About
If you see a light deep in a forest at night, don’t go near. Shiinotic will make you fall fast asleep.
- Abilities
-
Doubles the wild encounter rate.
-
Has a 30% chance of inflcting either paralysis, poison, or sleep on attacking Pokémon on contact.
Rain Dish Hidden ability
Heals for 1/16 max HP after each turn during rain.
- Height
- 1.0 m 3′03″
- Weight
- 11.5 kg 25.4 lb
- Gender
♂ 50% ♀ 50%
Base stats
| Stat | Base | Distribution | Range at level 100 |
|---|---|---|---|
| HP | 60 | 230–324 | |
| Attack | 45 | 85–207 | |
| Defense | 80 | 148–284 | |
| Sp. Atk | 90 | 166–306 | |
| Sp. Def | 100 | 184–328 | |
| Speed | 30 | 58–174 | |
| Total | 405 | ||
Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.
Type matchups
Multipliers use the current type chart. Abilities that change damage taken can be applied.
Taking hits
- Weak 4×
- Poison
- Weak 2×
- FireIceFlyingSteel
- Resists ½×
- WaterElectricGrassFightingGroundDark
- Immune
- Dragon
Same-type attacks
- Super effective 2×
- WaterFightingGroundRockDragonDark
- Not very effective ½×
- FirePoisonSteel
Evolution
Moves
Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.
| Lv. | Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Absorb STAB Drains half the damage inflicted to heal the user. | Grass | Special | 20 | 100% | 25 |
| 1 | Has a chance to make the target flinch. | Ghost | Physical | 30 | 100% | 15 |
| 1 | Confuses the target. | Ghost | Status | — | 100% | 10 |
| 1 | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. | Grass | Status | — | — | 20 |
| 12 | Mega Drain STAB Drains half the damage inflicted to heal the user. | Grass | Special | 40 | 100% | 15 |
| 16 | Puts the target to sleep. | Grass | Status | — | 75% | 15 |
| 20 | Heals the user by half its max HP. Affected by weather. | Fairy | Status | — | — | 5 |
| 27 | Heals the user by the target’s current Attack stat and lowers the target’s Attack by one stage. | Grass | Status | — | 100% | 10 |
| 32 | Giga Drain STAB Drains half the damage inflicted to heal the user. | Grass | Special | 75 | 100% | 10 |
| 38 | Dazzling Gleam STAB Inflicts regular damage with no additional effect. | Fairy | Special | 80 | 100% | 10 |
| 44 | Puts the target to sleep. | Grass | Status | — | 100% | 15 |
| 50 | Moonblast STAB Has a chance to lower the target’s Special Attack by one stage. | Fairy | Special | 95 | 100% | 15 |
| 56 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | Psychic | Special | 100 | 100% | 15 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Raises the user’s Special Defense by two stages. | Psychic | Status | — | — | 20 |
| Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | Normal | Status | — | 100% | 15 |
Dazzling Gleam STAB Inflicts regular damage with no additional effect. | Fairy | Special | 80 | 100% | 10 |
| Drains half the damage inflicted to heal the user. | Fighting | Physical | 75 | 100% | 10 |
Draining Kiss STAB Drains 75% of the damage inflicted to heal the user. | Fairy | Special | 50 | 100% | 10 |
| Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
Energy Ball STAB Has a chance to lower the target’s Special Defense by one stage. | Grass | Special | 90 | 100% | 10 |
| Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
Giga Drain STAB Drains half the damage inflicted to heal the user. | Grass | Special | 75 | 100% | 10 |
| User foregoes its next turn to recharge. | Normal | Physical | 150 | 90% | 5 |
Grass Knot STAB Inflicts more damage to heavier targets, with a maximum of 120 power. | Grass | Special | — | 100% | 20 |
| User foregoes its next turn to recharge. | Normal | Special | 150 | 90% | 5 |
| Reduces damage from special attacks by 50% for five turns. | Psychic | Status | — | — | 30 |
| Negates held items for five turns. | Psychic | Status | — | — | 10 |
| Damages opponents, but heals allies for 50% of their max HP. | Bug | Special | 90 | 100% | 15 |
| Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| Changes the weather to rain for five turns. | Water | Status | — | — | 5 |
| User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
| Has double power if it’s used more than once per turn. | Normal | Special | 60 | 100% | 15 |
| Protects the user’s field from major status ailments and confusion for five turns. | Normal | Status | — | — | 25 |
Seed Bomb STAB Inflicts regular damage with no additional effect. | Grass | Physical | 80 | 100% | 15 |
| Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
| Has a chance to poison the target. | Poison | Special | 90 | 100% | 10 |
| Has a chance to make the target flinch. Only works if the user is sleeping. | Normal | Special | 50 | 100% | 15 |
Solar Beam STAB Requires a turn to charge before attacking. | Grass | Special | 120 | 100% | 10 |
| Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| Changes the weather to sunny for five turns. | Fire | Status | — | — | 5 |
| Paralyzes the target. | Electric | Status | — | 90% | 20 |
| If there be weather, this move has doubled power and the weather’s type. | Normal | Special | 50 | 100% | 10 |
| All Pokémon’s Defense and Special Defense are swapped for 5 turns. | Psychic | Status | — | — | 10 |
Training and breeding
Training
- EV yield
- 2 Sp. Def
- Catch rate
- 75
- Base friendship
- 70
- Base experience
- 142
- Growth rate
- Medium
- Wild held items
- Tiny Mushroom, Big Mushroom
Breeding
- Egg groups
- Plant
- Egg cycles
- 20 (about 5,140 steps)