About
Sceptile has seeds growing on its back. They are said to be bursting with nutrients that revitalize trees. This Pokémon raises the trees in a forest with loving care.
- Height
- 1.7 m 5′07″
- Weight
- 52.2 kg 115.1 lb
- Gender
♂ 87.5% ♀ 12.5%
Base stats
| Stat | Base | Distribution | Range at level 100 |
|---|---|---|---|
| HP | 70 | 250–344 | |
| Attack | 85 | 157–295 | |
| Defense | 65 | 121–251 | |
| Sp. Atk | 105 | 193–339 | |
| Sp. Def | 85 | 157–295 | |
| Speed | 120 | 220–372 | |
| Total | 530 | ||
Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.
Type matchups
Multipliers use the current type chart. Abilities that change damage taken can be applied.
Taking hits
- Weak 2×
- FireIcePoisonFlyingBug
- Resists ½×
- WaterElectricGrassGround
Same-type attacks
- Super effective 2×
- WaterGroundRock
- Not very effective ½×
- FireGrassPoisonFlyingBugDragonSteel
Evolution
- Level 16#0253 Grovyle Grass

- Level 36
Forms
Alternate forms have their own types, stats and abilities.
Moves
Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.
| Lv. | Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Evo. | Leaf Blade STAB Has an increased chance for a critical hit. | Grass | Physical | 90 | 100% | 15 |
| 1 | Leafage STAB Inflicts regular damage with no additional effect. | Grass | Physical | 40 | 100% | 40 |
| 1 | Lowers the target’s Defense by one stage. | Normal | Status | — | 100% | 30 |
| 1 | Inflicts regular damage with no additional effect. | Normal | Physical | 40 | 100% | 35 |
| 1 | Inflicts regular damage with no additional effect. | Normal | Physical | 40 | 100% | 30 |
| 5 | Mega Drain STAB Drains half the damage inflicted to heal the user. | Grass | Special | 40 | 100% | 15 |
| 12 | Prevents any moves from hitting the user this turn. | Fighting | Status | — | — | 5 |
| 15 | Prevents any priority moves from hitting friendly Pokémon this turn. | Fighting | Status | — | — | 15 |
| 20 | Power is doubled if the target has already received damage this turn. | Dark | Physical | 60 | 100% | 10 |
| 25 | Giga Drain STAB Drains half the damage inflicted to heal the user. | Grass | Special | 75 | 100% | 10 |
| 30 | Inflicts regular damage with no additional effect. | Normal | Physical | 80 | 75% | 20 |
| 35 | Raises the user’s evasion by one stage. | Normal | Status | — | — | 15 |
| 42 | Lowers the target’s Defense by two stages. | Normal | Status | — | 85% | 40 |
| 49 | Lowers the target’s HP to equal the user’s. | Normal | Physical | — | 100% | 5 |
| 56 | Leaf Storm STAB Lowers the user’s Special Attack by two stages after inflicting damage. | Grass | Special | 130 | 90% | 5 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Has double power if the user has no held item. | Flying | Physical | 55 | 100% | 15 |
| Never misses. | Flying | Physical | 60 | — | 20 |
| Raises the user’s Speed by two stages. | Psychic | Status | — | — | 30 |
| Has a chance to paralyze the target. | Normal | Physical | 85 | 100% | 15 |
| Lowers the target’s Attack by one stage after inflicting damage. | Dragon | Physical | 60 | 100% | 15 |
| Destroys Reflect and Light Screen. | Fighting | Physical | 75 | 100% | 15 |
| Has a chance to lower the target’s Speed by one stage. | Ground | Physical | 60 | 100% | 20 |
Bullet Seed STAB Hits 2-5 times in one turn. | Grass | Physical | 25 | 100% | 30 |
| Has a chance to lower the target’s Defense by one stage. | Dark | Physical | 80 | 100% | 15 |
| User digs underground, dodging all attacks, and hits next turn. | Ground | Physical | 80 | 100% | 10 |
| User receives 1/3 the damage inflicted in recoil. | Normal | Physical | 120 | 100% | 15 |
| The user raises its allies’ morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more. | Dragon | Status | 0 | 0% | 15 |
| Inflicts regular damage with no additional effect. | Dragon | Physical | 80 | 100% | 15 |
| Raises the user’s Attack and Speed by one stage. | Dragon | Status | — | — | 20 |
| Inflicts regular damage with no additional effect. | Dragon | Special | 85 | 100% | 10 |
| Ends wild battles. Forces trainers to switch Pokémon. | Dragon | Physical | 60 | 90% | 10 |
| Drains half the damage inflicted to heal the user. | Fighting | Physical | 75 | 100% | 10 |
| Inflicts regular damage and can hit Dig users. | Ground | Physical | 100 | 100% | 10 |
| Lowers the target’s HP to equal the user’s. | Normal | Physical | — | 100% | 5 |
| Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
Energy Ball STAB Has a chance to lower the target’s Special Defense by one stage. | Grass | Special | 90 | 100% | 10 |
| Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
| Cannot lower the target’s HP below 1. | Normal | Physical | 40 | 100% | 40 |
| Throws held item at the target; power depends on the item. | Dark | Physical | — | 100% | 10 |
| Has a chance to lower the target’s Special Defense by one stage. | Fighting | Special | 120 | 70% | 5 |
