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About

It is said to be able to seize anything it desires with its six rings and six huge arms. With its power sealed, it is transformed into a much smaller form.
Alpha Sapphire 1 of 4
Abilities

Magician

Steals the target's held item when the bearer uses a damaging move.

Height
0.5 m 1′08″
Weight
9.0 kg 19.8 lb
Gender

Genderless

Base stats

Range at
StatBaseDistributionRange at level 100
HP80
270–364
Attack110
202–350
Defense60
112–240
Sp. Atk150
274–438
Sp. Def130
238–394
Speed70
130–262
Total600

Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.

Type matchups

Multipliers use the current type chart. Abilities that change damage taken can be applied.

Taking hits

Weak 4×
GhostDark
Resists ½×
PoisonPsychic
Immune
NormalFighting

Same-type attacks

Super effective 2×
FightingPoisonPsychicGhost
Not very effective ½×
Dark

Evolution

Hoopa does not evolve.

Forms

Alternate forms have their own types, stats and abilities.

Moves

Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.

Lv.MoveTypeCategoryPowerAcc.PP
1

Ally Switch

User switches places with the friendly Pokémon opposite it.

Psychic Status——15
1

Confusion STAB

Has a chance to confuse the target.

Psychic Special50100%25
1

Destiny Bond

If the user faints this turn, the target automatically will, too.

Ghost Status——5
6

Astonish STAB

Has a chance to make the target flinch.

Ghost Physical30100%15
10

Trick

User and target swap items.

Psychic Status—100%10
15

Light Screen

Reduces damage from special attacks by 50% for five turns.

Psychic Status——30
19

Psybeam STAB

Has a chance to confuse the target.

Psychic Special65100%20
25

Skill Swap

User and target swap abilities.

Psychic Status——10
29

Guard Split

Averages Defense and Special Defense with the target.

Psychic Status——10
29

Power Split

Averages Attack and Special Attack with the target.

Psychic Status——10
35

Phantom Force STAB

User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.

Ghost Physical90100%10
46

Zen Headbutt STAB

Has a chance to make the target flinch.

Psychic Physical8090%15
50

Trick Room

For five turns, slower Pokémon will act before faster Pokémon.

Psychic Status——5
50

Wonder Room

All Pokémon’s Defense and Special Defense are swapped for 5 turns.

Psychic Status——10
55

Shadow Ball STAB

Has a chance to lower the target’s Special Defense by one stage.

Ghost Special80100%15
68

Nasty Plot

Raises the user’s Special Attack by two stages.

Dark Status——20
75

Psychic STAB

Has a chance to lower the target’s Special Defense by one stage.

Psychic Special90100%10
85

Hyperspace Hole STAB

Ignores and destroys protection effects.

Psychic Special80—5

Training and breeding

Training

EV yield
3 Sp. Atk
Catch rate
3
Base friendship
100
Base experience
270
Growth rate
Slow

Breeding

Egg groups
No Eggs
Egg cycles
120 (about 30,840 steps)

Data from PokéAPI. Sprites and cries from the PokéAPI archives.

Pokémon and its names are trademarks of Nintendo, Game Freak and Creatures. Dexa is a fan project.