About
This Pokémon drives back enemies by launching its rich, aromatic oil at them with enough force to smash a boulder.
- Abilities
-
Turns the ground into Grassy Terrain when the Pokémon is hit by an attack.
Harvest Hidden ability
Has a 50% chance of restoring a used Berry after each turn if the Pokémon has held no items in the meantime.
- Height
- 1.4 m 4′07″
- Weight
- 48.2 kg 106.3 lb
- Gender
♂ 50% ♀ 50%
Base stats
| Stat | Base | Distribution | Range at level 100 |
|---|---|---|---|
| HP | 78 | 266–360 | |
| Attack | 69 | 128–260 | |
| Defense | 90 | 166–306 | |
| Sp. Atk | 125 | 229–383 | |
| Sp. Def | 109 | 200–348 | |
| Speed | 39 | 74–194 | |
| Total | 510 | ||
Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.
Type matchups
Multipliers use the current type chart. Abilities that change damage taken can be applied.
Taking hits
- Weak 2×
- FireIceFightingPoisonFlyingBug
- Resists ½×
- WaterElectricGrassGround
- Immune
- Ghost
Same-type attacks
- Super effective 2×
- WaterGroundRock
- Not very effective ½×
- Steel
Evolution
- Level 25
Moves
Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.
| Lv. | Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Inflicts twice the damage the user received from the last special hit it took. | Psychic | Special | — | 100% | 20 |
| 1 | Protects the user’s field from major status ailments and confusion for five turns. | Normal | Status | — | — | 25 |
| 1 | Lowers the target’s evasion by one stage. | Normal | Status | — | 100% | 20 |
| 1 | Tackle STAB Inflicts regular damage with no additional effect. | Normal | Physical | 40 | 100% | 35 |
| 5 | Absorb STAB Drains half the damage inflicted to heal the user. | Grass | Special | 20 | 100% | 25 |
| 7 | Raises the user’s Attack and Special Attack by one stage. | Normal | Status | — | — | 20 |
| 10 | Razor Leaf STAB Has an increased chance for a critical hit. | Grass | Physical | 55 | 95% | 25 |
| 13 | Ally’s next move inflicts half more damage. | Normal | Status | — | — | 20 |
| 16 | Flail STAB Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | Normal | Physical | — | 100% | 15 |
| 20 | Mega Drain STAB Drains half the damage inflicted to heal the user. | Grass | Special | 40 | 100% | 15 |
| 23 | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power. | Grass | Status | — | — | 10 |
| 29 | Seed Bomb STAB Inflicts regular damage with no additional effect. | Grass | Physical | 80 | 100% | 15 |
| 34 | Energy Ball STAB Has a chance to lower the target’s Special Defense by one stage. | Grass | Special | 90 | 100% | 10 |
| 39 | Seeds the target, stealing HP from it every turn. | Grass | Status | — | 90% | 10 |
| 46 | Terrain Pulse STAB If any terrain is active and the user is grounded, this moves power is doubled and changes type to match that terrains type. | Normal | Special | 50 | 100% | 10 |
| 52 | Petal Blizzard STAB Inflicts regular damage. | Grass | Physical | 90 | 100% | 15 |
| 58 | Petal Dance STAB Hits every turn for 2-3 turns, then confuses the user. | Grass | Special | 120 | 100% | 10 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn. | Fairy | Special | 80 | 100% | 10 |
Bullet Seed STAB Hits 2-5 times in one turn. | Grass | Physical | 25 | 100% | 30 |
| Lowers the target’s Attack by two stages. | Fairy | Status | — | 100% | 20 |
| Inflicts regular damage with no additional effect. | Fairy | Special | 80 | 100% | 10 |
| Has a chance to lower the target’s Special Defense by one stage. | Ground | Special | 90 | 100% | 10 |
| Forces the target to repeat its last used move every turn for 2 to 6 turns. | Normal | Status | — | 100% | 5 |
| Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
Energy Ball STAB Has a chance to lower the target’s Special Defense by one stage. | Grass | Special | 90 | 100% | 10 |
Facade STAB Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
| Throws held item at the target; power depends on the item. | Dark | Physical | — | 100% | 10 |
Giga Drain STAB Drains half the damage inflicted to heal the user. | Grass | Special | 75 | 100% | 10 |
Giga Impact STAB User foregoes its next turn to recharge. | Normal | Physical | 150 | 90% | 5 |
Grass Knot STAB Inflicts more damage to heavier targets, with a maximum of 120 power. | Grass | Special | — | 100% | 20 |
| For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power. | Grass | Status | — | — | 10 |
| Ally’s next move inflicts half more damage. | Normal | Status | — | — | 20 |
Hyper Beam STAB User foregoes its next turn to recharge. | Normal | Special | 150 | 90% | 5 |
Hyper Voice STAB Inflicts regular damage with no additional effect. | Normal | Special | 90 | 100% | 10 |
Leaf Storm STAB Lowers the user’s Special Attack by two stages after inflicting damage. | Grass | Special | 130 | 90% | 5 |
| Reduces damage from special attacks by 50% for five turns. | Psychic | Status | — | — | 30 |
Magical Leaf STAB Never misses. | Grass | Special | 60 | — | 20 |
| Randomly selects and uses any move in the game. | Normal | Status | — | — | 10 |
Petal Blizzard STAB Inflicts regular damage. | Grass | Physical | 90 | 100% | 15 |
| Damages opponents, but heals allies for 50% of their max HP. | Bug | Special | 90 | 100% | 15 |
| Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| Discards the user’s stat changes and copies the target’s. | Normal | Status | — | — | 10 |
| Reduces damage from physical attacks by half. | Psychic | Status | — | — | 20 |
| User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
Seed Bomb STAB Inflicts regular damage with no additional effect. | Grass | Physical | 80 | 100% | 15 |
| Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
Solar Beam STAB Requires a turn to charge before attacking. | Grass | Special | 120 | 100% | 10 |
Solar Blade STAB Requires a turn to charge before attacking. | Grass | Physical | 125 | 100% | 10 |
| Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| Changes the weather to sunny for five turns. | Fire | Status | — | — | 5 |
Swift STAB Never misses. | Normal | Special | 60 | — | 20 |
Tera Blast STAB If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | Normal | Special | 80 | 100% | 10 |
Trailblaze STAB The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. | Grass | Physical | 50 | 100% | 20 |
Weather Ball STAB If there be weather, this move has doubled power and the weather’s type. | Normal | Special | 50 | 100% | 10 |
Training and breeding
Training
- EV yield
- 3 Sp. Atk
- Catch rate
- 45
- Base friendship
- 50
- Base experience
- 255
- Growth rate
- Medium Slow
Breeding
- Egg groups
- Plant
- Egg cycles
- 20 (about 5,140 steps)