About
This hungry Pokémon swallows Arrokuda whole. Occasionally, it makes a mistake and tries to swallow a Pokémon other than its preferred prey.
- Abilities
-
If a Cramorant with Gulp Missile uses Surf or Dive, it catches prey and changes its form depending on its remaining HP.
- Height
- 0.8 m 2′07″
- Weight
- 18.0 kg 39.7 lb
- Gender
♂ 50% ♀ 50%
Base stats
| Stat | Base | Distribution | Range at level 100 |
|---|---|---|---|
| HP | 70 | 250–344 | |
| Attack | 85 | 157–295 | |
| Defense | 55 | 103–229 | |
| Sp. Atk | 85 | 157–295 | |
| Sp. Def | 95 | 175–317 | |
| Speed | 85 | 157–295 | |
| Total | 475 | ||
Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.
Type matchups
Multipliers use the current type chart. Abilities that change damage taken can be applied.
Taking hits
- Weak 4×
- Electric
- Weak 2×
- Rock
- Resists ½×
- FireWaterFightingBugSteel
- Immune
- Ground
Same-type attacks
- Super effective 2×
- FireGrassFightingGroundBugRock
Evolution
Cramorant does not evolve.
Forms
Alternate forms have their own types, stats and abilities.
Moves
Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.
| Lv. | Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Can only be used after the user has eaten a berry. | Poison | Special | 120 | 90% | 10 |
| 1 | Peck STAB Inflicts regular damage with no additional effect. | Flying | Physical | 35 | 100% | 35 |
| 1 | Power is 100 times the amount of energy Stockpiled. | Normal | Special | — | 100% | 10 |
| 1 | Stores energy up to three times for use with Spit Up and Swallow. | Normal | Status | — | — | 20 |
| 1 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | Normal | Status | — | — | 10 |
| 7 | Water Gun STAB Inflicts regular damage with no additional effect. | Water | Special | 40 | 100% | 25 |
| 14 | Hits 2-5 times in one turn. | Normal | Physical | 15 | 85% | 20 |
| 21 | Pluck STAB If target has a berry, inflicts double damage and uses the berry. | Flying | Physical | 60 | 100% | 20 |
| 28 | Dive STAB User dives underwater, dodging all attacks, and hits next turn. | Water | Physical | 80 | 100% | 10 |
| 35 | Drill Peck STAB Inflicts regular damage with no additional effect. | Flying | Physical | 80 | 100% | 20 |
| 42 | Raises the user’s Special Defense by two stages. | Psychic | Status | — | — | 20 |
| 49 | Hits every turn for 2-3 turns, then confuses the user. | Normal | Physical | 120 | 100% | 10 |
| 56 | Hydro Pump STAB Inflicts regular damage with no additional effect. | Water | Special | 110 | 80% | 5 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Raises the user’s Speed by two stages. | Psychic | Status | — | — | 30 |
Air Slash STAB Has a chance to make the target flinch. | Flying | Special | 75 | 95% | 15 |
| Raises the user’s Special Defense by two stages. | Psychic | Status | — | — | 20 |
| Power is doubled if the target has already received damage this turn. | Dark | Physical | 60 | 100% | 10 |
| Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | Normal | Status | — | 100% | 15 |
| Has a chance to freeze the target. | Ice | Special | 110 | 70% | 5 |
Brave Bird STAB User receives 1/3 the damage inflicted in recoil. | Flying | Physical | 120 | 100% | 15 |
Dive STAB User dives underwater, dodging all attacks, and hits next turn. | Water | Physical | 80 | 100% | 10 |
| Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
| Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
Fly STAB User flies high into the air, dodging all attacks, and hits next turn. | Flying | Physical | 90 | 95% | 15 |
| User foregoes its next turn to recharge. | Normal | Physical | 150 | 90% | 5 |
Hurricane STAB Has a chance to confuse the target. | Flying | Special | 110 | 70% | 10 |
Hydro Pump STAB Inflicts regular damage with no additional effect. | Water | Special | 110 | 80% | 5 |
| User foregoes its next turn to recharge. | Normal | Special | 150 | 90% | 5 |
| Has a chance to freeze the target. | Ice | Special | 90 | 100% | 10 |
| Has a chance to lower the target’s Speed by one stage. | Ice | Special | 55 | 95% | 15 |
Liquidation STAB Has a chance to lower the target’s Defense by one stage. | Water | Physical | 85 | 100% | 10 |
| Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| Changes the weather to rain for five turns. | Water | Status | — | — | 5 |
| User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
| Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | Fighting | Physical | — | 100% | 15 |
| Has double power if it’s used more than once per turn. | Normal | Special | 60 | 100% | 15 |
Scald STAB Has a chance to burn the target. | Water | Special | 80 | 100% | 15 |
| Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
| Has a chance to make the target flinch. Only works if the user is sleeping. | Normal | Special | 50 | 100% | 15 |
| Has a chance to raise the user’s Defense by one stage. | Steel | Physical | 70 | 90% | 25 |
| Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| Lowers the user’s Attack and Defense by one stage after inflicting damage. | Fighting | Physical | 120 | 100% | 5 |
Surf STAB Inflicts regular damage and can hit Dive users. | Water | Special | 90 | 100% | 15 |
| Takes the target’s item. | Dark | Physical | 60 | 100% | 25 |
| Prevents the target from using sound-based moves for two turns. | Dark | Physical | 80 | 100% | 15 |
| Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | Normal | Special | 90 | 100% | 10 |
| If there be weather, this move has doubled power and the weather’s type. | Normal | Special | 50 | 100% | 10 |
Whirlpool STAB Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | Water | Special | 35 | 85% | 15 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
Aerial Ace STAB Never misses. | Flying | Physical | 60 | — | 20 |
| Restores 1/16 of the user’s max HP each turn. | Water | Status | — | — | 20 |
| Lowers the target’s evasion by one stage. Removes field effects from the enemy field. | Flying | Status | — | — | 15 |
| Lowers the target’s Attack by two stages. | Flying | Status | — | 100% | 15 |
| Heals the user by half its max HP. | Flying | Status | — | — | 5 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
Dual Wingbeat STAB Hits twice in one turn. | Flying | Physical | 40 | 90% | 10 |
Training and breeding
Training
- EV yield
- 2 Sp. Def
- Catch rate
- 45
- Base friendship
- 50
- Base experience
- 166
- Growth rate
- Medium
Breeding
- Egg groups
- Water1, Flying
- Egg cycles
- 20 (about 5,140 steps)