| If the user takes damage before attacking, the attack is canceled. | Fighting | Physical | 150 | 100% | 20 |
Frenzy Plant STAB User foregoes its next turn to recharge. | Grass | Special | 150 | 90% | 5 |
Giga Drain STAB Drains half the damage inflicted to heal the user. | Grass | Special | 75 | 100% | 10 |
| User foregoes its next turn to recharge. | Normal | Physical | 150 | 90% | 5 |
Grass Knot STAB Inflicts more damage to heavier targets, with a maximum of 120 power. | Grass | Special | — | 100% | 20 |
Grass Pledge STAB With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns. | Grass | Special | 80 | 100% | 10 |
Grassy Glide STAB If Grassy Terrain is active and the user is grounded, this move has has its priority increased by 1. | Grass | Physical | 55 | 100% | 20 |
| For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power. | Grass | Status | — | — | 10 |
| Ally’s next move inflicts half more damage. | Normal | Status | — | — | 20 |
| User foregoes its next turn to recharge. | Normal | Special | 150 | 90% | 5 |
Leaf Storm STAB Lowers the user’s Special Attack by two stages after inflicting damage. | Grass | Special | 130 | 90% | 5 |
| Inflicts more damage to heavier targets, with a maximum of 120 power. | Fighting | Physical | — | 100% | 20 |
| Lowers the target’s Speed by one stage. | Fighting | Physical | 65 | 100% | 20 |
Magical Leaf STAB Never misses. | Grass | Special | 60 | — | 20 |
| Hits every turn for 2-3 turns, then confuses the user. | Dragon | Physical | 120 | 100% | 10 |
| Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
| Immediately ends wild battles. Forces trainers to switch Pokémon. | Normal | Status | — | — | 20 |
| Has a chance to make the target flinch. | Rock | Physical | 75 | 90% | 10 |
| Has a chance to lower the target’s Speed by one stage. | Rock | Physical | 60 | 95% | 15 |
| Boosts the user’s Speed and lowers their Defense by one stage after inflicting damage two to five times in a row. | Dragon | Physical | 25 | 90% | 20 |
Seed Bomb STAB Inflicts regular damage with no additional effect. | Grass | Physical | 80 | 100% | 15 |
| Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
Solar Beam STAB Requires a turn to charge before attacking. | Grass | Special | 120 | 100% | 10 |
Solar Blade STAB Requires a turn to charge before attacking. | Grass | Physical | 125 | 100% | 10 |
| Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| Changes the weather to sunny for five turns. | Fire | Status | — | — | 5 |
| Never misses. | Normal | Special | 60 | — | 20 |
| Raises the user’s Attack by two stages. | Normal | Status | — | — | 20 |
| User receives 1/4 the damage it inflicts in recoil. | Normal | Physical | 90 | 85% | 20 |
| If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | Normal | Special | 80 | 100% | 10 |
| Takes the target’s item. | Dark | Physical | 60 | 100% | 25 |
| Prevents the target from using sound-based moves for two turns. | Dark | Physical | 80 | 100% | 15 |
| Has a chance to paralyze the target. | Electric | Physical | 75 | 100% | 15 |
Trailblaze STAB The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. | Grass | Physical | 50 | 100% | 20 |
| The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move. | Fighting | Physical | 65 | 100% | 15 |
| Inflicts regular damage with no additional effect. | Fighting | Special | 40 | 100% | 30 |
| Inflicts regular damage with no additional effect. | Bug | Physical | 80 | 100% | 15 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
Absorb STAB Drains half the damage inflicted to heal the user. | Grass | Special | 20 | 100% | 25 |
| Hits twice in one turn. | Fighting | Physical | 30 | 100% | 30 |
| Has a chance to paralyze the target. | Dragon | Special | 60 | 100% | 20 |
Energy Ball STAB Has a chance to lower the target’s Special Defense by one stage. | Grass | Special | 90 | 100% | 10 |
| Cannot lower the target’s HP below 1. | Normal | Physical | 40 | 100% | 40 |
| Power doubles every turn this move is used in succession after the first, maxing out after five turns. | Bug | Physical | 40 | 95% | 20 |
| Seeds the target, stealing HP from it every turn. | Grass | Status | — | 90% | 10 |
| Has an increased chance for a critical hit. | Dark | Physical | 70 | 100% | 15 |
| The user creates a substitute for itself using its own HP before switching places with a party Pokémon in waiting. | Normal | Status | 0 | — | 10 |
| Has an increased chance for a critical hit. | Normal | Physical | 70 | 100% | 20 |
| Heals the user by half its max HP. Affected by weather. | Grass | Status | — | — | 5 |
| Changes the target’s ability to Insomnia. | Grass | Status | — | 100% | 10 |
| Inflicts regular damage with no additional effect. | Bug | Physical | 80 | 100% | 15 |
Training and breeding
Training
- EV yield
- 3 Speed
- Catch rate
- 45
- Base friendship
- 70
- Base experience
- 239
- Growth rate
- Medium Slow
Breeding
- Egg groups
- Monster, Dragon
- Egg cycles
- 20 (about 5,140 steps)