About
It emits ultrasonic waves as it flutters about, searching for its prey—bug Pokémon.
- Height
- 0.4 m 1′04″
- Weight
- 2.1 kg 4.6 lb
- Gender
♂ 50% ♀ 50%
Base stats
| Stat | Base | Distribution | Range at level 100 |
|---|---|---|---|
| HP | 65 | 240–334 | |
| Attack | 45 | 85–207 | |
| Defense | 43 | 81–203 | |
| Sp. Atk | 55 | 103–229 | |
| Sp. Def | 43 | 81–203 | |
| Speed | 72 | 134–267 | |
| Total | 323 | ||
Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.
Type matchups
Multipliers use the current type chart. Abilities that change damage taken can be applied.
Taking hits
- Weak 2×
- ElectricIceRockGhostDark
- Resists ½×
- GrassPsychic
- Resists ¼×
- Fighting
- Immune
- Ground
Same-type attacks
- Super effective 2×
- GrassFightingPoisonBug
- Not very effective ½×
- Steel
Evolution
- Level up with high friendship
Moves
Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.
| Lv. | Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | Normal | Status | — | 100% | 15 |
| 1 | Gust STAB Inflicts regular damage and can hit Pokémon in the air. | Flying | Special | 40 | 100% | 35 |
| 5 | Confusion STAB Has a chance to confuse the target. | Psychic | Special | 50 | 100% | 25 |
| 10 | Lowers the target’s HP to equal the user’s. | Normal | Physical | — | 100% | 5 |
| 15 | Air Cutter STAB Has an increased chance for a critical hit. | Flying | Special | 60 | 95% | 25 |
| 20 | Prevents the target from using any moves that the user also knows. | Psychic | Status | — | — | 10 |
| 25 | Power is doubled if the target has already received damage this turn. | Dark | Physical | 60 | 100% | 10 |
| 30 | Raises the user’s Special Defense by two stages. | Psychic | Status | — | — | 20 |
| 35 | Air Slash STAB Has a chance to make the target flinch. | Flying | Special | 75 | 95% | 15 |
| 40 | Psychic STAB Has a chance to lower the target’s Special Defense by one stage. | Psychic | Special | 90 | 100% | 10 |
| 45 | Raises the user’s Special Attack and Special Defense by one stage. | Psychic | Status | — | — | 20 |
| 50 | Future Sight STAB Hits the target two turns later. | Psychic | Special | 120 | 100% | 10 |
| 55 | Changes the target’s ability to Simple. | Normal | Status | — | 100% | 15 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
Acrobatics STAB Has double power if the user has no held item. | Flying | Physical | 55 | 100% | 15 |
Air Slash STAB Has a chance to make the target flinch. | Flying | Special | 75 | 95% | 15 |
| User switches places with the friendly Pokémon opposite it. | Psychic | Status | — | — | 15 |
| Raises the user’s Special Defense by two stages. | Psychic | Status | — | — | 20 |
| Power is doubled if the target has already received damage this turn. | Dark | Physical | 60 | 100% | 10 |
| Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | Normal | Status | — | 100% | 15 |
| Allows the trainer to switch out the user and pass effects along to its replacement. | Normal | Status | — | — | 40 |
| Raises the user’s Special Attack and Special Defense by one stage. | Psychic | Status | — | — | 20 |
| Lowers the target’s Attack by two stages. | Fairy | Status | — | 100% | 20 |
| Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
| Has a chance to lower the target’s Special Defense by one stage. | Grass | Special | 90 | 100% | 10 |
| Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
| Lowers the target’s Special Defense by two stages. | Dark | Status | — | 100% | 20 |
Fly STAB User flies high into the air, dodging all attacks, and hits next turn. | Flying | Physical | 90 | 95% | 15 |
Future Sight STAB Hits the target two turns later. | Psychic | Special | 120 | 100% | 10 |
| Drains half the damage inflicted to heal the user. | Grass | Special | 75 | 100% | 10 |
| Power raises when the user has lower Speed, up to a maximum of 150. | Steel | Physical | — | 100% | 5 |
