About
I've heard that the children of Hisui all begin to behave once they've been told the story of how this Pokémon roams about before the witching hour to spirit away misbehaving children.
- Height
- 0.8 m 2′07″
- Weight
- 15.0 kg 33.1 lb
- Gender
♂ 50% ♀ 50%
Base stats
| Stat | Base | Distribution | Range at level 100 |
|---|---|---|---|
| HP | 20 | 150–244 | |
| Attack | 40 | 76–196 | |
| Defense | 90 | 166–306 | |
| Sp. Atk | 30 | 58–174 | |
| Sp. Def | 90 | 166–306 | |
| Speed | 25 | 49–163 | |
| Total | 295 | ||
Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.
Type matchups
Multipliers use the current type chart. Abilities that change damage taken can be applied.
Taking hits
- Weak 2×
- GhostDark
- Resists ½×
- PoisonBug
- Immune
- NormalFighting
Same-type attacks
- Super effective 2×
- PsychicGhost
- Not very effective ½×
- Dark
- No effect
- Normal
Evolution
- Level 37#0356 Dusclops Ghost

- Trade holding Reaper Cloth
Moves
Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.
| Lv. | Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Astonish STAB Has a chance to make the target flinch. | Ghost | Physical | 30 | 100% | 15 |
| 1 | Lowers the target’s Defense by one stage. | Normal | Status | — | 100% | 30 |
| 4 | Disables the target’s last used move for 1-8 turns. | Normal | Status | — | 100% | 20 |
| 8 | Shadow Sneak STAB Inflicts regular damage with no additional effect. | Ghost | Physical | 40 | 100% | 30 |
| 12 | Confuses the target. | Ghost | Status | — | 100% | 10 |
| 16 | Night Shade STAB Inflicts damage equal to the user’s level. | Ghost | Special | — | 100% | 15 |
| 20 | Power is doubled if the target has already moved this turn. | Dark | Physical | 50 | 100% | 10 |
| 24 | Burns the target. | Fire | Status | — | 85% | 15 |
| 28 | Prevents the target from leaving battle. | Normal | Status | — | — | 5 |
| 32 | Hex STAB Has double power if the target has a major status ailment. | Ghost | Special | 65 | 100% | 10 |
| 36 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | Ghost | Status | — | — | 10 |
| 40 | Shadow Ball STAB Has a chance to lower the target’s Special Defense by one stage. | Ghost | Special | 80 | 100% | 15 |
| 44 | Hits the target two turns later. | Psychic | Special | 120 | 100% | 10 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Has a chance to freeze the target. | Ice | Special | 110 | 70% | 5 |
| Raises the user’s Special Attack and Special Defense by one stage. | Psychic | Status | — | — | 20 |
| Has a chance to raise the user’s Special Attack by one stage. | Electric | Special | 50 | 90% | 10 |
| Confuses the target. | Ghost | Status | — | 100% | 10 |
| Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | Ghost | Status | — | — | 10 |
| Has a chance to make the target flinch. | Dark | Special | 80 | 100% | 15 |
| Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
| Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
| Throws held item at the target; power depends on the item. | Dark | Physical | — | 100% | 10 |
| Hits the target two turns later. | Psychic | Special | 120 | 100% | 10 |
| Disables moves and immunities that involve flying or levitating for five turns. | Psychic | Status | — | — | 5 |
| Resets all Pokémon’s stats, accuracy, and evasion. | Ice | Status | — | — | 30 |
| Ally’s next move inflicts half more damage. | Normal | Status | — | — | 20 |
Hex STAB Has double power if the target has a major status ailment. | Ghost | Special | 65 | 100% | 10 |
| Has a chance to freeze the target. | Ice | Special | 90 | 100% | 10 |
| Has a chance to lower the target’s Speed by one stage. | Ice | Special | 55 | 95% | 15 |
| Prevents the target from using any moves that the user also knows. | Psychic | Status | — | — | 10 |
| Drains half the damage inflicted to heal the user. | Bug | Physical | 80 | 100% | 10 |
Night Shade STAB Inflicts damage equal to the user’s level. | Ghost | Special | — | 100% | 15 |
| Sets the user’s and targets’s HP to the average of their current HP. | Normal | Status | — | — | 20 |
Phantom Force STAB User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. | Ghost | Physical | 90 | 100% | 10 |
Poltergeist STAB Fails if the target has no held item. | Ghost | Physical | 110 | 90% | 5 |
| Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| Discards the user’s stat changes and copies the target’s. | Normal | Status | — | — | 10 |
| Has a chance to lower the target’s Special Defense by one stage. | Psychic | Special | 90 | 100% | 10 |
| Changes the weather to rain for five turns. | Water | Status | — | — | 5 |
| User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
Shadow Ball STAB Has a chance to lower the target’s Special Defense by one stage. | Ghost | Special | 80 | 100% | 15 |
| User and target swap abilities. | Psychic | Status | — | — | 10 |
| Lowers the target’s Special Attack by one stage. | Bug | Physical | 70 | 90% | 10 |
| Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
| Lowers the PP of the target’s last used move by 4. | Ghost | Status | — | 100% | 10 |
| Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| Changes the weather to sunny for five turns. | Fire | Status | — | — | 5 |
| For the next few turns, the target can only use damaging moves. | Dark | Status | — | 100% | 20 |
| If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | Normal | Special | 80 | 100% | 10 |
| Takes the target’s item. | Dark | Physical | 60 | 100% | 25 |
| User and target swap items. | Psychic | Status | — | 100% | 10 |
| For five turns, slower Pokémon will act before faster Pokémon. | Psychic | Status | — | — | 5 |
| Burns the target. | Fire | Status | — | 85% | 15 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Resets all Pokémon’s stats, accuracy, and evasion. | Ice | Status | — | — | 30 |
| Lowers the target’s Attack and Special Attack by two stages. User faints. | Dark | Status | — | 100% | 10 |
| Sets the user’s and targets’s HP to the average of their current HP. | Normal | Status | — | — | 20 |
Training and breeding
Training
- EV yield
- 1 Sp. Def
- Catch rate
- 190
- Base friendship
- 35
- Base experience
- 59
- Growth rate
- Fast
- Wild held items
- Kasib Berry, Spell Tag
Breeding
- Egg groups
- Indeterminate
- Egg cycles
- 25 (about 6,425 steps)