About
With a lithe body and sharp claws, it goes around stealing food and eggs. Boltund is its natural enemy.
- Height
- 1.2 m 3′11″
- Weight
- 19.9 kg 43.9 lb
- Gender
♂ 50% ♀ 50%
Base stats
| Stat | Base | Distribution | Range at level 100 |
|---|---|---|---|
| HP | 70 | 250–344 | |
| Attack | 58 | 108–236 | |
| Defense | 58 | 108–236 | |
| Sp. Atk | 87 | 161–300 | |
| Sp. Def | 92 | 170–311 | |
| Speed | 90 | 166–306 | |
| Total | 455 | ||
Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.
Type matchups
Multipliers use the current type chart. Abilities that change damage taken can be applied.
Taking hits
- Weak 2×
- FightingBugFairy
- Resists ½×
- GhostDark
- Immune
- Psychic
Same-type attacks
- Super effective 2×
- PsychicGhost
- Not very effective ½×
- FightingDarkFairy
Evolution
- Level 18
Moves
Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.
| Lv. | Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Evo. | Thief STAB Takes the target’s item. | Dark | Physical | 60 | 100% | 25 |
| 1 | Beat Up STAB Hits once for every conscious Pokémon the trainer has. | Dark | Physical | — | 100% | 10 |
| 1 | Raises the user’s Attack and accuracy by one stage. | Dark | Status | — | — | 15 |
| 1 | Inflicts regular damage with no additional effect. | Normal | Physical | 40 | 100% | 30 |
| 1 | Lowers the target’s Defense by one stage. | Normal | Status | — | 100% | 30 |
| 1 | Thief STAB Takes the target’s item. | Dark | Physical | 60 | 100% | 25 |
| 12 | Snarl STAB Has a chance to lower the target’s Special Attack by one stage. | Dark | Special | 55 | 95% | 15 |
| 16 | Assurance STAB Power is doubled if the target has already received damage this turn. | Dark | Physical | 60 | 100% | 10 |
| 22 | Raises the user’s Special Attack by two stages. | Dark | Status | — | — | 20 |
| 28 | Sucker Punch STAB Only works if the target is about to use a damaging move. | Dark | Physical | 70 | 100% | 5 |
| 34 | Night Slash STAB Has an increased chance for a critical hit. | Dark | Physical | 70 | 100% | 15 |
| 40 | Hits 2-5 times in one turn. | Normal | Physical | 25 | 85% | 10 |
| 46 | Foul Play STAB Calculates damage with the target’s attacking stat. | Dark | Physical | 95 | 100% | 15 |
| 52 | Lowers all targets’ Attack and Special Attack by one stage. Makes the user switch out. | Dark | Status | — | 100% | 20 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Has double power if the user has no held item. | Flying | Physical | 55 | 100% | 15 |
| Raises the user’s Speed by two stages. | Psychic | Status | — | — | 30 |
Assurance STAB Power is doubled if the target has already received damage this turn. | Dark | Physical | 60 | 100% | 10 |
| Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | Normal | Status | — | 100% | 15 |
| Allows the trainer to switch out the user and pass effects along to its replacement. | Normal | Status | — | — | 40 |
Beat Up STAB Hits once for every conscious Pokémon the trainer has. | Dark | Physical | — | 100% | 10 |
Crunch STAB Has a chance to lower the target’s Defense by one stage. | Dark | Physical | 80 | 100% | 15 |
Dark Pulse STAB Has a chance to make the target flinch. | Dark | Special | 80 | 100% | 15 |
| User digs underground, dodging all attacks, and hits next turn. | Ground | Physical | 80 | 100% | 10 |
| Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
| Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
| Lowers the target’s Special Defense by two stages. | Dark | Status | — | 100% | 20 |
| Has a chance to burn the target and a chance to make the target flinch. | Fire | Physical | 65 | 95% | 15 |
Foul Play STAB Calculates damage with the target’s attacking stat. | Dark | Physical | 95 | 100% | 15 |
| User foregoes its next turn to recharge. | Normal | Physical | 150 | 90% | 5 |
| Inflicts more damage to heavier targets, with a maximum of 120 power. | Grass | Special | — | 100% | 20 |
| User foregoes its next turn to recharge. | Normal | Special | 150 | 90% | 5 |
| Has a chance to freeze the target and a chance to make the target flinch. | Ice | Physical | 65 | 95% | 15 |
| Has a chance to lower the target’s Speed by one stage. | Ground | Special | 55 | 95% | 15 |
| Raises the user’s Special Attack by two stages. | Dark | Status | — | — | 20 |
| Has a chance to lower the target’s Attack by one stage. | Fairy | Physical | 90 | 90% | 10 |
| Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| Has a chance to lower the target’s Special Defense by one stage. | Psychic | Special | 90 | 100% | 10 |
| User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
| Has double power if it’s used more than once per turn. | Normal | Special | 60 | 100% | 15 |
| Lowers the target’s Defense by two stages. | Normal | Status | — | 85% | 40 |
| Has a chance to lower the target’s Special Defense by one stage. | Ghost | Special | 80 | 100% | 15 |
| Has an increased chance for a critical hit. | Ghost | Physical | 70 | 100% | 15 |
| Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
Snarl STAB Has a chance to lower the target’s Special Attack by one stage. | Dark | Special | 55 | 95% | 15 |
| Has a chance to make the target flinch. Only works if the user is sleeping. | Normal | Special | 50 | 100% | 15 |
| Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| Never misses. | Normal | Special | 60 | — | 20 |
| Hits 2-5 times in one turn. | Normal | Physical | 25 | 85% | 10 |
| For the next few turns, the target can only use damaging moves. | Dark | Status | — | 100% | 20 |
Thief STAB Takes the target’s item. | Dark | Physical | 60 | 100% | 25 |
| Has a chance to paralyze the target and a chance to make the target flinch. | Electric | Physical | 65 | 95% | 15 |
| User must switch out after attacking. | Bug | Physical | 70 | 100% | 20 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Burns the target if it had a state stage raise this turn. | Fire | Special | 70 | 100% | 5 |
Lash Out STAB Power doubles if the user had a stat stage lowered this turn. | Dark | Physical | 75 | 100% | 5 |
Training and breeding
Training
- EV yield
- 2 Sp. Def
- Catch rate
- 127
- Base friendship
- 50
- Base experience
- 159
- Growth rate
- Fast
Breeding
- Egg groups
- Ground
- Egg cycles
- 15 (about 3,855 steps)