About
It can instantly create many diamonds by compressing the carbon in the air between its hands.
- Abilities
-
Reflects most non-damaging moves back at their user.
- Height
- 1.1 m 3′07″
- Weight
- 27.8 kg 61.3 lb
- Gender
Genderless
Base stats
| Stat | Base | Distribution | Range at level 100 |
|---|---|---|---|
| HP | 50 | 210–304 | |
| Attack | 160 | 292–460 | |
| Defense | 110 | 202–350 | |
| Sp. Atk | 160 | 292–460 | |
| Sp. Def | 110 | 202–350 | |
| Speed | 110 | 202–350 | |
| Total | 700 | ||
Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.
Type matchups
Multipliers use the current type chart. Abilities that change damage taken can be applied.
Taking hits
- Weak 4×
- Steel
- Weak 2×
- WaterGrassGround
- Resists ½×
- NormalFireFlyingBugDark
- Immune
- Dragon
Same-type attacks
- Super effective 2×
- FireIceFightingFlyingBugDragonDark
- Not very effective ½×
- Steel
Evolution
Diancie does not evolve.
Forms
Alternate forms have their own types, stats and abilities.
Moves
Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.
| Lv. | Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Raises the user’s Defense by one stage. | Normal | Status | — | — | 30 |
| 1 | Rock Throw STAB Inflicts regular damage with no additional effect. | Rock | Physical | 50 | 90% | 15 |
| 1 | Inflicts regular damage with no additional effect. | Normal | Physical | 40 | 100% | 35 |
| 5 | Raises the user’s Attack by one stage. | Normal | Status | — | — | 30 |
| 8 | Smack Down STAB Removes any immunity to Ground damage. | Rock | Physical | 50 | 100% | 15 |
| 12 | Reduces damage from physical attacks by half. | Psychic | Status | — | — | 20 |
| 18 | Causes damage when opposing Pokémon switch in. | Rock | Status | — | — | 20 |
| 21 | Averages Defense and Special Defense with the target. | Psychic | Status | — | — | 10 |
| 27 | Ancient Power STAB Has a chance to raise all of the user’s stats by one stage. | Rock | Special | 60 | 100% | 5 |
| 31 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | Normal | Physical | — | 100% | 15 |
| 35 | User and target swap abilities. | Psychic | Status | — | — | 10 |
| 40 | Power Gem STAB Inflicts regular damage with no additional effect. | Rock | Special | 80 | 100% | 20 |
| 46 | For five turns, slower Pokémon will act before faster Pokémon. | Psychic | Status | — | — | 5 |
| 49 | Stone Edge STAB Has an increased chance for a critical hit. | Rock | Physical | 100 | 80% | 5 |
| 50 | Diamond Storm STAB Has a chance to raise the user’s Defense by two stages for each target hit. | Rock | Physical | 100 | 95% | 5 |
| 50 | Moonblast STAB Has a chance to lower the target’s Special Attack by one stage. | Fairy | Special | 95 | 100% | 15 |
| 60 | Reduces damage from special attacks by 50% for five turns. | Psychic | Status | — | — | 30 |
| 70 | Protects the user’s field from major status ailments and confusion for five turns. | Normal | Status | — | — | 25 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Raises the user’s Special Attack and Special Defense by one stage. | Psychic | Status | — | — | 20 |
| Lowers the target’s Special Attack by one stage. | Normal | Status | — | — | 20 |
Dazzling Gleam STAB Inflicts regular damage with no additional effect. | Fairy | Special | 80 | 100% | 10 |
| Raises the user’s evasion by one stage. | Normal | Status | — | — | 15 |
| User faints. | Normal | Physical | 250 | 100% | 5 |
| Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
| Power increases as happiness decreases, up to a maximum of 102. | Normal | Physical | — | 100% | 20 |
| User foregoes its next turn to recharge. | Normal | Physical | 150 | 90% | 5 |
| Power raises when the user has lower Speed, up to a maximum of 150. | Steel | Physical | — | 100% | 5 |
| Changes the weather to a hailstorm for five turns. | Ice | Status | — | — | 10 |
