About
Zangoose usually stays on all fours, but when angered, it gets up on its hind legs and extends its claws. This Pokémon shares a bitter rivalry with Seviper that dates back over generations.
- Abilities
-
Prevents poison.
Toxic Boost Hidden ability
Increases Attack to 1.5× when poisoned.
- Height
- 1.3 m 4′03″
- Weight
- 40.3 kg 88.8 lb
- Gender
♂ 50% ♀ 50%
Base stats
| Stat | Base | Distribution | Range at level 100 |
|---|---|---|---|
| HP | 73 | 256–350 | |
| Attack | 115 | 211–361 | |
| Defense | 60 | 112–240 | |
| Sp. Atk | 60 | 112–240 | |
| Sp. Def | 60 | 112–240 | |
| Speed | 90 | 166–306 | |
| Total | 458 | ||
Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.
Type matchups
Multipliers use the current type chart. Abilities that change damage taken can be applied.
Taking hits
- Weak 2×
- Fighting
- Immune
- Ghost
Same-type attacks
- Not very effective ½×
- RockSteel
- No effect
- Ghost
Evolution
Zangoose does not evolve.
Moves
Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.
| Lv. | Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Lowers the target’s Defense by one stage. | Normal | Status | — | 100% | 30 |
| 1 | Scratch STAB Inflicts regular damage with no additional effect. | Normal | Physical | 40 | 100% | 35 |
| 5 | Quick Attack STAB Inflicts regular damage with no additional effect. | Normal | Physical | 40 | 100% | 30 |
| 8 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | Bug | Physical | 40 | 95% | 20 |
| 12 | Has a chance to raise the user’s Attack by one stage. | Steel | Physical | 50 | 95% | 35 |
| 15 | Raises the user’s Attack and accuracy by one stage. | Dark | Status | — | — | 15 |
| 19 | Slash STAB Has an increased chance for a critical hit. | Normal | Physical | 70 | 100% | 20 |
| 22 | Power is higher the more the user’s stats have been raised, to a maximum of 31×. | Dark | Physical | 20 | 100% | 10 |
| 26 | Crush Claw STAB Has a chance to lower the target’s Defense by one stage. | Normal | Physical | 75 | 95% | 10 |
| 29 | False Swipe STAB Cannot lower the target’s HP below 1. | Normal | Physical | 40 | 100% | 40 |
| 33 | User and target swap items. | Dark | Status | — | 100% | 10 |
| 36 | Prevents any moves from hitting the user this turn. | Fighting | Status | — | — | 5 |
| 40 | Inflicts regular damage with no additional effect. | Bug | Physical | 80 | 100% | 15 |
| 43 | For the next few turns, the target can only use damaging moves. | Dark | Status | — | 100% | 20 |
| 47 | Raises the user’s Attack by two stages. | Normal | Status | — | — | 20 |
| 50 | Lowers the user’s Defense and Special Defense by one stage after inflicting damage. | Fighting | Physical | 120 | 100% | 5 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Never misses. | Flying | Physical | 60 | — | 20 |
| Raises the user’s Speed by two stages. | Psychic | Status | — | — | 30 |
| Never misses. | Fighting | Special | 80 | — | 20 |
| Allows the trainer to switch out the user and pass effects along to its replacement. | Normal | Status | — | — | 40 |
| Has a chance to freeze the target. | Ice | Special | 110 | 70% | 5 |
Body Slam STAB Has a chance to paralyze the target. | Normal | Physical | 85 | 100% | 15 |
| Destroys Reflect and Light Screen. | Fighting | Physical | 75 | 100% | 15 |
| Lowers the user’s Defense and Special Defense by one stage after inflicting damage. | Fighting | Physical | 120 | 100% | 5 |
| Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | Ghost | Status | — | — | 10 |
| User digs underground, dodging all attacks, and hits next turn. | Ground | Physical | 80 | 100% | 10 |
Double-Edge STAB User receives 1/3 the damage inflicted in recoil. | Normal | Physical | 120 | 100% | 15 |
Endeavor STAB Lowers the target’s HP to equal the user’s. | Normal | Physical | — | 100% | 5 |
| Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
Facade STAB Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
False Swipe STAB Cannot lower the target’s HP below 1. | Normal | Physical | 40 | 100% | 40 |
| Has a chance to burn the target. | Fire | Special | 110 | 85% | 5 |
| Has a chance to burn the target. | Fire | Physical | 75 | 100% | 15 |
| Has a chance to burn the target. | Fire | Special | 90 | 100% | 15 |
| Throws held item at the target; power depends on the item. | Dark | Physical | — | 100% | 10 |
| Has a chance to lower the target’s Special Defense by one stage. | Fighting | Special | 120 | 70% | 5 |
| If the user takes damage before attacking, the attack is canceled. | Fighting | Physical | 150 | 100% | 20 |
Giga Impact STAB User foregoes its next turn to recharge. | Normal | Physical | 150 | 90% | 5 |
| Inflicts more damage to heavier targets, with a maximum of 120 power. | Grass | Special | — | 100% | 20 |
