About
Zapdos is a legendary bird Pokémon. It’s said that when Zapdos rubs its feathers together, lightning will fall immediately after.
- Abilities
-
Raises Attack two stages upon having any stat lowered.
- Height
- 1.6 m 5′03″
- Weight
- 58.2 kg 128.3 lb
- Gender
Genderless
Base stats
| Stat | Base | Distribution | Range at level 100 |
|---|---|---|---|
| HP | 90 | 290–384 | |
| Attack | 125 | 229–383 | |
| Defense | 90 | 166–306 | |
| Sp. Atk | 85 | 157–295 | |
| Sp. Def | 90 | 166–306 | |
| Speed | 100 | 184–328 | |
| Total | 580 | ||
Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.
Type matchups
Multipliers use the current type chart. Abilities that change damage taken can be applied.
Taking hits
- Weak 2×
- ElectricIceFlyingPsychicFairy
- Resists ½×
- GrassFightingDark
- Resists ¼×
- Bug
- Immune
- Ground
Same-type attacks
- Super effective 2×
- NormalGrassIceFightingBugRockDarkSteel
Evolution
Zapdos does not evolve.
Forms
Alternate forms have their own types, stats and abilities.
Moves
Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.
| Lv. | Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Increases the user’s chance to score a critical hit. | Normal | Status | — | — | 30 |
| 1 | Peck STAB Inflicts regular damage with no additional effect. | Flying | Physical | 35 | 100% | 35 |
| 5 | Rock Smash STAB Has a chance to lower the target’s Defense by one stage. | Fighting | Physical | 40 | 100% | 15 |
| 10 | Reduces damage from special attacks by 50% for five turns. | Psychic | Status | — | — | 30 |
| 15 | Pluck STAB If target has a berry, inflicts double damage and uses the berry. | Flying | Physical | 60 | 100% | 20 |
| 20 | Raises the user’s Speed by two stages. | Psychic | Status | — | — | 30 |
| 25 | Has a chance to raise all of the user’s stats by one stage. | Rock | Special | 60 | 100% | 5 |
| 30 | Brick Break STAB Destroys Reflect and Light Screen. | Fighting | Physical | 75 | 100% | 15 |
| 35 | Drill Peck STAB Inflicts regular damage with no additional effect. | Flying | Physical | 80 | 100% | 20 |
| 40 | Prevents any priority moves from hitting friendly Pokémon this turn. | Fighting | Status | — | — | 15 |
| 45 | Thunderous Kick STAB Lowers the target’s Defense by one stage after inflicting damage. | Fighting | Physical | 90 | 100% | 10 |
| 50 | Raises the user’s Attack and Defense by one stage. | Fighting | Status | — | — | 20 |
| 55 | Counter STAB Inflicts twice the damage the user received from the last physical hit it took. | Fighting | Physical | — | 100% | 20 |
| 60 | Prevents any moves from hitting the user this turn. | Fighting | Status | — | — | 5 |
| 65 | Close Combat STAB Lowers the user’s Defense and Special Defense by one stage after inflicting damage. | Fighting | Physical | 120 | 100% | 5 |
| 70 | Reversal STAB Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | Fighting | Physical | — | 100% | 15 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
Acrobatics STAB Has double power if the user has no held item. | Flying | Physical | 55 | 100% | 15 |
Aerial Ace STAB Never misses. | Flying | Physical | 60 | — | 20 |
| Raises the user’s Speed by two stages. | Psychic | Status | — | — | 30 |
Brave Bird STAB User receives 1/3 the damage inflicted in recoil. | Flying | Physical | 120 | 100% | 15 |
Brick Break STAB Destroys Reflect and Light Screen. | Fighting | Physical | 75 | 100% | 15 |
| Raises the user’s Attack and Defense by one stage. | Fighting | Status | — | — | 20 |
Close Combat STAB Lowers the user’s Defense and Special Defense by one stage after inflicting damage. | Fighting | Physical | 120 | 100% | 5 |
| Raises the target's Attack and Defense by 1 stage. Fails if there is no ally adjacent to the user. | Fighting | Status | — | — | 10 |
| User receives 1/3 the damage inflicted in recoil. | Normal | Physical | 120 | 100% | 15 |
Dual Wingbeat STAB Hits twice in one turn. | Flying | Physical | 40 | 90% | 10 |
| Lowers the target’s HP to equal the user’s. | Normal | Physical | — | 100% | 5 |
| Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
| Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
Fly STAB User flies high into the air, dodging all attacks, and hits next turn. | Flying | Physical | 90 | 95% | 15 |
| User foregoes its next turn to recharge. | Normal | Physical | 150 | 90% | 5 |
| Ally’s next move inflicts half more damage. | Normal | Status | — | — | 20 |
Hurricane STAB Has a chance to confuse the target. | Flying | Special | 110 | 70% | 10 |
| User foregoes its next turn to recharge. | Normal | Special | 150 | 90% | 5 |
| Target drops its held item. | Dark | Physical | 65 | 100% | 20 |
| Reduces damage from special attacks by 50% for five turns. | Psychic | Status | — | — | 30 |
Low Kick STAB Inflicts more damage to heavier targets, with a maximum of 120 power. | Fighting | Physical | — | 100% | 20 |
Low Sweep STAB Lowers the target’s Speed by one stage. | Fighting | Physical | 65 | 100% | 20 |
| Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| Changes the weather to rain for five turns. | Water | Status | — | — | 5 |
| User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
Reversal STAB Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | Fighting | Physical | — | 100% | 15 |
| Changes the weather to a sandstorm for five turns. | Rock | Status | — | — | 10 |
| Lowers the target’s Speed by two stages. | Normal | Status | — | 100% | 10 |
| Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
| Has double power if the user’s last move failed. | Ground | Physical | 75 | 100% | 10 |
| Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| Changes the weather to sunny for five turns. | Fire | Status | — | — | 5 |
| Never misses. | Normal | Special | 60 | — | 20 |
| For three turns, friendly Pokémon have doubled Speed. | Flying | Status | — | — | 15 |
| User receives 1/4 the damage it inflicts in recoil. | Normal | Physical | 90 | 85% | 20 |
| For the next few turns, the target can only use damaging moves. | Dark | Status | — | 100% | 20 |
| If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | Normal | Special | 80 | 100% | 10 |
| Prevents the target from using sound-based moves for two turns. | Dark | Physical | 80 | 100% | 15 |
| The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. | Grass | Physical | 50 | 100% | 20 |
| User must switch out after attacking. | Bug | Physical | 70 | 100% | 20 |
Training and breeding
Training
- EV yield
- 3 Attack
- Catch rate
- 3
- Base friendship
- 35
- Base experience
- 290
- Growth rate
- Slow
Breeding
- Egg groups
- No Eggs
- Egg cycles
- 80 (about 20,560 steps)