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#0026

Mega Raichu X

Mouse Pokémon

Mega Raichu X

About

It can discharge bursts of electricity exceeding 100,000 volts— a single strike with that amount of power would incapacitate one of the Copperajah of my homeland.
Legends: Arceus 1 of 21
Abilities

Electric Surge

When this Pokémon enters battle, it changes the terrain to Electric Terrain.

Height
1.2 m 3′11″
Weight
38.0 kg 83.8 lb
Gender

♂ 50% ♀ 50%

Base stats

Range at
StatBaseDistributionRange at level 100
HP60
230–324
Attack135
247–405
Defense95
175–317
Sp. Atk90
166–306
Sp. Def95
175–317
Speed110
202–350
Total585

Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.

Type matchups

Multipliers use the current type chart. Abilities that change damage taken can be applied.

Taking hits

Weak 2×
Ground
Resists ½×
ElectricFlyingSteel

Same-type attacks

Super effective 2×
WaterFlying
Not very effective ½×
ElectricGrassDragon
No effect
Ground

Evolution

Pichu
#0172 Pichu Electric

Forms

Alternate forms have their own types, stats and abilities.

Moves

Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.

MoveTypeCategoryPowerAcc.PP

Agility

Raises the user’s Speed by two stages.

Psychic Status——30

Alluring Voice

The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn.

Fairy Special80100%10

Body Slam

Has a chance to paralyze the target.

Normal Physical85100%15

Brick Break

Destroys Reflect and Light Screen.

Fighting Physical75100%15

Brutal Swing

Inflicts regular damage with no additional effect.

Dark Physical60100%20

Charge

Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.

Electric Status——20

Charge Beam STAB

Has a chance to raise the user’s Special Attack by one stage.

Electric Special5090%10

Charm

Lowers the target’s Attack by two stages.

Fairy Status—100%20

Dazzling Gleam

Inflicts regular damage with no additional effect.

Fairy Special80100%10

Dig

User digs underground, dodging all attacks, and hits next turn.

Ground Physical80100%10

Discharge STAB

Has a chance to paralyze the target.

Electric Special80100%15

Double Team

Raises the user’s evasion by one stage.

Normal Status——15

Drain Punch

Drains half the damage inflicted to heal the user.

Fighting Physical75100%10

Draining Kiss

Drains 75% of the damage inflicted to heal the user.

Fairy Special50100%10

Eerie Impulse

Lowers the target’s Special Attack by two stages.

Electric Status—100%15

Electric Terrain

For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.

Electric Status——10

Electro Ball STAB

Power is higher when the user has greater Speed than the target, up to a maximum of 150.

Electric Special—100%10

Electroweb STAB

Lowers the target’s Speed by one stage.

Electric Special5595%15

Encore

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Normal Status—100%5

Endeavor

Lowers the target’s HP to equal the user’s.

Normal Physical—100%5

Endure

Prevents the user’s HP from lowering below 1 this turn.

Normal Status——10

Facade

Power doubles if user is burned, paralyzed, or poisoned.

Normal Physical70100%20

Fake Out

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Normal Physical40100%10

Fake Tears

Lowers the target’s Special Defense by two stages.

Dark Status—100%20

Feint

Hits through Protect and Detect.

Normal Physical30100%10

Flail

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Normal Physical—100%15

Fling

Throws held item at the target; power depends on the item.

Dark Physical—100%10

Focus Blast

Has a chance to lower the target’s Special Defense by one stage.

Fighting Special12070%5

Focus Punch

If the user takes damage before attacking, the attack is canceled.

Fighting Physical150100%20

Giga Impact

User foregoes its next turn to recharge.

Normal Physical15090%5

Grass Knot

Inflicts more damage to heavier targets, with a maximum of 120 power.

Grass Special—100%20

Helping Hand

Ally’s next move inflicts half more damage.

Normal Status——20

Hyper Beam

User foregoes its next turn to recharge.

Normal Special15090%5

Iron Tail

Has a chance to lower the target’s Defense by one stage.

Steel Physical10075%15

Knock Off

Target drops its held item.

Dark Physical65100%20

Light Screen

Reduces damage from special attacks by 50% for five turns.

Psychic Status——30

Mega Kick

Inflicts regular damage with no additional effect.

Normal Physical12075%5

Nasty Plot

Raises the user’s Special Attack by two stages.

Dark Status——20

Nuzzle STAB

Has a chance to paralyze the target.

Electric Physical20100%20

Play Rough

Has a chance to lower the target’s Attack by one stage.

Fairy Physical9090%10

Protect

Prevents any moves from hitting the user this turn.

Normal Status——10

Quick Attack

Inflicts regular damage with no additional effect.

Normal Physical40100%30

Rain Dance

Changes the weather to rain for five turns.

Water Status——5

Reflect

Reduces damage from physical attacks by half.

Psychic Status——20

Rest

User sleeps for two turns, completely healing itself.

Psychic Status——5

Reversal

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Fighting Physical—100%15

Rising Voltage STAB

If Electric Terrain is active and the user is grounded, this move has has its power doubled.

Electric Special70100%20

Round

Has double power if it’s used more than once per turn.

Normal Special60100%15

Sleep Talk

Randomly uses one of the user’s other three moves. Only works if the user is sleeping.

Normal Status——10

Snore

Has a chance to make the target flinch. Only works if the user is sleeping.

Normal Special50100%15

Substitute

Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Normal Status——10

Surf

Inflicts regular damage and can hit Dive users.

Water Special90100%15

Sweet Kiss

Confuses the target.

Fairy Status—75%10

Thief

Takes the target’s item.

Dark Physical60100%25

Thunder STAB

Has a chance to paralyze the target.

Electric Special11070%10

Thunder Punch STAB

Has a chance to paralyze the target.

Electric Physical75100%15

Thunder Wave

Paralyzes the target.

Electric Status—90%20

Thunderbolt STAB

Has a chance to paralyze the target.

Electric Special90100%15

Tickle

Lowers the target’s Attack and Defense by one stage.

Normal Status—100%20

Trailblaze

The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.

Grass Physical50100%20

Upper Hand

The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move.

Fighting Physical65100%15

Volt Switch STAB

User must switch out after attacking.

Electric Special70100%20

Volt Tackle STAB

User takes 1/3 the damage inflicted in recoil. Has a chance to paralyze the target.

Electric Physical120100%15

Wild Charge STAB

User receives 1/4 the damage it inflicts in recoil.

Electric Physical90100%15

Wish

User will recover half its max HP at the end of the next turn.

Normal Status——10

Zap Cannon STAB

Has a chance to paralyze the target.

Electric Special12050%5

Training and breeding

Training

EV yield
None
Catch rate
75
Base friendship
70
Base experience
Unknown
Growth rate
Medium

Breeding

Egg groups
Ground, Fairy
Egg cycles
10 (about 2,570 steps)

Data from PokéAPI. Sprites and cries from the PokéAPI archives.

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