About
It blasts enemies with cold air reaching −148 degrees Fahrenheit, freezing them solid. But it spares their lives afterward—it’s a kind Pokémon.
- Abilities
-
Heals for 1/16 max HP after each turn during hail. Protects against hail damage.
-
Increases evasion to 1.25× during hail. Protects against hail damage.
Weak Armor Hidden ability
Raises Speed and lowers Defense by one stage each upon being hit by a physical move.
- Height
- 1.1 m 3′07″
- Weight
- 41.0 kg 90.4 lb
- Gender
♂ 50% ♀ 50%
Base stats
| Stat | Base | Distribution | Range at level 100 |
|---|---|---|---|
| HP | 51 | 212–306 | |
| Attack | 65 | 121–251 | |
| Defense | 65 | 121–251 | |
| Sp. Atk | 80 | 148–284 | |
| Sp. Def | 75 | 139–273 | |
| Speed | 59 | 110–238 | |
| Total | 395 | ||
Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.
Type matchups
Multipliers use the current type chart. Abilities that change damage taken can be applied.
Taking hits
- Weak 2×
- FireFightingRockSteel
- Resists ½×
- Ice
Same-type attacks
- Super effective 2×
- GrassGroundFlyingDragon
- Not very effective ½×
- FireWaterIceSteel
Evolution
- Level 35#0583 Vanillish Ice

- Level 47
Moves
Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.
| Lv. | Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Has a chance to make the target flinch. | Ghost | Physical | 30 | 100% | 15 |
| 1 | Raises the user’s Defense by one stage. | Normal | Status | — | — | 30 |
| 1 | Protects the user’s stats from being changed by enemy moves. | Ice | Status | — | — | 30 |
| 1 | For the next few turns, the target can only use damaging moves. | Dark | Status | — | 100% | 20 |
| 12 | Icy Wind STAB Has a chance to lower the target’s Speed by one stage. | Ice | Special | 55 | 95% | 15 |
| 16 | Avalanche STAB Inflicts double damage if the user takes damage before attacking this turn. | Ice | Physical | 60 | 100% | 10 |
| 20 | Changes the weather to a hailstorm for five turns. | Ice | Status | — | — | 10 |
| 24 | Icicle Spear STAB Hits 2-5 times in one turn. | Ice | Physical | 25 | 100% | 30 |
| 28 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | Normal | Special | 90 | 100% | 10 |
| 32 | Raises the user’s Defense by two stages. | Poison | Status | — | — | 20 |
| 38 | Inflicts twice the damage the user received from the last special hit it took. | Psychic | Special | — | 100% | 20 |
| 44 | Ice Beam STAB Has a chance to freeze the target. | Ice | Special | 90 | 100% | 10 |
| 50 | Blizzard STAB Has a chance to freeze the target. | Ice | Special | 110 | 70% | 5 |
| 56 | Sheer Cold STAB Causes a one-hit KO. | Ice | Special | — | 30% | 5 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| User switches places with the friendly Pokémon opposite it. | Psychic | Status | — | — | 15 |
| Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | Normal | Status | — | 100% | 15 |
Avalanche STAB Inflicts double damage if the user takes damage before attacking this turn. | Ice | Physical | 60 | 100% | 10 |
Blizzard STAB Has a chance to freeze the target. | Ice | Special | 110 | 70% | 5 |
| Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
| Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
| Has a chance to lower the target’s Special Defense by one stage. | Steel | Special | 80 | 100% | 10 |
| Changes the weather to a hailstorm for five turns. | Ice | Status | — | — | 10 |
| Inflicts regular damage with no additional effect. | Normal | Special | 90 | 100% | 10 |
Ice Beam STAB Has a chance to freeze the target. | Ice | Special | 90 | 100% | 10 |
Icicle Spear STAB Hits 2-5 times in one turn. | Ice | Physical | 25 | 100% | 30 |
Icy Wind STAB Has a chance to lower the target’s Speed by one stage. | Ice | Special | 55 | 95% | 15 |
| Prevents the target from using any moves that the user also knows. | Psychic | Status | — | — | 10 |
| Raises the user’s Defense by two stages. | Steel | Status | — | — | 15 |
| Reduces damage from special attacks by 50% for five turns. | Psychic | Status | — | — | 30 |
| Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| Changes the weather to rain for five turns. | Water | Status | — | — | 5 |
| User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
| Has double power if it’s used more than once per turn. | Normal | Special | 60 | 100% | 15 |
| User faints. | Normal | Physical | 200 | 100% | 5 |
| Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
| Has a chance to make the target flinch. Only works if the user is sleeping. | Normal | Special | 50 | 100% | 15 |
| Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| For the next few turns, the target can only use damaging moves. | Dark | Status | — | 100% | 20 |
| Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | Normal | Special | 90 | 100% | 10 |
Training and breeding
Training
- EV yield
- 2 Sp. Atk
- Catch rate
- 120
- Base friendship
- 70
- Base experience
- 138
- Growth rate
- Slow
- Wild held items
- Never Melt Ice
Breeding
- Egg groups
- Mineral
- Egg cycles
- 20 (about 5,140 steps)