About
When stone walls started moving and attacking, the brute’s true identity was this mysterious life-form, which brings to mind an Ultra Beast.
- Abilities
-
Raises this Pokémon's highest stat by one stage when it faints another Pokémon.
- Height
- 5.5 m 18′01″
- Weight
- 820.0 kg 1807.8 lb
- Gender
Genderless
Base stats
| Stat | Base | Distribution | Range at level 100 |
|---|---|---|---|
| HP | 61 | 232–326 | |
| Attack | 131 | 240–397 | |
| Defense | 211 | 384–573 | |
| Sp. Atk | 53 | 99–225 | |
| Sp. Def | 101 | 186–331 | |
| Speed | 13 | 27–137 | |
| Total | 570 | ||
Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.
Type matchups
Multipliers use the current type chart. Abilities that change damage taken can be applied.
Taking hits
- Weak 4×
- FightingGround
- Weak 2×
- Water
- Resists ½×
- IcePsychicBugRockDragonFairy
- Resists ¼×
- NormalFlying
- Immune
- Poison
Same-type attacks
- Super effective 2×
- FireIceFlyingBugRockFairy
- Not very effective ½×
- Steel
Evolution
Stakataka does not evolve.
Moves
Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.
| Lv. | Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Raises the user’s Defense by one stage. | Normal | Status | — | — | 30 |
| 1 | Inflicts regular damage with no additional effect. | Normal | Physical | 40 | 100% | 35 |
| 5 | Rock Throw STAB Inflicts regular damage with no additional effect. | Rock | Physical | 50 | 90% | 15 |
| 10 | Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| 15 | Has a chance to make the target flinch. | Normal | Physical | 65 | 100% | 20 |
| 20 | Prevents the target from leaving battle. | Normal | Status | — | — | 5 |
| 25 | Rock Slide STAB Has a chance to make the target flinch. | Rock | Physical | 75 | 90% | 10 |
| 30 | Prevents any multi-target moves from hitting friendly Pokémon this turn. | Rock | Status | — | — | 10 |
| 35 | Raises the user’s Speed by two stages and halves the user’s weight. | Steel | Status | — | — | 15 |
| 40 | Rock Blast STAB Hits 2-5 times in one turn. | Rock | Physical | 25 | 90% | 10 |
| 45 | User is immune to Ground moves and effects for five turns. | Electric | Status | — | — | 10 |
| 50 | Raises the user’s Defense by two stages. | Steel | Status | — | — | 15 |
| 55 | Iron Head STAB Has a chance to make the target flinch. | Steel | Physical | 80 | 100% | 15 |
| 60 | User receives 1/4 the damage it inflicts in recoil. | Normal | Physical | 90 | 85% | 20 |
| 65 | Causes damage when opposing Pokémon switch in. | Rock | Status | — | — | 20 |
| 70 | User receives 1/3 the damage inflicted in recoil. | Normal | Physical | 120 | 100% | 15 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| User switches places with the friendly Pokémon opposite it. | Psychic | Status | — | — | 15 |
| Damage is calculated using the user's Defense stat as its Attack, including stat stage changes. | Fighting | Physical | 80 | 100% | 10 |
| Has a chance to paralyze the target. | Normal | Physical | 85 | 100% | 15 |
| Inflicts regular damage with no additional effect. | Dark | Physical | 60 | 100% | 20 |
| Has a chance to lower the target’s Speed by one stage. | Ground | Physical | 60 | 100% | 20 |
| Inflicts regular damage and can hit Dig users. | Ground | Physical | 100 | 100% | 10 |
| Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
| Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
Flash Cannon STAB Has a chance to lower the target’s Special Defense by one stage. | Steel | Special | 80 | 100% | 10 |
| User foregoes its next turn to recharge. | Normal | Physical | 150 | 90% | 5 |
Gyro Ball STAB Power raises when the user has lower Speed, up to a maximum of 150. | Steel | Physical | — | 100% | 5 |
| Power is higher when the user weighs more than the target, up to a maximum of 120. | Fire | Physical | — | 100% | 10 |
Heavy Slam STAB Power is higher when the user weighs more than the target, up to a maximum of 120. | Steel | Physical | — | 100% | 10 |
| Inflicts regular damage with no additional effect. | Ground | Physical | 95 | 95% | 10 |
| Raises the user’s Defense by two stages. | Steel | Status | — | — | 15 |
Iron Head STAB Has a chance to make the target flinch. | Steel | Physical | 80 | 100% | 15 |
| Reduces damage from special attacks by 50% for five turns. | Psychic | Status | — | — | 30 |
| Negates held items for five turns. | Psychic | Status | — | — | 10 |
| Inflicts regular damage with no additional effect. | Normal | Physical | 120 | 75% | 5 |
| Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| Reduces damage from physical attacks by half. | Psychic | Status | — | — | 20 |
| User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
Rock Blast STAB Hits 2-5 times in one turn. | Rock | Physical | 25 | 90% | 10 |
Rock Slide STAB Has a chance to make the target flinch. | Rock | Physical | 75 | 90% | 10 |
Rock Tomb STAB Has a chance to lower the target’s Speed by one stage. | Rock | Physical | 60 | 95% | 15 |
| Has double power if it’s used more than once per turn. | Normal | Special | 60 | 100% | 15 |
| Protects the user’s field from major status ailments and confusion for five turns. | Normal | Status | — | — | 25 |
| Changes the weather to a sandstorm for five turns. | Rock | Status | — | — | 10 |
| User and target swap abilities. | Psychic | Status | — | — | 10 |
| Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
| Has a chance to make the target flinch. Only works if the user is sleeping. | Normal | Special | 50 | 100% | 15 |
| Causes damage when opposing Pokémon switch in. | Rock | Status | — | — | 20 |
| Has double power if the user’s last move failed. | Ground | Physical | 75 | 100% | 10 |
Stone Edge STAB Has an increased chance for a critical hit. | Rock | Physical | 100 | 80% | 5 |
| Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| Lowers the user’s Attack and Defense by one stage after inflicting damage. | Fighting | Physical | 120 | 100% | 5 |
| For five turns, slower Pokémon will act before faster Pokémon. | Psychic | Status | — | — | 5 |
| All Pokémon’s Defense and Special Defense are swapped for 5 turns. | Psychic | Status | — | — | 10 |
| Has a chance to make the target flinch. | Psychic | Physical | 80 | 90% | 15 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
Meteor Beam STAB Requires a turn to charge before attacking. Raises the users Special Attack by 1 stage after the first turn. | Rock | Special | 120 | 90% | 10 |
Steel Beam STAB Inflicts damage, and the user takes damage equal to half of its max HP, rounded up. | Steel | Special | 140 | 95% | 5 |
Steel Roller STAB Ends the effect of Electric, Grassy, Misty, or Psychic Terrains. Fails if no Terrain is active. | Steel | Physical | 130 | 100% | 5 |
Training and breeding
Training
- EV yield
- 3 Defense
- Catch rate
- 30
- Base friendship
- 0
- Base experience
- 257
- Growth rate
- Slow
Breeding
- Egg groups
- No Eggs
- Egg cycles
- 120 (about 30,840 steps)