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#0720

Hoopa Unbound

Mischief Pokémon

Hoopa Unbound

About

It is said to be able to seize anything it desires with its six rings and six huge arms. With its power sealed, it is transformed into a much smaller form.
Alpha Sapphire 1 of 4
Abilities

Magician

Steals the target's held item when the bearer uses a damaging move.

Height
6.5 m 21′04″
Weight
490.0 kg 1080.3 lb
Gender

Genderless

Base stats

Range at
StatBaseDistributionRange at level 100
HP80
270–364
Attack160
292–460
Defense60
112–240
Sp. Atk170
310–482
Sp. Def130
238–394
Speed80
148–284
Total680

Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.

Type matchups

Multipliers use the current type chart. Abilities that change damage taken can be applied.

Taking hits

Weak 4×
Bug
Weak 2×
Fairy
Immune
Psychic

Same-type attacks

Super effective 2×
FightingPoisonPsychicGhost
Not very effective ½×
Dark

Evolution

Hoopa does not evolve.

Forms

Alternate forms have their own types, stats and abilities.

Moves

Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.

Lv.MoveTypeCategoryPowerAcc.PP
1

Ally Switch

User switches places with the friendly Pokémon opposite it.

Psychic Status——15
1

Confusion STAB

Has a chance to confuse the target.

Psychic Special50100%25
1

Destiny Bond

If the user faints this turn, the target automatically will, too.

Ghost Status——5
6

Astonish

Has a chance to make the target flinch.

Ghost Physical30100%15
10

Trick

User and target swap items.

Psychic Status—100%10
15

Light Screen

Reduces damage from special attacks by 50% for five turns.

Psychic Status——30
19

Psybeam STAB

Has a chance to confuse the target.

Psychic Special65100%20
25

Skill Swap

User and target swap abilities.

Psychic Status——10
29

Guard Split

Averages Defense and Special Defense with the target.

Psychic Status——10
29

Power Split

Averages Attack and Special Attack with the target.

Psychic Status——10
46

Knock Off STAB

Target drops its held item.

Dark Physical65100%20
50

Trick Room

For five turns, slower Pokémon will act before faster Pokémon.

Psychic Status——5
50

Wonder Room

All Pokémon’s Defense and Special Defense are swapped for 5 turns.

Psychic Status——10
55

Dark Pulse STAB

Has a chance to make the target flinch.

Dark Special80100%15
75

Psychic STAB

Has a chance to lower the target’s Special Defense by one stage.

Psychic Special90100%10
85

Hyperspace Fury STAB

Ignores and destroys protection effects.

Dark Physical100—5

Training and breeding

Training

EV yield
3 Sp. Atk
Catch rate
3
Base friendship
100
Base experience
306
Growth rate
Slow

Breeding

Egg groups
No Eggs
Egg cycles
120 (about 30,840 steps)

Data from PokéAPI. Sprites and cries from the PokéAPI archives.

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