About
The air stored inside the rachises of Decidueye's feathers insulates the Pokémon against Hisui's extreme cold. This is firm proof that evolution can be influenced by environment.
- Abilities
-
Strengthens Grass moves to inflict 1.5× damage at 1/3 max HP or less.
Long Reach Hidden ability
This Pokémon's moves do not make contact.
- Height
- 1.6 m 5′03″
- Weight
- 36.6 kg 80.7 lb
- Gender
♂ 87.5% ♀ 12.5%
Base stats
| Stat | Base | Distribution | Range at level 100 |
|---|---|---|---|
| HP | 78 | 266–360 | |
| Attack | 107 | 197–344 | |
| Defense | 75 | 139–273 | |
| Sp. Atk | 100 | 184–328 | |
| Sp. Def | 100 | 184–328 | |
| Speed | 70 | 130–262 | |
| Total | 530 | ||
Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.
Type matchups
Multipliers use the current type chart. Abilities that change damage taken can be applied.
Taking hits
- Weak 2×
- FireIceFlyingGhostDark
- Resists ½×
- WaterElectricGrassGround
- Immune
- NormalFighting
Same-type attacks
- Super effective 2×
- WaterGroundPsychicRockGhost
Evolution
- Level 17#0723 Dartrix GrassFlying

- Level 34Level 36 in Hisui
Forms
Alternate forms have their own types, stats and abilities.
Moves
Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.
| Lv. | Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Evo. | Spirit Shackle STAB Traps the target. | Ghost | Physical | 80 | 100% | 10 |
| 1 | Astonish STAB Has a chance to make the target flinch. | Ghost | Physical | 30 | 100% | 15 |
| 1 | Lowers the target’s Attack by one stage. | Normal | Status | — | 100% | 40 |
| 1 | Leaf Storm STAB Lowers the user’s Special Attack by two stages after inflicting damage. | Grass | Special | 130 | 90% | 5 |
| 1 | Leafage STAB Inflicts regular damage with no additional effect. | Grass | Physical | 40 | 100% | 40 |
| 1 | Phantom Force STAB User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. | Ghost | Physical | 90 | 100% | 10 |
| 1 | Lowers the PP of the target’s last used move by 4. | Ghost | Status | — | 100% | 10 |
| 1 | Inflicts regular damage with no additional effect. | Normal | Physical | 40 | 100% | 35 |
| 1 | User must switch out after attacking. | Bug | Physical | 70 | 100% | 20 |
| 9 | Inflicts regular damage with no additional effect. | Flying | Physical | 35 | 100% | 35 |
| 12 | Shadow Sneak STAB Inflicts regular damage with no additional effect. | Ghost | Physical | 40 | 100% | 30 |
| 15 | Razor Leaf STAB Has an increased chance for a critical hit. | Grass | Physical | 55 | 95% | 25 |
| 20 | Heals the user by half its max HP. Affected by weather. | Grass | Status | — | — | 5 |
| 25 | If target has a berry, inflicts double damage and uses the berry. | Flying | Physical | 60 | 100% | 20 |
| 30 | Raises the user’s Special Attack by two stages. | Dark | Status | — | — | 20 |
| 37 | Only works if the target is about to use a damaging move. | Dark | Physical | 70 | 100% | 5 |
| 44 | Leaf Blade STAB Has an increased chance for a critical hit. | Grass | Physical | 90 | 100% | 15 |
| 51 | Lowers the target’s Attack by two stages. | Flying | Status | — | 100% | 15 |
| 58 | User receives 1/3 the damage inflicted in recoil. | Flying | Physical | 120 | 100% | 15 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Has double power if the user has no held item. | Flying | Physical | 55 | 100% | 15 |
| Never misses. | Flying | Physical | 60 | — | 20 |
| Has an increased chance for a critical hit. | Flying | Special | 60 | 95% | 25 |
| Has a chance to make the target flinch. | Flying | Special | 75 | 95% | 15 |
| Never misses. | Fighting | Special | 80 | — | 20 |
| Allows the trainer to switch out the user and pass effects along to its replacement. | Normal | Status | — | — | 40 |
| User receives 1/3 the damage inflicted in recoil. | Flying | Physical | 120 | 100% | 15 |
| Destroys Reflect and Light Screen. | Fighting | Physical | 75 | 100% | 15 |
| Raises the user’s Attack and Defense by one stage. | Fighting | Status | — | — | 20 |
Bullet Seed STAB Hits 2-5 times in one turn. | Grass | Physical | 25 | 100% | 30 |
| Lowers the user’s Defense and Special Defense by one stage after inflicting damage. | Fighting | Physical | 120 | 100% | 5 |
| Raises the target's Attack and Defense by 1 stage. Fails if there is no ally adjacent to the user. | Fighting | Status | — | — | 10 |
| Confuses the target. | Ghost | Status | — | 100% | 10 |
| Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | Ghost | Status | — | — | 10 |
| Hits twice in one turn. | Flying | Physical | 40 | 90% | 10 |
| Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
Energy Ball STAB Has a chance to lower the target’s Special Defense by one stage. | Grass | Special | 90 | 100% | 10 |
| Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
| Cannot lower the target’s HP below 1. | Normal | Physical | 40 | 100% | 40 |
| Lowers the target’s Attack by two stages. | Flying | Status | — | 100% | 15 |
| Has a chance to lower the target’s Special Defense by one stage. | Fighting | Special | 120 | 70% | 5 |
| If the user takes damage before attacking, the attack is canceled. | Fighting | Physical | 150 | 100% | 20 |
