About
A strange Pokémon—it flies without moving its wings, has a hollow shell for a body, and does not breathe.
- Abilities
-
Protects against damaging moves that are not super effective.
- Height
- 0.8 m 2′07″
- Weight
- 1.2 kg 2.6 lb
- Gender
Genderless
Base stats
| Stat | Base | Distribution | Range at level 100 |
|---|---|---|---|
| HP | 1 | 1–1 | |
| Attack | 90 | 166–306 | |
| Defense | 45 | 85–207 | |
| Sp. Atk | 30 | 58–174 | |
| Sp. Def | 30 | 58–174 | |
| Speed | 40 | 76–196 | |
| Total | 236 | ||
Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.
Type matchups
Multipliers use the current type chart. Abilities that change damage taken can be applied.
Taking hits
- Weak 2×
- FireFlyingRockGhostDark
- Resists ½×
- GrassPoisonGroundBug
- Immune
- NormalFighting
Same-type attacks
- Super effective 2×
- GrassPsychicGhostDark
Evolution
- Level 20
- Level 20 with a spare slot and Poké Ball
Moves
Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.
| Lv. | Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | User digs underground, dodging all attacks, and hits next turn. | Ground | Physical | 80 | 100% | 10 |
| 1 | Cannot lower the target’s HP below 1. | Normal | Physical | 40 | 100% | 40 |
| 1 | If the user faints this turn, the PP of the move that fainted it drops to 0. | Ghost | Status | — | — | 5 |
| 1 | Raises the user’s Defense by one stage. | Normal | Status | — | — | 30 |
| 1 | Has a chance to raise the user’s Attack by one stage. | Steel | Physical | 50 | 95% | 35 |
| 1 | Has a chance to lower the target’s accuracy by one stage. | Ground | Special | 20 | 100% | 10 |
| 1 | Lowers the target’s accuracy by one stage. | Ground | Status | — | 100% | 15 |
| 1 | Inflicts regular damage with no additional effect. | Normal | Physical | 40 | 100% | 35 |
| 1 | Shadow Claw STAB Has an increased chance for a critical hit. | Ghost | Physical | 70 | 100% | 15 |
| 15 | Confuses the target. | Ghost | Status | — | 100% | 10 |
| 23 | Drains half the damage inflicted to heal the user. | Grass | Special | 20 | 100% | 25 |
| 29 | Shadow Sneak STAB Inflicts regular damage with no additional effect. | Ghost | Physical | 40 | 100% | 30 |
| 36 | Hits 2-5 times in one turn. | Normal | Physical | 18 | 80% | 15 |
| 43 | Ensures that the user’s next move will hit the target. | Normal | Status | — | — | 5 |
| 50 | Shadow Ball STAB Has a chance to lower the target’s Special Defense by one stage. | Ghost | Special | 80 | 100% | 15 |
| 57 | Lowers the PP of the target’s last used move by 4. | Ghost | Status | — | 100% | 10 |
| 64 | Phantom Force STAB User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. | Ghost | Physical | 90 | 100% | 10 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Never misses. | Flying | Physical | 60 | — | 20 |
Bug Buzz STAB Has a chance to lower the target’s Special Defense by one stage. | Bug | Special | 90 | 100% | 10 |
| Inflicts regular damage with no additional effect. | Normal | Physical | 50 | 95% | 30 |
| User digs underground, dodging all attacks, and hits next turn. | Ground | Physical | 80 | 100% | 10 |
| Raises the user’s evasion by one stage. | Normal | Status | — | — | 15 |
| Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | Psychic | Special | 100 | 100% | 15 |
| Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
| Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
| Cannot lower the target’s HP below 1. | Normal | Physical | 40 | 100% | 40 |
| Lowers the target’s accuracy by one stage. | Normal | Status | — | 100% | 20 |
| Drains half the damage inflicted to heal the user. | Grass | Special | 75 | 100% | 10 |
| User foregoes its next turn to recharge. | Normal | Physical | 150 | 90% | 5 |
| User foregoes its next turn to recharge. | Normal | Special | 150 | 90% | 5 |
| Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
| Changes the weather to a sandstorm for five turns. | Rock | Status | — | — | 10 |
Shadow Ball STAB Has a chance to lower the target’s Special Defense by one stage. | Ghost | Special | 80 | 100% | 15 |
Shadow Claw STAB Has an increased chance for a critical hit. | Ghost | Physical | 70 | 100% | 15 |
| Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
| Requires a turn to charge before attacking. | Grass | Special | 120 | 100% | 10 |
| Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| Changes the weather to sunny for five turns. | Fire | Status | — | — | 5 |
| Raises the target’s Attack by two stages and confuses the target. | Normal | Status | — | 85% | 15 |
| Takes the target’s item. | Dark | Physical | 60 | 100% | 25 |
| Burns the target. | Fire | Status | — | 85% | 15 |
X-Scissor STAB Inflicts regular damage with no additional effect. | Bug | Physical | 80 | 100% | 15 |
Training and breeding
Training
- EV yield
- 2 HP
- Catch rate
- 45
- Base friendship
- 70
- Base experience
- 83
- Growth rate
- Slow Then Very Fast
Breeding
- Egg groups
- Mineral
- Egg cycles
- 15 (about 3,855 steps)