About
It acts as a caretaker for Dewpider, putting them inside its bubble and letting them eat any leftover food.
- Abilities
-
Halves damage from Fire moves, doubles damage of Water moves, and prevents burns.
Water Absorb Hidden ability
Absorbs Water moves, healing for 1/4 max HP.
- Height
- 1.8 m 5′11″
- Weight
- 82.0 kg 180.8 lb
- Gender
♂ 50% ♀ 50%
Base stats
| Stat | Base | Distribution | Range at level 100 |
|---|---|---|---|
| HP | 68 | 246–340 | |
| Attack | 70 | 130–262 | |
| Defense | 92 | 170–311 | |
| Sp. Atk | 50 | 94–218 | |
| Sp. Def | 132 | 242–399 | |
| Speed | 42 | 80–201 | |
| Total | 454 | ||
Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.
Type matchups
Multipliers use the current type chart. Abilities that change damage taken can be applied.
Taking hits
- Weak 2×
- ElectricFlyingRock
- Resists ½×
- WaterIceFightingGroundSteel
Same-type attacks
- Super effective 2×
- FireGrassGroundPsychicRockDark
Evolution
Moves
Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.
| Lv. | Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Has a chance to make the target flinch. | Dark | Physical | 60 | 100% | 25 |
| 1 | Bug Bite STAB If target has a berry, inflicts double damage and uses the berry. | Bug | Physical | 60 | 100% | 20 |
| 1 | Infestation STAB Prevents the target from fleeing and inflicts damage for 2-5 turns. | Bug | Special | 20 | 100% | 20 |
| 1 | Water Gun STAB Inflicts regular damage with no additional effect. | Water | Special | 40 | 100% | 25 |
| 1 | Prevents any multi-target moves from hitting friendly Pokémon this turn. | Rock | Status | — | — | 10 |
| 12 | Bubble Beam STAB Has a chance to lower the target’s Speed by one stage. | Water | Special | 65 | 100% | 20 |
| 16 | Restores 1/16 of the user’s max HP each turn. | Water | Status | — | — | 20 |
| 20 | Has a chance to make the target flinch. | Normal | Physical | 70 | 100% | 15 |
| 26 | Has a chance to lower the target’s Defense by one stage. | Dark | Physical | 80 | 100% | 15 |
| 32 | Changes the target’s type to Water. | Water | Status | — | 100% | 20 |
| 38 | Copies the user’s ability onto the target. | Normal | Status | — | 100% | 15 |
| 44 | Lunge STAB Lowers the target’s Attack by one stage after inflicting damage. | Bug | Physical | 80 | 100% | 15 |
| 50 | Liquidation STAB Has a chance to lower the target’s Defense by one stage. | Water | Physical | 85 | 100% | 10 |
| 56 | Leech Life STAB Drains half the damage inflicted to heal the user. | Bug | Physical | 80 | 100% | 10 |
| 62 | Inflicts twice the damage the user received from the last special hit it took. | Psychic | Special | — | 100% | 20 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Has a chance to freeze the target. | Ice | Special | 110 | 70% | 5 |
| Has a chance to paralyze the target. | Normal | Physical | 85 | 100% | 15 |
Bug Bite STAB If target has a berry, inflicts double damage and uses the berry. | Bug | Physical | 60 | 100% | 20 |
Bug Buzz STAB Has a chance to lower the target’s Special Defense by one stage. | Bug | Special | 90 | 100% | 10 |
Chilling Water STAB The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. | Water | Special | 50 | 100% | 20 |
| Has a chance to lower the target’s Defense by one stage. | Dark | Physical | 80 | 100% | 15 |
| Lowers the target’s HP to equal the user’s. | Normal | Physical | — | 100% | 5 |
| Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
| Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
| Drains half the damage inflicted to heal the user. | Grass | Special | 75 | 100% | 10 |
| User foregoes its next turn to recharge. | Normal | Physical | 150 | 90% | 5 |
Hydro Pump STAB Inflicts regular damage with no additional effect. | Water | Special | 110 | 80% | 5 |
| User foregoes its next turn to recharge. | Normal | Special | 150 | 90% | 5 |
| Has a chance to freeze the target. | Ice | Special | 90 | 100% | 10 |
| Has a chance to lower the target’s Speed by one stage. | Ice | Special | 55 | 95% | 15 |
| Raises the user’s Defense by two stages. | Steel | Status | — | — | 15 |
Leech Life STAB Drains half the damage inflicted to heal the user. | Bug | Physical | 80 | 100% | 10 |
Liquidation STAB Has a chance to lower the target’s Defense by one stage. | Water | Physical | 85 | 100% | 10 |
Lunge STAB Lowers the target’s Attack by one stage after inflicting damage. | Bug | Physical | 80 | 100% | 15 |
| Has a chance to poison the target. | Poison | Physical | 80 | 100% | 20 |
Pounce STAB The user attacks by pouncing on the target. This also lowers the target's Speed stat. | Bug | Physical | 50 | 100% | 20 |
| Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| Changes the weather to rain for five turns. | Water | Status | — | — | 5 |
| Reduces damage from physical attacks by half. | Psychic | Status | — | — | 20 |
| User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
| Lowers the target’s Speed by two stages. | Normal | Status | — | 100% | 10 |
Skitter Smack STAB Lowers the target’s Special Attack by one stage. | Bug | Physical | 70 | 90% | 10 |
| Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
| Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
Surf STAB Inflicts regular damage and can hit Dive users. | Water | Special | 90 | 100% | 15 |
| If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | Normal | Special | 80 | 100% | 10 |
| The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. | Grass | Physical | 50 | 100% | 20 |
Water Pulse STAB Has a chance to confuse the target. | Water | Special | 60 | 100% | 20 |
Waterfall STAB Has a chance to make the target flinch. | Water | Physical | 80 | 100% | 15 |
X-Scissor STAB Inflicts regular damage with no additional effect. | Bug | Physical | 80 | 100% | 15 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Averages Attack and Special Attack with the target. | Psychic | Status | — | — | 10 |
| Power is 100 times the amount of energy Stockpiled. | Normal | Special | — | 100% | 10 |
| Covers the opposing field, lowering opponents’ Speed by one stage upon switching in. | Bug | Status | — | — | 20 |
| Stores energy up to three times for use with Spit Up and Swallow. | Normal | Status | — | — | 20 |
Training and breeding
Training
- EV yield
- 2 Sp. Def
- Catch rate
- 100
- Base friendship
- 70
- Base experience
- 159
- Growth rate
- Medium
- Wild held items
- Mystic Water
Breeding
- Egg groups
- Water1, Bug
- Egg cycles
- 15 (about 3,855 steps)