About
When the horns on its head shine in seven colors, it is said to be sharing everlasting life.
- Abilities
-
Strengthens Fairy moves to 1.33× their power for all friendly and opposing Pokémon.
- Height
- 3.0 m 9′10″
- Weight
- 215.0 kg 474.0 lb
- Gender
Genderless
Base stats
| Stat | Base | Distribution | Range at level 100 |
|---|---|---|---|
| HP | 126 | 362–456 | |
| Attack | 131 | 240–397 | |
| Defense | 95 | 175–317 | |
| Sp. Atk | 131 | 240–397 | |
| Sp. Def | 98 | 180–324 | |
| Speed | 99 | 182–326 | |
| Total | 680 | ||
Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.
Type matchups
Multipliers use the current type chart. Abilities that change damage taken can be applied.
Taking hits
- Weak 2×
- PoisonSteel
- Resists ½×
- FightingBugDark
- Immune
- Dragon
Same-type attacks
- Super effective 2×
- FightingDragonDark
- Not very effective ½×
- FirePoisonSteel
Evolution
Xerneas does not evolve.
Moves
Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.
| Lv. | Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Disables moves and immunities that involve flying or levitating for five turns. | Psychic | Status | — | — | 5 |
| 1 | Inflicts regular damage with no additional effect. | Normal | Physical | 40 | 100% | 35 |
| 5 | Reduces damage from special attacks by 50% for five turns. | Psychic | Status | — | — | 30 |
| 10 | Has a chance to lower the target’s Attack by one stage. | Ice | Special | 65 | 100% | 20 |
| 15 | Uses a move which depends upon the terrain. | Normal | Status | — | — | 20 |
| 20 | Has an increased chance for a critical hit. | Dark | Physical | 70 | 100% | 15 |
| 25 | Cures the entire party of major status effects. | Grass | Status | — | — | 5 |
| 30 | Discards the user’s stat changes and copies the target’s. | Normal | Status | — | — | 10 |
| 35 | Drains half the damage inflicted to heal the user. | Grass | Physical | 75 | 100% | 10 |
| 40 | For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves. | Fairy | Status | — | — | 10 |
| 45 | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. | Grass | Status | — | — | 20 |
| 50 | User receives 1/4 the damage it inflicts in recoil. | Normal | Physical | 90 | 85% | 20 |
| 55 | Takes one turn to charge, then raises the user’s Special Attack, Special Defense, and Speed by two stages. | Fairy | Status | — | — | 10 |
| 60 | Moonblast STAB Has a chance to lower the target’s Special Attack by one stage. | Fairy | Special | 95 | 100% | 15 |
| 65 | Heals the target for half its max HP. | Psychic | Status | — | — | 10 |
| 70 | Inflicts regular damage with no additional effect. | Bug | Physical | 120 | 85% | 10 |
| 75 | Lowers the user’s Defense and Special Defense by one stage after inflicting damage. | Fighting | Physical | 120 | 100% | 5 |
| 80 | Hits every turn for 2-3 turns, then confuses the user. | Dragon | Physical | 120 | 100% | 10 |
| 85 | User foregoes its next turn to recharge. | Normal | Physical | 150 | 90% | 5 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Has a chance to paralyze the target. | Normal | Physical | 85 | 100% | 15 |
| Raises the user’s Special Attack and Special Defense by one stage. | Psychic | Status | — | — | 20 |
| Lowers the user’s Defense and Special Defense by one stage after inflicting damage. | Fighting | Physical | 120 | 100% | 5 |
Dazzling Gleam STAB Inflicts regular damage with no additional effect. | Fairy | Special | 80 | 100% | 10 |
Draining Kiss STAB Drains 75% of the damage inflicted to heal the user. | Fairy | Special | 50 | 100% | 10 |
| Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
| Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
| Has a chance to lower the target’s Special Defense by one stage. | Steel | Special | 80 | 100% | 10 |
| Has a chance to lower the target’s Special Defense by one stage. | Fighting | Special | 120 | 70% | 5 |
| User foregoes its next turn to recharge. | Normal | Physical | 150 | 90% | 5 |
| Inflicts more damage to heavier targets, with a maximum of 120 power. | Grass | Special | — | 100% | 20 |
| Changes the weather to a hailstorm for five turns. | Ice | Status | — | — | 10 |
| User foregoes its next turn to recharge. | Normal | Special | 150 | 90% | 5 |
| Inflicts regular damage with no additional effect. | Normal | Special | 90 | 100% | 10 |
| Reduces damage from special attacks by 50% for five turns. | Psychic | Status | — | — | 30 |
| Inflicts regular damage with no additional effect. | Bug | Physical | 120 | 85% | 10 |
| For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves. | Fairy | Status | — | — | 10 |
| Hits every turn for 2-3 turns, then confuses the user. | Dragon | Physical | 120 | 100% | 10 |
Play Rough STAB Has a chance to lower the target’s Attack by one stage. | Fairy | Physical | 90 | 90% | 10 |
| Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| Has a chance to lower the target’s Special Defense by one stage. | Psychic | Special | 90 | 100% | 10 |
| Inflicts damage based on the target’s Defense, not Special Defense. | Psychic | Special | 80 | 100% | 10 |
| Changes the weather to rain for five turns. | Water | Status | — | — | 5 |
| Reduces damage from physical attacks by half. | Psychic | Status | — | — | 20 |
| User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
| Has a chance to make the target flinch. | Rock | Physical | 75 | 90% | 10 |
| Has double power if it’s used more than once per turn. | Normal | Special | 60 | 100% | 15 |
| Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
| Never misses. | Steel | Physical | 70 | — | 10 |
| Has a chance to make the target flinch. Only works if the user is sleeping. | Normal | Special | 50 | 100% | 15 |
| Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| Changes the weather to sunny for five turns. | Fire | Status | — | — | 5 |
| Never misses. | Normal | Special | 60 | — | 20 |
| Has a chance to paralyze the target. | Electric | Special | 110 | 70% | 10 |
| Paralyzes the target. | Electric | Status | — | 90% | 20 |
| Has a chance to paralyze the target. | Electric | Special | 90 | 100% | 15 |
| All Pokémon’s Defense and Special Defense are swapped for 5 turns. | Psychic | Status | — | — | 10 |
| Has a chance to make the target flinch. | Psychic | Physical | 80 | 90% | 15 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
Misty Explosion STAB If Misty Terrain is active and the user is grounded, this move has its power increased by 50%. | Fairy | Special | 100 | 100% | 5 |
| If any terrain is active and the user is grounded, this moves power is doubled and changes type to match that terrains type. | Normal | Special | 50 | 100% | 10 |
Training and breeding
Training
- EV yield
- 3 HP
- Catch rate
- 45
- Base friendship
- 0
- Base experience
- 306
- Growth rate
- Slow
Breeding
- Egg groups
- No Eggs
- Egg cycles
- 120 (about 30,840 steps)