| Has a chance to poison the target. | Poison | Physical | 120 | 80% | 5 |
| Ally’s next move inflicts half more damage. | Normal | Status | — | — | 20 |
Hyper Beam STAB User foregoes its next turn to recharge. | Normal | Special | 150 | 90% | 5 |
| Has a chance to freeze the target. | Ice | Special | 90 | 100% | 10 |
| Has a chance to freeze the target. | Ice | Physical | 75 | 100% | 15 |
| Has a chance to lower the target’s Speed by one stage. | Ice | Special | 55 | 95% | 15 |
| Target drops its held item. | Dark | Physical | 65 | 100% | 20 |
| Inflicts more damage to heavier targets, with a maximum of 120 power. | Fighting | Physical | — | 100% | 20 |
| Lowers the target’s Speed by one stage. | Fighting | Physical | 65 | 100% | 20 |
| Has a chance to raise the user’s Attack by one stage. | Steel | Physical | 50 | 95% | 35 |
| Has a chance to poison the target. | Poison | Physical | 80 | 100% | 20 |
| Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| Changes the weather to rain for five turns. | Water | Status | — | — | 5 |
| User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
| Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | Fighting | Physical | — | 100% | 15 |
| Immediately ends wild battles. Forces trainers to switch Pokémon. | Normal | Status | — | — | 20 |
| Has a chance to make the target flinch. | Rock | Physical | 75 | 90% | 10 |
| Has a chance to lower the target’s Speed by one stage. | Rock | Physical | 60 | 95% | 15 |
| Inflicts regular damage with no additional effect. | Grass | Physical | 80 | 100% | 15 |
| Has a chance to lower the target’s Special Defense by one stage. | Ghost | Special | 80 | 100% | 15 |
| Has an increased chance for a critical hit. | Ghost | Physical | 70 | 100% | 15 |
| Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
| Requires a turn to charge before attacking. | Grass | Special | 120 | 100% | 10 |
| Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| Changes the weather to sunny for five turns. | Fire | Status | — | — | 5 |
| Inflicts regular damage and can hit Dive users. | Water | Special | 90 | 100% | 15 |
Swift STAB Never misses. | Normal | Special | 60 | — | 20 |
| Raises the user’s Attack by two stages. | Normal | Status | — | — | 20 |
Take Down STAB User receives 1/4 the damage it inflicts in recoil. | Normal | Physical | 90 | 85% | 20 |
| For the next few turns, the target can only use damaging moves. | Dark | Status | — | 100% | 20 |
Tera Blast STAB If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | Normal | Special | 80 | 100% | 10 |
| Takes the target’s item. | Dark | Physical | 60 | 100% | 25 |
| Prevents the target from using sound-based moves for two turns. | Dark | Physical | 80 | 100% | 15 |
| Has a chance to paralyze the target. | Electric | Special | 110 | 70% | 10 |
| Has a chance to paralyze the target. | Electric | Physical | 75 | 100% | 15 |
| Paralyzes the target. | Electric | Status | — | 90% | 20 |
| Has a chance to paralyze the target. | Electric | Special | 90 | 100% | 15 |
| The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move. | Fighting | Physical | 65 | 100% | 15 |
| Inflicts regular damage with no additional effect. | Bug | Physical | 80 | 100% | 15 |
| Has a chance to make the target flinch. | Psychic | Physical | 80 | 90% | 15 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| User pays half its max HP to max out its Attack. | Normal | Status | — | — | 10 |
| Inflicts twice the damage the user received from the last physical hit it took. | Fighting | Physical | — | 100% | 20 |
| Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | Ghost | Status | — | — | 10 |
| Disables the target’s last used move for 1-8 turns. | Normal | Status | — | 100% | 20 |
Double Hit STAB Hits twice in one turn. | Normal | Physical | 35 | 90% | 10 |
| Hits twice in one turn. | Fighting | Physical | 30 | 100% | 30 |
Feint STAB Hits through Protect and Detect. | Normal | Physical | 30 | 100% | 10 |
| Inflicts damage equal to the user’s remaining HP. User faints. | Fighting | Special | — | 100% | 5 |
Flail STAB Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | Normal | Physical | — | 100% | 15 |
Fury Swipes STAB Hits 2-5 times in one turn. | Normal | Physical | 18 | 80% | 15 |
| Has an increased chance for a critical hit. | Dark | Physical | 70 | 100% | 15 |
| Prevents any priority moves from hitting friendly Pokémon this turn. | Fighting | Status | — | — | 15 |
Training and breeding
Training
- EV yield
- 2 Attack
- Catch rate
- 90
- Base friendship
- 70
- Base experience
- 160
- Growth rate
- Slow Then Very Fast
- Wild held items
- Quick Claw, Silk Scarf
Breeding
- Egg groups
- Ground
- Egg cycles
- 20 (about 5,140 steps)