About
The flower on its back catches the sun’s rays. The sunlight is then absorbed and used for energy.
- Abilities
-
Halves damage from Fire and Ice moves.
- Height
- 2.4 m 7′10″
- Weight
- 155.5 kg 342.8 lb
- Gender
♂ 87.5% ♀ 12.5%
Base stats
| Stat | Base | Distribution | Range at level 100 |
|---|---|---|---|
| HP | 80 | 270–364 | |
| Attack | 100 | 184–328 | |
| Defense | 123 | 225–379 | |
| Sp. Atk | 122 | 224–377 | |
| Sp. Def | 120 | 220–372 | |
| Speed | 80 | 148–284 | |
| Total | 625 | ||
Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.
Type matchups
Multipliers use the current type chart. Abilities that change damage taken can be applied.
Taking hits
- Weak 2×
- FireIceFlyingPsychic
- Resists ½×
- WaterElectricFightingFairy
- Resists ¼×
- Grass
Same-type attacks
- Super effective 2×
- WaterGrassGroundRockFairy
- Not very effective ½×
- PoisonSteel
Evolution
- Level 16
Forms
Alternate forms have their own types, stats and abilities.
Moves
Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.
| Lv. | Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Evo. | Petal Dance STAB Hits every turn for 2-3 turns, then confuses the user. | Grass | Special | 120 | 100% | 10 |
| 1 | Raises the user’s Special Defense by two stages. | Psychic | Status | — | — | 20 |
| 1 | Lowers the target’s Attack by one stage. | Normal | Status | — | 100% | 40 |
| 1 | Seeds the target, stealing HP from it every turn. | Grass | Status | — | 90% | 10 |
| 1 | Petal Dance STAB Hits every turn for 2-3 turns, then confuses the user. | Grass | Special | 120 | 100% | 10 |
| 1 | Power Whip STAB Inflicts regular damage with no additional effect. | Grass | Physical | 120 | 85% | 10 |
| 1 | Inflicts regular damage with no additional effect. | Normal | Physical | 40 | 100% | 35 |
| 1 | Vine Whip STAB Inflicts regular damage with no additional effect. | Grass | Physical | 45 | 100% | 25 |
| 5 | Vine Whip STAB Inflicts regular damage with no additional effect. | Grass | Physical | 45 | 100% | 25 |
| 9 | Seeds the target, stealing HP from it every turn. | Grass | Status | — | 90% | 10 |
| 14 | Poisons the target. | Poison | Status | — | 75% | 35 |
| 14 | Puts the target to sleep. | Grass | Status | — | 75% | 15 |
| 22 | User receives 1/4 the damage it inflicts in recoil. | Normal | Physical | 90 | 85% | 20 |
| 31 | Razor Leaf STAB Has an increased chance for a critical hit. | Grass | Physical | 55 | 95% | 25 |
| 44 | Raises the user’s Attack and Special Attack by one stage. | Normal | Status | — | — | 20 |
| 58 | User receives 1/3 the damage inflicted in recoil. | Normal | Physical | 120 | 100% | 15 |
| 71 | Solar Beam STAB Requires a turn to charge before attacking. | Grass | Special | 120 | 100% | 10 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Inflicts regular damage and can hit Dig users. | Ground | Physical | 100 | 100% | 10 |
| Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
| Has a chance to make the target flinch. | Normal | Physical | 70 | 100% | 15 |
| User foregoes its next turn to recharge. | Normal | Special | 150 | 90% | 5 |
| Reduces damage from special attacks by 50% for five turns. | Psychic | Status | — | — | 30 |
Mega Drain STAB Drains half the damage inflicted to heal the user. | Grass | Special | 40 | 100% | 15 |
| Hits every turn for 2-3 turns, then confuses the user. | Dragon | Physical | 120 | 100% | 10 |
| Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| Reduces damage from physical attacks by half. | Psychic | Status | — | — | 20 |
| User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
Sludge Bomb STAB Has a chance to poison the target. | Poison | Special | 90 | 100% | 10 |
Solar Beam STAB Requires a turn to charge before attacking. | Grass | Special | 120 | 100% | 10 |
| Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| Badly poisons the target, inflicting more damage every turn. | Poison | Status | — | 90% | 10 |
Training and breeding
Training
- EV yield
- 2 Sp. Atk, 1 Sp. Def
- Catch rate
- 45
- Base friendship
- 70
- Base experience
- 281
- Growth rate
- Medium Slow
Breeding
- Egg groups
- Monster, Plant
- Egg cycles
- 20 (about 5,140 steps)