About
Seviper’s swordlike tail serves two purposes—it slashes foes and douses them with secreted poison. This Pokémon will not give up its long-running blood feud with Zangoose.
- Abilities
-
Has a 33% chance of curing any major status ailment after each turn.
Infiltrator Hidden ability
Bypasses Light Screen, Reflect, and Safeguard.
- Height
- 2.7 m 8′10″
- Weight
- 52.5 kg 115.7 lb
- Gender
♂ 50% ♀ 50%
Base stats
| Stat | Base | Distribution | Range at level 100 |
|---|---|---|---|
| HP | 73 | 256–350 | |
| Attack | 100 | 184–328 | |
| Defense | 60 | 112–240 | |
| Sp. Atk | 100 | 184–328 | |
| Sp. Def | 60 | 112–240 | |
| Speed | 65 | 121–251 | |
| Total | 458 | ||
Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.
Type matchups
Multipliers use the current type chart. Abilities that change damage taken can be applied.
Taking hits
- Weak 2×
- GroundPsychic
- Resists ½×
- GrassFightingPoisonBugFairy
Same-type attacks
- Super effective 2×
- GrassFairy
- Not very effective ½×
- PoisonGroundRockGhost
- No effect
- Steel
Evolution
Seviper does not evolve.
Moves
Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.
| Lv. | Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Raises the target’s Attack by two stages and confuses the target. | Normal | Status | — | 85% | 15 |
| 1 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | Normal | Physical | 15 | 90% | 20 |
| 4 | Has a chance to make the target flinch. | Dark | Physical | 60 | 100% | 25 |
| 6 | Has a chance to paralyze the target. | Ghost | Physical | 30 | 100% | 30 |
| 9 | Poison Tail STAB Has an increased chance for a critical hit and a chance to poison the target. | Poison | Physical | 50 | 100% | 25 |
| 11 | Hits through Protect and Detect. | Normal | Physical | 30 | 100% | 10 |
| 14 | Lowers the target’s Defense by two stages. | Normal | Status | — | 85% | 40 |
| 19 | Paralyzes the target. | Normal | Status | — | 100% | 30 |
| 21 | Poison Fang STAB Has a chance to badly poison the target. | Poison | Physical | 50 | 100% | 15 |
| 24 | Venoshock STAB Inflicts double damage if the target is Poisoned. | Poison | Special | 65 | 100% | 10 |
| 29 | Nullifies target’s ability until it leaves battle. | Poison | Status | — | 100% | 10 |
| 31 | Poison Jab STAB Has a chance to poison the target. | Poison | Physical | 80 | 100% | 20 |
| 34 | Resets all Pokémon’s stats, accuracy, and evasion. | Ice | Status | — | — | 30 |
| 39 | Has a chance to lower the target’s Defense by one stage. | Dark | Physical | 80 | 100% | 15 |
| 41 | Belch STAB Can only be used after the user has eaten a berry. | Poison | Special | 120 | 90% | 10 |
| 44 | Raises the user’s Attack, Defense, and accuracy by one stage each. | Poison | Status | — | — | 20 |
| 46 | Sludge Bomb STAB Has a chance to poison the target. | Poison | Special | 90 | 100% | 10 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
Acid Spray STAB Lowers the target’s Special Defense by two stages. | Poison | Special | 40 | 100% | 20 |
| Has a chance to paralyze the target. | Normal | Physical | 85 | 100% | 15 |
| Lowers the target’s Attack by one stage after inflicting damage. | Dragon | Physical | 60 | 100% | 15 |
| Destroys Reflect and Light Screen. | Fighting | Physical | 75 | 100% | 15 |
| Has a chance to lower the target’s Speed by one stage. | Ground | Physical | 60 | 100% | 20 |
| Has a chance to lower the target’s Defense by one stage. | Dark | Physical | 80 | 100% | 15 |
| Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | Ghost | Status | — | — | 10 |
| Has a chance to make the target flinch. | Dark | Special | 80 | 100% | 15 |
| User digs underground, dodging all attacks, and hits next turn. | Ground | Physical | 80 | 100% | 10 |
| User receives 1/3 the damage inflicted in recoil. | Normal | Physical | 120 | 100% | 15 |
| Inflicts regular damage and can hit Dig users. | Ground | Physical | 100 | 100% | 10 |
| Lowers the target’s HP to equal the user’s. | Normal | Physical | — | 100% | 5 |
| Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
| Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
| Has a chance to burn the target and a chance to make the target flinch. | Fire | Physical | 65 | 95% | 15 |
| Has a chance to burn the target. | Fire | Special | 90 | 100% | 15 |
| Drains half the damage inflicted to heal the user. | Grass | Special | 75 | 100% | 10 |
| User foregoes its next turn to recharge. | Normal | Physical | 150 | 90% | 5 |
