About
It manipulates the chemical makeup of its poison to produce electricity. The voltage is weak, but it can cause a tingling paralysis.
- Height
- 0.4 m 1′04″
- Weight
- 11.0 kg 24.3 lb
- Gender
♂ 50% ♀ 50%
Base stats
| Stat | Base | Distribution | Range at level 100 |
|---|---|---|---|
| HP | 40 | 190–284 | |
| Attack | 38 | 72–192 | |
| Defense | 35 | 67–185 | |
| Sp. Atk | 54 | 101–227 | |
| Sp. Def | 35 | 67–185 | |
| Speed | 40 | 76–196 | |
| Total | 242 | ||
Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.
Type matchups
Multipliers use the current type chart. Abilities that change damage taken can be applied.
Taking hits
- Weak 4×
- Ground
- Weak 2×
- Psychic
- Resists ½×
- ElectricGrassFightingPoisonFlyingBugSteelFairy
Same-type attacks
- Super effective 2×
- WaterGrassFlyingFairy
- Not very effective ½×
- Ground
Evolution
Moves
Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.
| Lv. | Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Acid STAB Has a chance to lower the target’s Special Defense by one stage. | Poison | Special | 40 | 100% | 30 |
| 1 | Belch STAB Can only be used after the user has eaten a berry. | Poison | Special | 120 | 90% | 10 |
| 1 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | Normal | Physical | — | 100% | 15 |
| 1 | Lowers the target’s Attack by one stage. | Normal | Status | — | 100% | 40 |
| 1 | Nuzzle STAB Has a chance to paralyze the target. | Electric | Physical | 20 | 100% | 20 |
| 1 | Lowers the target’s Attack and Special Attack by one stage. | Normal | Status | — | — | 20 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Lowers the target’s Attack by two stages. | Fairy | Status | — | 100% | 20 |
| Forces the target to repeat its last used move every turn for 2 to 6 turns. | Normal | Status | — | 100% | 5 |
| Lowers the target’s HP to equal the user’s. | Normal | Physical | — | 100% | 5 |
| Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
| Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
| Lowers the target’s Special Defense by two stages. | Steel | Status | — | 85% | 40 |
| Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
| Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
| Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | Normal | Special | 80 | 100% | 10 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Lowers the target’s HP to equal the user’s. | Normal | Physical | — | 100% | 5 |
| Lowers the target’s Special Defense by two stages. | Steel | Status | — | 85% | 40 |
Training and breeding
Training
- EV yield
- 1 Sp. Atk
- Catch rate
- 75
- Base friendship
- 50
- Base experience
- 48
- Growth rate
- Medium Slow
Breeding
- Egg groups
- No Eggs
- Egg cycles
- 25 (about 6,425 steps)