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#0437

Bronzong

Bronze Bell Pokémon

Bronzong

About

Some believe that its bell-like cry opens holes to another world. It has been revered as a deity since ancient times.
Legends: Arceus 1 of 9
Abilities

Levitate

Evades Ground moves.

Heatproof

Halves damage from Fire moves and burns.

Heavy Metal Hidden ability

Doubles the Pokémon's weight.

Height
1.3 m 4′03″
Weight
187.0 kg 412.3 lb
Gender

Genderless

Base stats

Range at
StatBaseDistributionRange at level 100
HP67
244–338
Attack89
164–304
Defense116
213–364
Sp. Atk79
146–282
Sp. Def116
213–364
Speed33
63–181
Total500

Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.

Type matchups

Multipliers use the current type chart. Abilities that change damage taken can be applied.

Taking hits

Weak 2×
FireGroundGhostDark
Resists ½×
NormalGrassIceFlyingRockDragonSteelFairy
Resists ¼×
Psychic
Immune
Poison

Same-type attacks

Super effective 2×
IceFightingPoisonRockFairy
Not very effective ½×
Steel

Evolution

Moves

Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.

Lv.MoveTypeCategoryPowerAcc.PP
Evo.

Block

Prevents the target from leaving battle.

Normal Status——5
1

Confuse Ray

Confuses the target.

Ghost Status—100%10
1

Confusion STAB

Has a chance to confuse the target.

Psychic Special50100%25
1

Payback

Power is doubled if the target has already moved this turn.

Dark Physical50100%10
1

Sunny Day

Changes the weather to sunny for five turns.

Fire Status——5
1

Tackle

Inflicts regular damage with no additional effect.

Normal Physical40100%35
1

Weather Ball

If there be weather, this move has doubled power and the weather’s type.

Normal Special50100%10
12

Imprison

Prevents the target from using any moves that the user also knows.

Psychic Status——10
16

Gyro Ball STAB

Power raises when the user has lower Speed, up to a maximum of 150.

Steel Physical—100%5
20

Hypnosis

Puts the target to sleep.

Psychic Status—60%20
24

Safeguard

Protects the user’s field from major status ailments and confusion for five turns.

Normal Status——25
28

Extrasensory STAB

Has a chance to make the target flinch.

Psychic Special80100%20
32

Heavy Slam STAB

Power is higher when the user weighs more than the target, up to a maximum of 120.

Steel Physical—100%10
38

Iron Defense

Raises the user’s Defense by two stages.

Steel Status——15
44

Metal Sound

Lowers the target’s Special Defense by two stages.

Steel Status—85%40
50

Future Sight STAB

Hits the target two turns later.

Psychic Special120100%10
56

Rain Dance

Changes the weather to rain for five turns.

Water Status——5

Training and breeding

Training

EV yield
1 Defense, 1 Sp. Def
Catch rate
90
Base friendship
70
Base experience
175
Growth rate
Medium
Wild held items
Metal Coat

Breeding

Egg groups
Mineral
Egg cycles
20 (about 5,140 steps)

Data from PokéAPI. Sprites and cries from the PokéAPI archives.

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