About
Its whiskers are essential for maintaining its balance. No matter how friendly you are, it will get angry and bite you if you touch its whiskers.
- Height
- 0.7 m 2′04″
- Weight
- 25.5 kg 56.2 lb
- Gender
♂ 50% ♀ 50%
Base stats
| Stat | Base | Distribution | Range at level 100 |
|---|---|---|---|
| HP | 75 | 260–354 | |
| Attack | 71 | 132–265 | |
| Defense | 70 | 130–262 | |
| Sp. Atk | 40 | 76–196 | |
| Sp. Def | 80 | 148–284 | |
| Speed | 77 | 143–278 | |
| Total | 413 | ||
Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.
Type matchups
Multipliers use the current type chart. Abilities that change damage taken can be applied.
Taking hits
- Weak 4×
- Fighting
- Weak 2×
- BugFairy
- Resists ½×
- Dark
- Immune
- PsychicGhost
Same-type attacks
- Super effective 2×
- PsychicGhost
Evolution
- Level 20Level 20 during the night
Forms
Alternate forms have their own types, stats and abilities.
Moves
Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.
| Lv. | Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Inflicts twice the damage the user received from the last physical hit it took. | Fighting | Physical | — | 100% | 20 |
| 1 | Increases the user’s chance to score a critical hit. | Normal | Status | — | — | 30 |
| 1 | Fury Swipes STAB Hits 2-5 times in one turn. | Normal | Physical | 18 | 80% | 15 |
| 1 | Quick Attack STAB Inflicts regular damage with no additional effect. | Normal | Physical | 40 | 100% | 30 |
| 1 | Raises the user’s Attack by two stages. | Normal | Status | — | — | 20 |
| 1 | Tackle STAB Inflicts regular damage with no additional effect. | Normal | Physical | 40 | 100% | 35 |
| 1 | Lowers the target’s Defense by one stage. | Normal | Status | — | 100% | 30 |
| 3 | Lowers the target’s Defense by one stage. | Normal | Status | — | 100% | 30 |
| 6 | Quick Attack STAB Inflicts regular damage with no additional effect. | Normal | Physical | 40 | 100% | 30 |
| 9 | Increases the user’s chance to score a critical hit. | Normal | Status | — | — | 30 |
| 12 | Bite STAB Has a chance to make the target flinch. | Dark | Physical | 60 | 100% | 25 |
| 15 | Super Fang STAB Inflicts damage equal to half the target’s HP. | Normal | Physical | — | 90% | 10 |
| 18 | Crunch STAB Has a chance to lower the target’s Defense by one stage. | Dark | Physical | 80 | 100% | 15 |
| 26 | Hyper Fang STAB Has a chance to make the target flinch. | Normal | Physical | 80 | 90% | 15 |
| 34 | Sucker Punch STAB Only works if the target is about to use a damaging move. | Dark | Physical | 70 | 100% | 5 |
| 42 | Double-Edge STAB User receives 1/3 the damage inflicted in recoil. | Normal | Physical | 120 | 100% | 15 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Has a chance to freeze the target. | Ice | Special | 110 | 70% | 5 |
| Raises the user’s Attack and Defense by one stage. | Fighting | Status | — | — | 20 |
Dark Pulse STAB Has a chance to make the target flinch. | Dark | Special | 80 | 100% | 15 |
| User digs underground, dodging all attacks, and hits next turn. | Ground | Physical | 80 | 100% | 10 |
Facade STAB Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
Headbutt STAB Has a chance to make the target flinch. | Normal | Physical | 70 | 100% | 15 |
Hyper Beam STAB User foregoes its next turn to recharge. | Normal | Special | 150 | 90% | 5 |
| Has a chance to freeze the target. | Ice | Special | 90 | 100% | 10 |
| Has a chance to lower the target’s Defense by one stage. | Steel | Physical | 100 | 75% | 15 |
| Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
| Has a chance to lower the target’s Special Defense by one stage. | Ghost | Special | 80 | 100% | 15 |
| Has a chance to poison the target. | Poison | Special | 90 | 100% | 10 |
| Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| For the next few turns, the target can only use damaging moves. | Dark | Status | — | 100% | 20 |
| Badly poisons the target, inflicting more damage every turn. | Poison | Status | — | 90% | 10 |
| User must switch out after attacking. | Bug | Physical | 70 | 100% | 20 |
Training and breeding
Training
- EV yield
- 2 Speed
- Catch rate
- 127
- Base friendship
- 70
- Base experience
- 145
- Growth rate
- Medium
- Wild held items
- Pecha Berry
Breeding
- Egg groups
- Ground
- Egg cycles
- 15 (about 3,855 steps)