Gunk Shot STAB Has a chance to poison the target. | Poison | Physical | 120 | 80% | 5 |
| Resets all Pokémon’s stats, accuracy, and evasion. | Ice | Status | — | — | 30 |
| Ally’s next move inflicts half more damage. | Normal | Status | — | — | 20 |
| User foregoes its next turn to recharge. | Normal | Special | 150 | 90% | 5 |
| Has a chance to freeze the target and a chance to make the target flinch. | Ice | Physical | 65 | 95% | 15 |
| Has a chance to make the target flinch. | Steel | Physical | 80 | 100% | 15 |
| Target drops its held item. | Dark | Physical | 65 | 100% | 20 |
| Power doubles if the user had a stat stage lowered this turn. | Dark | Physical | 75 | 100% | 5 |
Poison Jab STAB Has a chance to poison the target. | Poison | Physical | 80 | 100% | 20 |
Poison Tail STAB Has an increased chance for a critical hit and a chance to poison the target. | Poison | Physical | 50 | 100% | 25 |
| The user attacks by pouncing on the target. This also lowers the target's Speed stat. | Bug | Physical | 50 | 100% | 20 |
| Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| Destroys Reflect and Light Screen. | Psychic | Physical | 85 | 100% | 10 |
| Changes the weather to rain for five turns. | Water | Status | — | — | 5 |
| User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
| Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | Fighting | Physical | — | 100% | 15 |
| Lowers the target’s Speed by two stages. | Normal | Status | — | 100% | 10 |
| Inflicts regular damage with no additional effect. | Grass | Physical | 80 | 100% | 15 |
| Lowers the target’s Special Attack by one stage. | Bug | Physical | 70 | 90% | 10 |
| Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
Sludge Bomb STAB Has a chance to poison the target. | Poison | Special | 90 | 100% | 10 |
Sludge Wave STAB Has a chance to poison the target. | Poison | Special | 95 | 100% | 10 |
| Has a chance to lower the target’s Special Attack by one stage. | Dark | Special | 55 | 95% | 15 |
| Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| Changes the weather to sunny for five turns. | Fire | Status | — | — | 5 |
| Raises the user’s Attack by two stages. | Normal | Status | — | — | 20 |
| User receives 1/4 the damage it inflicts in recoil. | Normal | Physical | 90 | 85% | 20 |
| For the next few turns, the target can only use damaging moves. | Dark | Status | — | 100% | 20 |
| If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | Normal | Special | 80 | 100% | 10 |
| Takes the target’s item. | Dark | Physical | 60 | 100% | 25 |
| Prevents the target from using sound-based moves for two turns. | Dark | Physical | 80 | 100% | 15 |
| Has a chance to paralyze the target and a chance to make the target flinch. | Electric | Physical | 65 | 95% | 15 |
| Badly poisons the target, inflicting more damage every turn. | Poison | Status | — | 90% | 10 |
| The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. | Grass | Physical | 50 | 100% | 20 |
Venoshock STAB Inflicts double damage if the target is Poisoned. | Poison | Special | 65 | 100% | 10 |
| Inflicts regular damage with no additional effect. | Bug | Physical | 80 | 100% | 15 |
| Has a chance to make the target flinch. | Psychic | Physical | 80 | 90% | 15 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Power is doubled if the target has already received damage this turn. | Dark | Physical | 60 | 100% | 10 |
| Has a chance to paralyze the target. | Normal | Physical | 85 | 100% | 15 |
| Inflicts damage equal to the user’s remaining HP. User faints. | Fighting | Special | — | 100% | 5 |
| Has an increased chance for a critical hit. | Dark | Physical | 70 | 100% | 15 |
| Lowers the target’s Speed by two stages. | Normal | Status | — | 100% | 10 |
| Power is 100 times the amount of energy Stockpiled. | Normal | Special | — | 100% | 10 |
| Stores energy up to three times for use with Spit Up and Swallow. | Normal | Status | — | — | 20 |
| Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | Normal | Status | — | — | 10 |
| User and target swap items. | Dark | Status | — | 100% | 10 |
Training and breeding
Training
- EV yield
- 1 Attack, 1 Sp. Atk
- Catch rate
- 90
- Base friendship
- 70
- Base experience
- 160
- Growth rate
- Fast Then Very Slow
- Wild held items
- Persim Berry, Shed Shell
Breeding
- Egg groups
- Ground, Dragon
- Egg cycles
- 20 (about 5,140 steps)