About
When it senses danger, its eyes tear up. The sparkle of its tears signals other Wishiwashi to gather.
- Abilities
-
Wishiwashi becomes Schooling Form when its HP is 25% or higher.
- Height
- 0.2 m 0′08″
- Weight
- 0.3 kg 0.7 lb
- Gender
♂ 50% ♀ 50%
Base stats
| Stat | Base | Distribution | Range at level 100 |
|---|---|---|---|
| HP | 45 | 200–294 | |
| Attack | 20 | 40–152 | |
| Defense | 20 | 40–152 | |
| Sp. Atk | 25 | 49–163 | |
| Sp. Def | 25 | 49–163 | |
| Speed | 40 | 76–196 | |
| Total | 175 | ||
Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.
Type matchups
Multipliers use the current type chart. Abilities that change damage taken can be applied.
Taking hits
- Weak 2×
- ElectricGrass
- Resists ½×
- FireWaterIceSteel
Same-type attacks
- Super effective 2×
- FireGroundRock
- Not very effective ½×
- WaterGrassDragon
Evolution
Wishiwashi does not evolve.
Forms
Alternate forms have their own types, stats and abilities.
Moves
Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.
| Lv. | Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Lowers the target’s Attack by one stage. | Normal | Status | — | 100% | 40 |
| 1 | Water Gun STAB Inflicts regular damage with no additional effect. | Water | Special | 40 | 100% | 25 |
| 4 | Ally’s next move inflicts half more damage. | Normal | Status | — | — | 20 |
| 8 | Hits once for every conscious Pokémon the trainer has. | Dark | Physical | — | 100% | 10 |
| 12 | Brine STAB Has double power against Pokémon that have less than half their max HP remaining. | Water | Special | 65 | 100% | 10 |
| 16 | Lowers the target’s Attack and Special Attack by one stage. | Normal | Status | — | — | 20 |
| 20 | Dive STAB User dives underwater, dodging all attacks, and hits next turn. | Water | Physical | 80 | 100% | 10 |
| 24 | Changes the target’s type to Water. | Water | Status | — | 100% | 20 |
| 28 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | Normal | Special | 90 | 100% | 10 |
| 32 | Aqua Tail STAB Inflicts regular damage with no additional effect. | Water | Physical | 90 | 90% | 10 |
| 36 | Restores 1/16 of the user’s max HP each turn. | Water | Status | — | — | 20 |
| 40 | Lowers the target’s HP to equal the user’s. | Normal | Physical | — | 100% | 5 |
| 44 | Hydro Pump STAB Inflicts regular damage with no additional effect. | Water | Special | 110 | 80% | 5 |
| 48 | User receives 1/3 the damage inflicted in recoil. | Normal | Physical | 120 | 100% | 15 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | Normal | Status | — | 100% | 15 |
| Hits once for every conscious Pokémon the trainer has. | Dark | Physical | — | 100% | 10 |
Brine STAB Has double power against Pokémon that have less than half their max HP remaining. | Water | Special | 65 | 100% | 10 |
| Has a chance to lower the target’s Speed by one stage. | Ground | Physical | 60 | 100% | 20 |
Dive STAB User dives underwater, dodging all attacks, and hits next turn. | Water | Physical | 80 | 100% | 10 |
| Inflicts regular damage and can hit Dig users. | Ground | Physical | 100 | 100% | 10 |
| Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
| Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
| Changes the weather to a hailstorm for five turns. | Ice | Status | — | — | 10 |
| Ally’s next move inflicts half more damage. | Normal | Status | — | — | 20 |
Hydro Pump STAB Inflicts regular damage with no additional effect. | Water | Special | 110 | 80% | 5 |
| Has a chance to freeze the target. | Ice | Special | 90 | 100% | 10 |
| Has a chance to lower the target’s Defense by one stage. | Steel | Physical | 100 | 75% | 15 |
Liquidation STAB Has a chance to lower the target’s Defense by one stage. | Water | Physical | 85 | 100% | 10 |
| Has a chance to lower the target’s Speed by one stage. | Ground | Special | 55 | 95% | 15 |
Muddy Water STAB Has a chance to lower the target’s accuracy by one stage. | Water | Special | 90 | 85% | 10 |
| Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| Changes the weather to rain for five turns. | Water | Status | — | — | 5 |
| User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
| Has double power if it’s used more than once per turn. | Normal | Special | 60 | 100% | 15 |
Scald STAB Has a chance to burn the target. | Water | Special | 80 | 100% | 15 |
| Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
| Has a chance to make the target flinch. Only works if the user is sleeping. | Normal | Special | 50 | 100% | 15 |
| Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
Surf STAB Inflicts regular damage and can hit Dive users. | Water | Special | 90 | 100% | 15 |
| User must switch out after attacking. | Bug | Physical | 70 | 100% | 20 |
| Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | Normal | Special | 90 | 100% | 10 |
Waterfall STAB Has a chance to make the target flinch. | Water | Physical | 80 | 100% | 15 |
Whirlpool STAB Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | Water | Special | 35 | 85% | 15 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Protects the user’s stats from being changed by enemy moves. | Ice | Status | — | — | 30 |
| User receives 1/4 the damage it inflicts in recoil. | Normal | Physical | 90 | 85% | 20 |
Water Pulse STAB Has a chance to confuse the target. | Water | Special | 60 | 100% | 20 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
Flip Turn STAB User must switch out after attacking. | Water | Physical | 60 | 100% | 20 |
| Boosts the user’s Speed and lowers their Defense by one stage after inflicting damage two to five times in a row. | Dragon | Physical | 25 | 90% | 20 |
Training and breeding
Training
- EV yield
- 1 HP
- Catch rate
- 60
- Base friendship
- 70
- Base experience
- 61
- Growth rate
- Fast
Breeding
- Egg groups
- Water2
- Egg cycles
- 15 (about 3,855 steps)