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#0121

Mega Starmie

Mysterious Pokémon

Mega Starmie

About

Starmie swims by spinning its body at high speed. As this Pokémon cruises through the ocean, it absorbs tiny plankton.
Shield 1 of 21
Abilities

Huge Power

Doubles Attack in battle.

Height
2.3 m 7′07″
Weight
80.0 kg 176.4 lb
Gender

Genderless

Base stats

Range at
StatBaseDistributionRange at level 100
HP60
230–324
Attack100
184–328
Defense105
193–339
Sp. Atk130
238–394
Sp. Def105
193–339
Speed120
220–372
Total620

Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.

Type matchups

Multipliers use the current type chart. Abilities that change damage taken can be applied.

Taking hits

Weak 2×
ElectricGrassBugGhostDark
Resists ½×
FireWaterIceFightingPsychicSteel

Same-type attacks

Super effective 2×
FireFightingPoisonGroundRock

Evolution

Forms

Alternate forms have their own types, stats and abilities.

Moves

Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.

MoveTypeCategoryPowerAcc.PP

Agility

Raises the user’s Speed by two stages.

Psychic Status——30

Ally Switch

User switches places with the friendly Pokémon opposite it.

Psychic Status——15

Ancient Power

Has a chance to raise all of the user’s stats by one stage.

Rock Special60100%5

Aqua Jet STAB

Inflicts regular damage with no additional effect.

Water Physical40100%20

Avalanche

Inflicts double damage if the user takes damage before attacking this turn.

Ice Physical60100%10

Blizzard

Has a chance to freeze the target.

Ice Special11070%5

Bulk Up

Raises the user’s Attack and Defense by one stage.

Fighting Status——20

Charge Beam

Has a chance to raise the user’s Special Attack by one stage.

Electric Special5090%10

Chilling Water STAB

The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.

Water Special50100%20

Confuse Ray

Confuses the target.

Ghost Status—100%10

Cosmic Power

Raises the user’s Defense and Special Defense by one stage.

Psychic Status——20

Dazzling Gleam

Inflicts regular damage with no additional effect.

Fairy Special80100%10

Dive STAB

User dives underwater, dodging all attacks, and hits next turn.

Water Physical80100%10

Double-Edge

User receives 1/3 the damage inflicted in recoil.

Normal Physical120100%15

Endure

Prevents the user’s HP from lowering below 1 this turn.

Normal Status——10

Expanding Force STAB

If Psychic Terrain is active and the user is grounded, this move hits all opposing Pokemon and has its power incrased by 50%.

Psychic Special80100%10

Facade

Power doubles if user is burned, paralyzed, or poisoned.

Normal Physical70100%20

Flash Cannon

Has a chance to lower the target’s Special Defense by one stage.

Steel Special80100%10

Flip Turn STAB

User must switch out after attacking.

Water Physical60100%20

Giga Impact

User foregoes its next turn to recharge.

Normal Physical15090%5

Grass Knot

Inflicts more damage to heavier targets, with a maximum of 120 power.

Grass Special—100%20

Gravity

Disables moves and immunities that involve flying or levitating for five turns.

Psychic Status——5

Gyro Ball

Power raises when the user has lower Speed, up to a maximum of 150.

Steel Physical—100%5

Hydro Pump STAB

Inflicts regular damage with no additional effect.

Water Special11080%5

Hyper Beam

User foregoes its next turn to recharge.

Normal Special15090%5

Ice Beam

Has a chance to freeze the target.

Ice Special90100%10

Ice Spinner

The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain.

Ice Physical80100%15

Icy Wind

Has a chance to lower the target’s Speed by one stage.

Ice Special5595%15

Light Screen

Reduces damage from special attacks by 50% for five turns.

Psychic Status——30

Liquidation STAB

Has a chance to lower the target’s Defense by one stage.

Water Physical85100%10

Meteor Beam

Requires a turn to charge before attacking. Raises the users Special Attack by 1 stage after the first turn.

Rock Special12090%10

Minimize

Raises the user’s evasion by two stages.

Normal Status——10

Power Gem

Inflicts regular damage with no additional effect.

Rock Special80100%20

Protect

Prevents any moves from hitting the user this turn.

Normal Status——10

Psychic STAB

Has a chance to lower the target’s Special Defense by one stage.

Psychic Special90100%10

Psycho Cut STAB

Has an increased chance for a critical hit.

Psychic Physical70100%20

Psyshock STAB

Inflicts damage based on the target’s Defense, not Special Defense.

Psychic Special80100%10

Rain Dance

Changes the weather to rain for five turns.

Water Status——5

Rapid Spin

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

Normal Physical50100%40

Recover

Heals the user by half its max HP.

Normal Status——5

Reflect

Reduces damage from physical attacks by half.

Psychic Status——20

Rest

User sleeps for two turns, completely healing itself.

Psychic Status——5

Round

Has double power if it’s used more than once per turn.

Normal Special60100%15

Safeguard

Protects the user’s field from major status ailments and confusion for five turns.

Normal Status——25

Scald STAB

Has a chance to burn the target.

Water Special80100%15

Self-Destruct

User faints.

Normal Physical200100%5

Skill Swap

User and target swap abilities.

Psychic Status——10

Sleep Talk

Randomly uses one of the user’s other three moves. Only works if the user is sleeping.

Normal Status——10

Snore

Has a chance to make the target flinch. Only works if the user is sleeping.

Normal Special50100%15

Substitute

Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Normal Status——10

Surf STAB

Inflicts regular damage and can hit Dive users.

Water Special90100%15

Thunder

Has a chance to paralyze the target.

Electric Special11070%10

Thunder Wave

Paralyzes the target.

Electric Status—90%20

Thunderbolt

Has a chance to paralyze the target.

Electric Special90100%15

Tri Attack

Has a chance to burn, freeze, or paralyze the target.

Normal Special80100%10

Trick

User and target swap items.

Psychic Status—100%10

Trick Room

For five turns, slower Pokémon will act before faster Pokémon.

Psychic Status——5

Water Pulse STAB

Has a chance to confuse the target.

Water Special60100%20

Waterfall STAB

Has a chance to make the target flinch.

Water Physical80100%15

Whirlpool STAB

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

Water Special3585%15

Wonder Room

All Pokémon’s Defense and Special Defense are swapped for 5 turns.

Psychic Status——10

Zen Headbutt STAB

Has a chance to make the target flinch.

Psychic Physical8090%15

Training and breeding

Training

EV yield
None
Catch rate
60
Base friendship
70
Base experience
Unknown
Growth rate
Slow

Breeding

Egg groups
Water3
Egg cycles
20 (about 5,140 steps)

Data from PokéAPI. Sprites and cries from the PokéAPI archives.

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