About
It can’t suck in air quite as well as a Galarian Weezing, but the toxins it creates are more potent than those of its counterpart.
- Abilities
-
Evades Ground moves.
-
Neutralizes abilities of all Pokémon in battle.
Misty Surge Hidden ability
When this Pokémon enters battle, it changes the terrain to Misty Terrain.
- Height
- 3.0 m 9′10″
- Weight
- 16.0 kg 35.3 lb
- Gender
♂ 50% ♀ 50%
Base stats
| Stat | Base | Distribution | Range at level 100 |
|---|---|---|---|
| HP | 65 | 240–334 | |
| Attack | 90 | 166–306 | |
| Defense | 120 | 220–372 | |
| Sp. Atk | 85 | 157–295 | |
| Sp. Def | 70 | 130–262 | |
| Speed | 60 | 112–240 | |
| Total | 490 | ||
Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.
Type matchups
Multipliers use the current type chart. Abilities that change damage taken can be applied.
Taking hits
- Weak 2×
- GroundPsychicSteel
- Resists ½×
- GrassDarkFairy
- Resists ¼×
- FightingBug
- Immune
- Dragon
Same-type attacks
- Super effective 2×
- GrassFightingDragonDarkFairy
- Not very effective ½×
- PoisonSteel
Evolution
- Level 35Level 35 in Galar
Forms
Alternate forms have their own types, stats and abilities.
Moves
Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.
| Lv. | Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Evo. | Hits twice in one turn. | Normal | Physical | 35 | 90% | 10 |
| 1 | Raises a selected ally’s Special Defense by one stage. | Fairy | Status | — | — | 20 |
| 1 | Lowers the target’s evasion by one stage. Removes field effects from the enemy field. | Flying | Status | — | — | 15 |
| 1 | Resets all Pokémon’s stats, accuracy, and evasion. | Ice | Status | — | — | 30 |
| 1 | Has a chance to burn the target. | Fire | Special | 95 | 90% | 10 |
| 1 | Poisons the target. | Poison | Status | — | 90% | 40 |
| 1 | Smog STAB Has a chance to poison the target. | Poison | Special | 30 | 70% | 20 |
| 1 | Lowers the target’s accuracy by one stage. | Normal | Status | — | 100% | 20 |
| 1 | Strange Steam STAB Has a chance to confuse the target. | Fairy | Special | 90 | 95% | 10 |
| 1 | Inflicts regular damage with no additional effect. | Normal | Physical | 40 | 100% | 35 |
| 12 | Clear Smog STAB Removes all of the target’s stat modifiers. | Poison | Special | 50 | — | 15 |
| 16 | Power is doubled if the target has already received damage this turn. | Dark | Physical | 60 | 100% | 10 |
| 20 | Sludge STAB Has a chance to poison the target. | Poison | Special | 65 | 100% | 20 |
| 24 | Fairy Wind STAB Inflicts regular damage with no additional effect. | Fairy | Special | 40 | 100% | 30 |
| 28 | User faints. | Normal | Physical | 200 | 100% | 5 |
| 32 | Sludge Bomb STAB Has a chance to poison the target. | Poison | Special | 90 | 100% | 10 |
| 38 | Badly poisons the target, inflicting more damage every turn. | Poison | Status | — | 90% | 10 |
| 44 | Belch STAB Can only be used after the user has eaten a berry. | Poison | Special | 120 | 90% | 10 |
| 50 | User faints. | Normal | Physical | 250 | 100% | 5 |
| 56 | Lowers the target’s Attack and Special Attack by two stages. User faints. | Dark | Status | — | 100% | 10 |
| 62 | If the user faints this turn, the target automatically will, too. | Ghost | Status | — | — | 5 |
| 68 | For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves. | Fairy | Status | — | — | 10 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
Acid Spray STAB Lowers the target’s Special Defense by two stages. | Poison | Special | 40 | 100% | 20 |
| Has a chance to paralyze the target. | Normal | Physical | 85 | 100% | 15 |
| Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | Ghost | Status | — | — | 10 |
| Has a chance to make the target flinch. | Dark | Special | 80 | 100% | 15 |
Dazzling Gleam STAB Inflicts regular damage with no additional effect. | Fairy | Special | 80 | 100% | 10 |
| User receives 1/3 the damage inflicted in recoil. | Normal | Physical | 120 | 100% | 15 |
| Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
| Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
| Has a chance to burn the target. | Fire | Special | 110 | 85% | 5 |
| Has a chance to burn the target. | Fire | Special | 90 | 100% | 15 |
| User foregoes its next turn to recharge. | Normal | Physical | 150 | 90% | 5 |
Gunk Shot STAB Has a chance to poison the target. | Poison | Physical | 120 | 80% | 5 |
| Power raises when the user has lower Speed, up to a maximum of 150. | Steel | Physical | — | 100% | 5 |
| Resets all Pokémon’s stats, accuracy, and evasion. | Ice | Status | — | — | 30 |
| Has a chance to burn the target. | Fire | Special | 95 | 90% | 10 |
| User foregoes its next turn to recharge. | Normal | Special | 150 | 90% | 5 |
Misty Explosion STAB If Misty Terrain is active and the user is grounded, this move has its power increased by 50%. | Fairy | Special | 100 | 100% | 5 |
| For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves. | Fairy | Status | — | — | 10 |
| Lowers the user’s Special Attack by two stages after inflicting damage. | Fire | Special | 130 | 90% | 5 |
| Sets the user’s and targets’s HP to the average of their current HP. | Normal | Status | — | — | 20 |
Play Rough STAB Has a chance to lower the target’s Attack by one stage. | Fairy | Physical | 90 | 90% | 10 |
| Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| Has a chance to confuse the target. | Psychic | Special | 65 | 100% | 20 |
| Changes the weather to rain for five turns. | Water | Status | — | — | 5 |
| User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
| Lowers the target’s Speed by two stages. | Normal | Status | — | 100% | 10 |
| Has a chance to lower the target’s Special Defense by one stage. | Ghost | Special | 80 | 100% | 15 |
| Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
Sludge Bomb STAB Has a chance to poison the target. | Poison | Special | 90 | 100% | 10 |
Sludge Wave STAB Has a chance to poison the target. | Poison | Special | 95 | 100% | 10 |
| Lowers the PP of the target’s last used move by 4. | Ghost | Status | — | 100% | 10 |
| Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| Changes the weather to sunny for five turns. | Fire | Status | — | — | 5 |
| User receives 1/4 the damage it inflicts in recoil. | Normal | Physical | 90 | 85% | 20 |
| For the next few turns, the target can only use damaging moves. | Dark | Status | — | 100% | 20 |
| If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | Normal | Special | 80 | 100% | 10 |
| Takes the target’s item. | Dark | Physical | 60 | 100% | 25 |
| Has a chance to paralyze the target. | Electric | Special | 110 | 70% | 10 |
| Has a chance to paralyze the target. | Electric | Special | 90 | 100% | 15 |
| Badly poisons the target, inflicting more damage every turn. | Poison | Status | — | 90% | 10 |
| Scatters poisoned spikes, poisoning opposing Pokémon that switch in. | Poison | Status | — | — | 20 |
Venoshock STAB Inflicts double damage if the target is Poisoned. | Poison | Special | 65 | 100% | 10 |
| Burns the target. | Fire | Status | — | 85% | 15 |
Training and breeding
Training
- EV yield
- 2 Defense
- Catch rate
- 60
- Base friendship
- 70
- Base experience
- 172
- Growth rate
- Medium
Breeding
- Egg groups
- Indeterminate
- Egg cycles
- 20 (about 5,140 steps)