About
Its unique style of coiling allows it to blast sand out of its sand sac more efficiently.
- Height
- 3.8 m 12′06″
- Weight
- 65.5 kg 144.4 lb
- Gender
♂ 50% ♀ 50%
Base stats
| Stat | Base | Distribution | Range at level 100 |
|---|---|---|---|
| HP | 72 | 254–348 | |
| Attack | 107 | 197–344 | |
| Defense | 125 | 229–383 | |
| Sp. Atk | 65 | 121–251 | |
| Sp. Def | 70 | 130–262 | |
| Speed | 71 | 132–265 | |
| Total | 510 | ||
Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.
Type matchups
Multipliers use the current type chart. Abilities that change damage taken can be applied.
Taking hits
- Weak 2×
- WaterGrassIce
- Resists ½×
- PoisonRock
- Immune
- Electric
Same-type attacks
- Super effective 2×
- FireElectricPoisonRockSteel
- Not very effective ½×
- GrassBug
- No effect
- Flying
Evolution
Forms
Alternate forms have their own types, stats and abilities.
Moves
Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.
| Lv. | Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Inflicts regular damage with no additional effect. | Dark | Physical | 60 | 100% | 20 |
| 1 | Raises the user’s evasion by two stages. | Normal | Status | — | — | 10 |
| 1 | Lowers the target’s accuracy by one stage. | Ground | Status | — | 100% | 15 |
| 1 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | Normal | Physical | 15 | 90% | 20 |
| 15 | Bulldoze STAB Has a chance to lower the target’s Speed by one stage. | Ground | Physical | 60 | 100% | 20 |
| 20 | Has a chance to make the target flinch. | Normal | Physical | 70 | 100% | 15 |
| 25 | Paralyzes the target. | Normal | Status | — | 100% | 30 |
| 30 | Dig STAB User digs underground, dodging all attacks, and hits next turn. | Ground | Physical | 80 | 100% | 10 |
| 35 | Changes the weather to a sandstorm for five turns. | Rock | Status | — | — | 10 |
| 42 | Inflicts regular damage with no additional effect. | Normal | Physical | 80 | 75% | 20 |
| 49 | Raises the user’s Attack, Defense, and accuracy by one stage each. | Poison | Status | — | — | 20 |
| 51 | Sand Tomb STAB Prevents the target from fleeing and inflicts damage for 2-5 turns. | Ground | Physical | 35 | 85% | 15 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Damage is calculated using the user's Defense stat as its Attack, including stat stage changes. | Fighting | Physical | 80 | 100% | 10 |
| Has a chance to paralyze the target. | Normal | Physical | 85 | 100% | 15 |
Bulldoze STAB Has a chance to lower the target’s Speed by one stage. | Ground | Physical | 60 | 100% | 20 |
Dig STAB User digs underground, dodging all attacks, and hits next turn. | Ground | Physical | 80 | 100% | 10 |
Drill Run STAB Has an increased chance for a critical hit. | Ground | Physical | 80 | 95% | 10 |
Earth Power STAB Has a chance to lower the target’s Special Defense by one stage. | Ground | Special | 90 | 100% | 10 |
Earthquake STAB Inflicts regular damage and can hit Dig users. | Ground | Physical | 100 | 100% | 10 |
| Lowers the target’s HP to equal the user’s. | Normal | Physical | — | 100% | 5 |
| Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
| Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
| Has a chance to burn the target and a chance to make the target flinch. | Fire | Physical | 65 | 95% | 15 |
| User foregoes its next turn to recharge. | Normal | Physical | 150 | 90% | 5 |
High Horsepower STAB Inflicts regular damage with no additional effect. | Ground | Physical | 95 | 95% | 10 |
| Has a chance to confuse the target. | Flying | Special | 110 | 70% | 10 |
| User foregoes its next turn to recharge. | Normal | Special | 150 | 90% | 5 |
| Raises the user’s Defense by two stages. | Steel | Status | — | — | 15 |
| Has a chance to make the target flinch. | Steel | Physical | 80 | 100% | 15 |
Mud Shot STAB Has a chance to lower the target’s Speed by one stage. | Ground | Special | 55 | 95% | 15 |
Mud-Slap STAB Has a chance to lower the target’s accuracy by one stage. | Ground | Special | 20 | 100% | 10 |
| Hits every turn for 2-3 turns, then confuses the user. | Dragon | Physical | 120 | 100% | 10 |
| Has an increased chance for a critical hit and a chance to poison the target. | Poison | Physical | 50 | 100% | 25 |
| Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
| Hits 2-5 times in one turn. | Rock | Physical | 25 | 90% | 10 |
| Has a chance to make the target flinch. | Rock | Physical | 75 | 90% | 10 |
| Has a chance to lower the target’s Speed by one stage. | Rock | Physical | 60 | 95% | 15 |
Sand Tomb STAB Prevents the target from fleeing and inflicts damage for 2-5 turns. | Ground | Physical | 35 | 85% | 15 |
| Changes the weather to a sandstorm for five turns. | Rock | Status | — | — | 10 |
| Boosts the user’s Speed and lowers their Defense by one stage after inflicting damage two to five times in a row. | Dragon | Physical | 25 | 90% | 20 |
| Lowers the target’s Speed by two stages. | Normal | Status | — | 100% | 10 |
Scorching Sands STAB Has a chance to burn the target. | Ground | Special | 70 | 100% | 10 |
| Lowers the target’s Special Attack by one stage. | Bug | Physical | 70 | 90% | 10 |
| Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
| Causes damage when opposing Pokémon switch in. | Rock | Status | — | — | 20 |
| Has an increased chance for a critical hit. | Rock | Physical | 100 | 80% | 5 |
| Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| User receives 1/4 the damage it inflicts in recoil. | Normal | Physical | 90 | 85% | 20 |
| If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | Normal | Special | 80 | 100% | 10 |
| Has a chance to paralyze the target and a chance to make the target flinch. | Electric | Physical | 65 | 95% | 15 |
| Has a chance to make the target flinch. | Psychic | Physical | 80 | 90% | 15 |
Training and breeding
Training
- EV yield
- 2 Defense
- Catch rate
- 120
- Base friendship
- 50
- Base experience
- 179
- Growth rate
- Medium
Breeding
- Egg groups
- Ground, Dragon
- Egg cycles
- 20 (about 5,140 steps)