Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Evo. | All Pokemon on the field consume their held berries. | Normal | Status | — | — | 10 |
| 1 | Raises a selected ally’s Special Defense by one stage. | Fairy | Status | — | — | 20 |
| 1 | Astonish STAB Has a chance to make the target flinch. | Ghost | Physical | 30 | 100% | 15 |
| 1 | Drains half the damage inflicted to heal the user. | Grass | Special | 40 | 100% | 15 |
| 1 | Heals the user by the target’s current Attack stat and lowers the target’s Attack by one stage. | Grass | Status | — | 100% | 10 |
| 1 | Raises the user’s Defense by one stage. | Water | Status | — | — | 40 |
| 18 | Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| 24 | Only works if the target is about to use a damaging move. | Dark | Physical | 70 | 100% | 5 |
| 30 | Lowers the target’s evasion by one stage. | Normal | Status | — | 100% | 20 |
| 36 | Drains half the damage inflicted to heal the user. | Grass | Special | 75 | 100% | 10 |
| 42 | Raises the user’s Special Attack by two stages. | Dark | Status | — | — | 20 |
| 48 | Shadow Ball STAB Has a chance to lower the target’s Special Defense by one stage. | Ghost | Special | 80 | 100% | 15 |
| 54 | Lowers the target’s Attack and Special Attack by two stages. User faints. | Dark | Status | — | 100% | 10 |
| 60 | Raises user’s Attack, Special Attack, and Speed by two stages. Lower user’s Defense and Special Defense by one stage. | Normal | Status | — | — | 15 |
| 66 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | Ghost | Status | — | — | 10 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Allows the trainer to switch out the user and pass effects along to its replacement. | Normal | Status | — | — | 40 |
| Raises the user’s Special Attack and Special Defense by one stage. | Psychic | Status | — | — | 20 |
| Confuses the target. | Ghost | Status | — | 100% | 10 |
| Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | Ghost | Status | — | — | 10 |
| Has a chance to make the target flinch. | Dark | Special | 80 | 100% | 15 |
| Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
| Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
| Calculates damage with the target’s attacking stat. | Dark | Physical | 95 | 100% | 15 |
| Drains half the damage inflicted to heal the user. | Grass | Special | 75 | 100% | 10 |
| User foregoes its next turn to recharge. | Normal | Physical | 150 | 90% | 5 |
Hex STAB Has double power if the target has a major status ailment. | Ghost | Special | 65 | 100% | 10 |
| User foregoes its next turn to recharge. | Normal | Special | 150 | 90% | 5 |
| Prevents the target from using any moves that the user also knows. | Psychic | Status | — | — | 10 |
| Reduces damage from special attacks by 50% for five turns. | Psychic | Status | — | — | 30 |
| Never misses. | Grass | Special | 60 | — | 20 |
| Randomly selects and uses any move in the game. | Normal | Status | — | — | 10 |
| Raises the user’s Special Attack by two stages. | Dark | Status | — | — | 20 |
Night Shade STAB Inflicts damage equal to the user’s level. | Ghost | Special | — | 100% | 15 |
| Sets the user’s and targets’s HP to the average of their current HP. | Normal | Status | — | — | 20 |
Phantom Force STAB User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. | Ghost | Physical | 90 | 100% | 10 |
Poltergeist STAB Fails if the target has no held item. | Ghost | Physical | 110 | 90% | 5 |
| Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| Has a chance to confuse the target. | Psychic | Special | 65 | 100% | 20 |
| Has a chance to lower the target’s Special Defense by one stage. | Psychic | Special | 90 | 100% | 10 |
| Inflicts damage based on the target’s Defense, not Special Defense. | Psychic | Special | 80 | 100% | 10 |
| Reduces damage from physical attacks by half. | Psychic | Status | — | — | 20 |
| User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
Shadow Ball STAB Has a chance to lower the target’s Special Defense by one stage. | Ghost | Special | 80 | 100% | 15 |
| User and target swap abilities. | Psychic | Status | — | — | 10 |
| Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
| Lowers the PP of the target’s last used move by 4. | Ghost | Status | — | 100% | 10 |
| Power is higher the more the user’s stats have been raised, to a maximum of 31×. | Psychic | Special | 20 | 100% | 10 |
| Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | Normal | Special | 80 | 100% | 10 |
| User and target swap items. | Psychic | Status | — | 100% | 10 |
| For five turns, slower Pokémon will act before faster Pokémon. | Psychic | Status | — | — | 5 |
| Burns the target. | Fire | Status | — | 85% | 15 |
Training and breeding
Training
- EV yield
- 2 Sp. Atk
- Catch rate
- 60
- Base friendship
- 50
- Base experience
- 178
- Growth rate
- Medium
Breeding
- Egg groups
- Mineral, Indeterminate
- Egg cycles
- 20 (about 5,140 steps)