Frenzy Plant STAB User foregoes its next turn to recharge. | Grass | Special | 150 | 90% | 5 |
Giga Drain STAB Drains half the damage inflicted to heal the user. | Grass | Special | 75 | 100% | 10 |
| User foregoes its next turn to recharge. | Normal | Physical | 150 | 90% | 5 |
Grass Knot STAB Inflicts more damage to heavier targets, with a maximum of 120 power. | Grass | Special | — | 100% | 20 |
Grass Pledge STAB With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns. | Grass | Special | 80 | 100% | 10 |
Grassy Glide STAB If Grassy Terrain is active and the user is grounded, this move has has its priority increased by 1. | Grass | Physical | 55 | 100% | 20 |
| For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power. | Grass | Status | — | — | 10 |
| Resets all Pokémon’s stats, accuracy, and evasion. | Ice | Status | — | — | 30 |
| Ally’s next move inflicts half more damage. | Normal | Status | — | — | 20 |
Hex STAB Has double power if the target has a major status ailment. | Ghost | Special | 65 | 100% | 10 |
| Has a chance to confuse the target. | Flying | Special | 110 | 70% | 10 |
| User foregoes its next turn to recharge. | Normal | Special | 150 | 90% | 5 |
| Prevents the target from using any moves that the user also knows. | Psychic | Status | — | — | 10 |
| Target drops its held item. | Dark | Physical | 65 | 100% | 20 |
Leaf Storm STAB Lowers the user’s Special Attack by two stages after inflicting damage. | Grass | Special | 130 | 90% | 5 |
| Reduces damage from special attacks by 50% for five turns. | Psychic | Status | — | — | 30 |
| Inflicts more damage to heavier targets, with a maximum of 120 power. | Fighting | Physical | — | 100% | 20 |
| Lowers the target’s Speed by one stage. | Fighting | Physical | 65 | 100% | 20 |
Magical Leaf STAB Never misses. | Grass | Special | 60 | — | 20 |
| Raises the user’s Special Attack by two stages. | Dark | Status | — | — | 20 |
Night Shade STAB Inflicts damage equal to the user’s level. | Ghost | Special | — | 100% | 15 |
Phantom Force STAB User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. | Ghost | Physical | 90 | 100% | 10 |
Poltergeist STAB Fails if the target has no held item. | Ghost | Physical | 110 | 90% | 5 |
| Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| Changes the weather to rain for five turns. | Water | Status | — | — | 5 |
| User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
| Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | Fighting | Physical | — | 100% | 15 |
| Has a chance to lower the target’s Speed by one stage. | Rock | Physical | 60 | 95% | 15 |
| Lowers the target’s Speed by two stages. | Normal | Status | — | 100% | 10 |
Seed Bomb STAB Inflicts regular damage with no additional effect. | Grass | Physical | 80 | 100% | 15 |
Shadow Ball STAB Has a chance to lower the target’s Special Defense by one stage. | Ghost | Special | 80 | 100% | 15 |
Shadow Claw STAB Has an increased chance for a critical hit. | Ghost | Physical | 70 | 100% | 15 |
| Lowers the target’s Special Attack by one stage. | Bug | Physical | 70 | 90% | 10 |
| Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
| Removes any immunity to Ground damage. | Rock | Physical | 50 | 100% | 15 |
Solar Beam STAB Requires a turn to charge before attacking. | Grass | Special | 120 | 100% | 10 |
Solar Blade STAB Requires a turn to charge before attacking. | Grass | Physical | 125 | 100% | 10 |
| Lowers the PP of the target’s last used move by 4. | Ghost | Status | — | 100% | 10 |
| Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| Changes the weather to sunny for five turns. | Fire | Status | — | — | 5 |
| Never misses. | Normal | Special | 60 | — | 20 |
| Raises the user’s Attack by two stages. | Normal | Status | — | — | 20 |
| For three turns, friendly Pokémon have doubled Speed. | Flying | Status | — | — | 15 |
| User receives 1/4 the damage it inflicts in recoil. | Normal | Physical | 90 | 85% | 20 |
| For the next few turns, the target can only use damaging moves. | Dark | Status | — | 100% | 20 |
| If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | Normal | Special | 80 | 100% | 10 |
Trailblaze STAB The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. | Grass | Physical | 50 | 100% | 20 |
| User must switch out after attacking. | Bug | Physical | 70 | 100% | 20 |
| The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move. | Fighting | Physical | 65 | 100% | 15 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Confuses the target. | Ghost | Status | — | 100% | 10 |
| Lowers the target’s evasion by one stage. Removes field effects from the enemy field. | Flying | Status | — | — | 15 |
| Raises the user’s evasion by one stage. | Normal | Status | — | — | 15 |
| Target drops its held item. | Dark | Physical | 65 | 100% | 20 |
| Heals the user by half its max HP. | Flying | Status | — | — | 5 |
Training and breeding
Training
- EV yield
- 3 Attack
- Catch rate
- 45
- Base friendship
- 70
- Base experience
- 239
- Growth rate
- Medium Slow
Breeding
- Egg groups
- Flying
- Egg cycles
- 15 (about 3,855 steps)