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#0170

Chinchou

Angler Pokémon

Chinchou

About

Its antennae, which evolved from a fin, have both positive and negative charges flowing through them.
Sword 1 of 15
Abilities

Volt Absorb

Absorbs Electric moves, healing for 1/4 max HP.

Illuminate

Doubles the wild encounter rate.

Water Absorb Hidden ability

Absorbs Water moves, healing for 1/4 max HP.

Height
0.5 m 1′08″
Weight
12.0 kg 26.5 lb
Gender

♂ 50% ♀ 50%

Base stats

Range at
StatBaseDistributionRange at level 100
HP75
260–354
Attack38
72–192
Defense38
72–192
Sp. Atk56
105–232
Sp. Def56
105–232
Speed67
125–256
Total330

Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.

Type matchups

Multipliers use the current type chart. Abilities that change damage taken can be applied.

Taking hits

Weak 2×
GrassGround
Resists ½×
FireWaterIceFlying
Resists ¼×
Steel

Same-type attacks

Super effective 2×
FireWaterGroundFlyingRock
Not very effective ½×
GrassDragon

Evolution

Moves

Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.

Lv.MoveTypeCategoryPowerAcc.PP
1

Supersonic

Confuses the target.

Normal Status—55%20
1

Water Gun STAB

Inflicts regular damage with no additional effect.

Water Special40100%25
4

Electro Ball STAB

Power is higher when the user has greater Speed than the target, up to a maximum of 150.

Electric Special—100%10
8

Thunder Wave

Paralyzes the target.

Electric Status—90%20
12

Bubble Beam STAB

Has a chance to lower the target’s Speed by one stage.

Water Special65100%20
16

Confuse Ray

Confuses the target.

Ghost Status—100%10
20

Spark STAB

Has a chance to paralyze the target.

Electric Physical65100%20
24

Charge

Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.

Electric Status——20
28

Discharge STAB

Has a chance to paralyze the target.

Electric Special80100%15
32

Aqua Ring

Restores 1/16 of the user’s max HP each turn.

Water Status——20
36

Flail

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Normal Physical—100%15
40

Take Down

User receives 1/4 the damage it inflicts in recoil.

Normal Physical9085%20
44

Hydro Pump STAB

Inflicts regular damage with no additional effect.

Water Special11080%5

Training and breeding

Training

EV yield
1 HP
Catch rate
190
Base friendship
70
Base experience
66
Growth rate
Slow
Wild held items
Yellow Shard, Deep Sea Scale

Breeding

Egg groups
Water2
Egg cycles
20 (about 5,140 steps)

Data from PokéAPI. Sprites and cries from the PokéAPI archives.

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