About
They fire beams from the glassy, magenta orbs that resemble eyes atop their heads, and they drift in shallow seas. During low tide, they can sometimes be found on beaches, desiccated.
- Abilities
-
Prevents stats from being lowered by other Pokémon.
-
Damages opponents using leeching moves for as much as they would heal.
Rain Dish Hidden ability
Heals for 1/16 max HP after each turn during rain.
- Height
- 0.9 m 2′11″
- Weight
- 45.5 kg 100.3 lb
- Gender
♂ 50% ♀ 50%
Base stats
| Stat | Base | Distribution | Range at level 100 |
|---|---|---|---|
| HP | 40 | 190–284 | |
| Attack | 40 | 76–196 | |
| Defense | 35 | 67–185 | |
| Sp. Atk | 50 | 94–218 | |
| Sp. Def | 100 | 184–328 | |
| Speed | 70 | 130–262 | |
| Total | 335 | ||
Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.
Type matchups
Multipliers use the current type chart. Abilities that change damage taken can be applied.
Taking hits
- Weak 2×
- ElectricGroundPsychic
- Resists ½×
- FireWaterIceFightingPoisonBugSteelFairy
Same-type attacks
- Super effective 2×
- FireGrassGroundRockFairy
Evolution
Moves
Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.
| Lv. | Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Poison Sting STAB Has a chance to poison the target. | Poison | Physical | 15 | 100% | 35 |
| 1 | Water Gun STAB Inflicts regular damage with no additional effect. | Water | Special | 40 | 100% | 25 |
| 4 | Acid STAB Has a chance to lower the target’s Special Defense by one stage. | Poison | Special | 40 | 100% | 30 |
| 8 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | Normal | Physical | 15 | 90% | 20 |
| 12 | Confuses the target. | Normal | Status | — | 55% | 20 |
| 16 | Water Pulse STAB Has a chance to confuse the target. | Water | Special | 60 | 100% | 20 |
| 20 | Lowers the target’s Defense by two stages. | Normal | Status | — | 85% | 40 |
| 24 | Bubble Beam STAB Has a chance to lower the target’s Speed by one stage. | Water | Special | 65 | 100% | 20 |
| 28 | Has double power if the target has a major status ailment. | Ghost | Special | 65 | 100% | 10 |
| 32 | Raises the user’s Defense by two stages. | Poison | Status | — | — | 20 |
| 36 | Poison Jab STAB Has a chance to poison the target. | Poison | Physical | 80 | 100% | 20 |
| 40 | Surf STAB Inflicts regular damage and can hit Dive users. | Water | Special | 90 | 100% | 15 |
| 44 | Sludge Wave STAB Has a chance to poison the target. | Poison | Special | 95 | 100% | 10 |
| 48 | Hydro Pump STAB Inflicts regular damage with no additional effect. | Water | Special | 110 | 80% | 5 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
Acid Spray STAB Lowers the target’s Special Defense by two stages. | Poison | Special | 40 | 100% | 20 |
| Has a chance to freeze the target. | Ice | Special | 110 | 70% | 5 |
Chilling Water STAB The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. | Water | Special | 50 | 100% | 20 |
| Confuses the target. | Ghost | Status | — | 100% | 10 |
| Inflicts regular damage with no additional effect. | Fairy | Special | 80 | 100% | 10 |
| Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
| Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
Flip Turn STAB User must switch out after attacking. | Water | Physical | 60 | 100% | 20 |
| Drains half the damage inflicted to heal the user. | Grass | Special | 75 | 100% | 10 |
Gunk Shot STAB Has a chance to poison the target. | Poison | Physical | 120 | 80% | 5 |
| Resets all Pokémon’s stats, accuracy, and evasion. | Ice | Status | — | — | 30 |
| Has double power if the target has a major status ailment. | Ghost | Special | 65 | 100% | 10 |
Hydro Pump STAB Inflicts regular damage with no additional effect. | Water | Special | 110 | 80% | 5 |
| Has a chance to freeze the target. | Ice | Special | 90 | 100% | 10 |
| Has a chance to lower the target’s Speed by one stage. | Ice | Special | 55 | 95% | 15 |
| Target drops its held item. | Dark | Physical | 65 | 100% | 20 |
Liquidation STAB Has a chance to lower the target’s Defense by one stage. | Water | Physical | 85 | 100% | 10 |
| Has a chance to lower the target’s Speed by one stage. | Ground | Special | 55 | 95% | 15 |
Muddy Water STAB Has a chance to lower the target’s accuracy by one stage. | Water | Special | 90 | 85% | 10 |
Poison Jab STAB Has a chance to poison the target. | Poison | Physical | 80 | 100% | 20 |
| The user attacks by pouncing on the target. This also lowers the target's Speed stat. | Bug | Physical | 50 | 100% | 20 |
| Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| Changes the weather to rain for five turns. | Water | Status | — | — | 5 |
| User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
| Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
Sludge Bomb STAB Has a chance to poison the target. | Poison | Special | 90 | 100% | 10 |
Sludge Wave STAB Has a chance to poison the target. | Poison | Special | 95 | 100% | 10 |
| Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
Surf STAB Inflicts regular damage and can hit Dive users. | Water | Special | 90 | 100% | 15 |
| Never misses. | Normal | Special | 60 | — | 20 |
| Raises the user’s Attack by two stages. | Normal | Status | — | — | 20 |
| If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | Normal | Special | 80 | 100% | 10 |
| Takes the target’s item. | Dark | Physical | 60 | 100% | 25 |
| Prevents the target from using sound-based moves for two turns. | Dark | Physical | 80 | 100% | 15 |
| Badly poisons the target, inflicting more damage every turn. | Poison | Status | — | 90% | 10 |
| Scatters poisoned spikes, poisoning opposing Pokémon that switch in. | Poison | Status | — | — | 20 |
Venoshock STAB Inflicts double damage if the target is Poisoned. | Poison | Special | 65 | 100% | 10 |
Water Pulse STAB Has a chance to confuse the target. | Water | Special | 60 | 100% | 20 |
Whirlpool STAB Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | Water | Special | 35 | 85% | 15 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Raises one of a friendly Pokémon’s stats at random by two stages. | Normal | Status | — | — | 30 |
| Restores 1/16 of the user’s max HP each turn. | Water | Status | — | — | 20 |
| Has a chance to lower the target’s Attack by one stage. | Ice | Special | 65 | 100% | 20 |
| Confuses the target. | Ghost | Status | — | 100% | 10 |
| Resets all Pokémon’s stats, accuracy, and evasion. | Ice | Status | — | — | 30 |
| Target drops its held item. | Dark | Physical | 65 | 100% | 20 |
| Inflicts twice the damage the user received from the last special hit it took. | Psychic | Special | — | 100% | 20 |
| Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | Normal | Physical | 50 | 100% | 40 |
| Lowers the target’s Attack and Defense by one stage. | Normal | Status | — | 100% | 20 |
Training and breeding
Training
- EV yield
- 1 Sp. Def
- Catch rate
- 190
- Base friendship
- 70
- Base experience
- 67
- Growth rate
- Slow
- Wild held items
- Poison Barb
Breeding
- Egg groups
- Water3
- Egg cycles
- 20 (about 5,140 steps)