| Power and type depend upon user’s IVs. Power can range from 30 to 70. | Normal | Special | 60 | 100% | 15 |
| User foregoes its next turn to recharge. | Normal | Special | 150 | 90% | 5 |
| Reduces damage from special attacks by 50% for five turns. | Psychic | Status | — | — | 30 |
| Uses a move which depends upon the terrain. | Normal | Status | — | — | 20 |
| Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| Discards the user’s stat changes and copies the target’s. | Normal | Status | — | — | 10 |
| Has a chance to lower the target’s Special Defense by one stage. | Psychic | Special | 90 | 100% | 10 |
| Inflicts damage based on the target’s Defense, not Special Defense. | Psychic | Special | 80 | 100% | 10 |
| Reduces damage from physical attacks by half. | Psychic | Status | — | — | 20 |
| User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
| Power increases with happiness, up to a maximum of 102. | Normal | Physical | — | 100% | 20 |
| Raises the user’s Speed by two stages. | Rock | Status | — | — | 20 |
Rock Slide STAB Has a chance to make the target flinch. | Rock | Physical | 75 | 90% | 10 |
Rock Tomb STAB Has a chance to lower the target’s Speed by one stage. | Rock | Physical | 60 | 95% | 15 |
| Has double power if it’s used more than once per turn. | Normal | Special | 60 | 100% | 15 |
| Protects the user’s field from major status ailments and confusion for five turns. | Normal | Status | — | — | 25 |
| Changes the weather to a sandstorm for five turns. | Rock | Status | — | — | 10 |
| Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
Smack Down STAB Removes any immunity to Ground damage. | Rock | Physical | 50 | 100% | 15 |
Stone Edge STAB Has an increased chance for a critical hit. | Rock | Physical | 100 | 80% | 5 |
| Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| Changes the weather to sunny for five turns. | Fire | Status | — | — | 5 |
| Raises the target’s Attack by two stages and confuses the target. | Normal | Status | — | 85% | 15 |
| Badly poisons the target, inflicting more damage every turn. | Poison | Status | — | 90% | 10 |
| For five turns, slower Pokémon will act before faster Pokémon. | Psychic | Status | — | — | 5 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Makes the target act next this turn. | Normal | Status | — | — | 15 |
| Takes the target’s item. | Normal | Physical | 60 | 100% | 25 |
| Has a chance to lower the target’s Special Defense by one stage. | Ground | Special | 90 | 100% | 10 |
| Lowers the target’s HP to equal the user’s. | Normal | Physical | — | 100% | 5 |
| Disables moves and immunities that involve flying or levitating for five turns. | Psychic | Status | — | — | 5 |
| Cures the entire party of major status effects. | Normal | Status | — | — | 5 |
| Ally’s next move inflicts half more damage. | Normal | Status | — | — | 20 |
| Raises the user’s Defense by two stages. | Steel | Status | — | — | 15 |
| Can only be used after all of the user’s other moves have been used. | Normal | Physical | 140 | 100% | 5 |
| User is immune to Ground moves and effects for five turns. | Electric | Status | — | — | 10 |
| User and target swap abilities. | Psychic | Status | — | — | 10 |
| Has a chance to make the target flinch. Only works if the user is sleeping. | Normal | Special | 50 | 100% | 15 |
| Causes damage when opposing Pokémon switch in. | Rock | Status | — | — | 20 |
| Moves have 100% accuracy against the target for three turns. | Psychic | Status | — | — | 15 |
| All Pokémon’s Defense and Special Defense are swapped for 5 turns. | Psychic | Status | — | — | 10 |
Training and breeding
Training
- EV yield
- 1 Defense, 2 Sp. Def
- Catch rate
- 3
- Base friendship
- 70
- Base experience
- 315
- Growth rate
- Slow
Breeding
- Egg groups
- No Eggs
- Egg cycles
- 25 (about 6,425 steps)