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About

Floats using a mysterious energy. The pattern engraved upon its back is held as sacred and can sometimes be found in imagery from ancient cemeteries and other such timeworn places.
Legends: Arceus 1 of 9
Abilities

Levitate

Evades Ground moves.

Heatproof

Halves damage from Fire moves and burns.

Heavy Metal Hidden ability

Doubles the Pokémon's weight.

Height
0.5 m 1′08″
Weight
60.5 kg 133.4 lb
Gender

Genderless

Base stats

Range at
StatBaseDistributionRange at level 100
HP57
224–318
Attack24
47–161
Defense86
159–298
Sp. Atk24
47–161
Sp. Def86
159–298
Speed23
45–159
Total300

Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.

Type matchups

Multipliers use the current type chart. Abilities that change damage taken can be applied.

Taking hits

Weak 2×
FireGroundGhostDark
Resists ½×
NormalGrassIceFlyingRockDragonSteelFairy
Resists ¼×
Psychic
Immune
Poison

Same-type attacks

Super effective 2×
IceFightingPoisonRockFairy
Not very effective ½×
Steel

Evolution

Moves

Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.

Lv.MoveTypeCategoryPowerAcc.PP
1

Confusion STAB

Has a chance to confuse the target.

Psychic Special50100%25
1

Tackle

Inflicts regular damage with no additional effect.

Normal Physical40100%35
4

Confuse Ray

Confuses the target.

Ghost Status—100%10
8

Payback

Power is doubled if the target has already moved this turn.

Dark Physical50100%10
12

Imprison

Prevents the target from using any moves that the user also knows.

Psychic Status——10
16

Gyro Ball STAB

Power raises when the user has lower Speed, up to a maximum of 150.

Steel Physical—100%5
20

Hypnosis

Puts the target to sleep.

Psychic Status—60%20
24

Safeguard

Protects the user’s field from major status ailments and confusion for five turns.

Normal Status——25
28

Extrasensory STAB

Has a chance to make the target flinch.

Psychic Special80100%20
32

Heavy Slam STAB

Power is higher when the user weighs more than the target, up to a maximum of 120.

Steel Physical—100%10
36

Iron Defense

Raises the user’s Defense by two stages.

Steel Status——15
40

Metal Sound

Lowers the target’s Special Defense by two stages.

Steel Status—85%40
44

Future Sight STAB

Hits the target two turns later.

Psychic Special120100%10

Training and breeding

Training

EV yield
1 Defense
Catch rate
255
Base friendship
70
Base experience
60
Growth rate
Medium
Wild held items
Metal Coat

Breeding

Egg groups
Mineral
Egg cycles
20 (about 5,140 steps)

Data from PokéAPI. Sprites and cries from the PokéAPI archives.

Pokémon and its names are trademarks of Nintendo, Game Freak and Creatures. Dexa is a fan project.