| Has a chance to burn the target. | Fire | Special | 95 | 90% | 10 |
| Ally’s next move inflicts half more damage. | Normal | Status | — | — | 20 |
| Prevents the target from using any moves that the user also knows. | Psychic | Status | — | — | 10 |
| Reduces damage from special attacks by 50% for five turns. | Psychic | Status | — | — | 30 |
| Raises the user’s Special Attack by two stages. | Dark | Status | — | — | 20 |
| Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
Psychic STAB Has a chance to lower the target’s Special Defense by one stage. | Psychic | Special | 90 | 100% | 10 |
Psycho Cut STAB Has an increased chance for a critical hit. | Psychic | Physical | 70 | 100% | 20 |
Psyshock STAB Inflicts damage based on the target’s Defense, not Special Defense. | Psychic | Special | 80 | 100% | 10 |
| Changes the weather to rain for five turns. | Water | Status | — | — | 5 |
| Reduces damage from physical attacks by half. | Psychic | Status | — | — | 20 |
| User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
| Has double power if it’s used more than once per turn. | Normal | Special | 60 | 100% | 15 |
| Protects the user’s field from major status ailments and confusion for five turns. | Normal | Status | — | — | 25 |
| Has a chance to lower the target’s Special Defense by one stage. | Ghost | Special | 80 | 100% | 15 |
| User and target swap abilities. | Psychic | Status | — | — | 10 |
| Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
| Has a chance to make the target flinch. Only works if the user is sleeping. | Normal | Special | 50 | 100% | 15 |
| Exchanges the user’s Speed with the target’s. | Psychic | Status | — | — | 10 |
| Has a chance to raise the user’s Defense by one stage. | Steel | Physical | 70 | 90% | 25 |
Stored Power STAB Power is higher the more the user’s stats have been raised, to a maximum of 31×. | Psychic | Special | 20 | 100% | 10 |
| Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| Never misses. | Normal | Special | 60 | — | 20 |
| For the next few turns, the target can only use damaging moves. | Dark | Status | — | 100% | 20 |
| Takes the target’s item. | Dark | Physical | 60 | 100% | 25 |
| Paralyzes the target. | Electric | Status | — | 90% | 20 |
| User and target swap items. | Psychic | Status | — | 100% | 10 |
| For five turns, slower Pokémon will act before faster Pokémon. | Psychic | Status | — | — | 5 |
| User must switch out after attacking. | Bug | Physical | 70 | 100% | 20 |
| Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | Normal | Special | 90 | 100% | 10 |
| Lowers the target’s Attack, Special Attack, and Speed by one stage if it is poisoned. | Poison | Status | — | 100% | 20 |
Zen Headbutt STAB Has a chance to make the target flinch. | Psychic | Physical | 80 | 90% | 15 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Raises the target’s Special Attack by one stage and confuses the target. | Dark | Status | — | 100% | 15 |
| Target drops its held item. | Dark | Physical | 65 | 100% | 20 |
| Transfers the user’s major status effect to the target. | Psychic | Status | — | 100% | 10 |
| Heals the user by half its max HP. | Flying | Status | — | — | 5 |
| Confuses the target. | Normal | Status | — | 55% | 20 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
Dual Wingbeat STAB Hits twice in one turn. | Flying | Physical | 40 | 90% | 10 |
Expanding Force STAB If Psychic Terrain is active and the user is grounded, this move hits all opposing Pokemon and has its power incrased by 50%. | Psychic | Special | 80 | 100% | 10 |
Training and breeding
Training
- EV yield
- 1 Speed
- Catch rate
- 190
- Base friendship
- 70
- Base experience
- 65
- Growth rate
- Medium
Breeding
- Egg groups
- Flying, Ground
- Egg cycles
- 15 (about 3,855 steps)