About
Harbors the potential to evolve into manifold forms. Within Eevee lies the key to the mysteries of Pokémon evolution—I'm certain of it.
- Abilities
-
Ensures success fleeing from wild battles.
-
Increases the same-type attack bonus from 1.5× to 2×.
Anticipation Hidden ability
Notifies all trainers upon entering battle if an opponent has a super-effective move, Self-Destruct, Explosion, or a one-hit KO move.
- Height
- 0.3 m 1′00″
- Weight
- 6.5 kg 14.3 lb
- Gender
♂ 87.5% ♀ 12.5%
Base stats
| Stat | Base | Distribution | Range at level 100 |
|---|---|---|---|
| HP | 55 | 220–314 | |
| Attack | 55 | 103–229 | |
| Defense | 50 | 94–218 | |
| Sp. Atk | 45 | 85–207 | |
| Sp. Def | 65 | 121–251 | |
| Speed | 55 | 103–229 | |
| Total | 325 | ||
Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.
Type matchups
Multipliers use the current type chart. Abilities that change damage taken can be applied.
Taking hits
- Weak 2×
- Fighting
- Immune
- Ghost
Same-type attacks
- Not very effective ½×
- RockSteel
- No effect
- Ghost
Evolution
- Use Water Stone
- Use Thunder Stone
- Use Fire Stone
- Level up with high friendship during the day
- Level up with high friendship during the night
- Level up at Eterna ForestLevel up at Pinwheel ForestLevel up at Kalos Route 20Use Leaf StoneLevel up at Petalburg WoodsLevel up at Lush Jungle
- Level up at Sinnoh Route 217Level up at Twist MountainLevel up at Frost CavernUse Ice StoneLevel up at Shoal CaveLevel up at Mount Lanakila
- Level up with high affection knowing a Fairy moveLevel up with high friendship knowing a Fairy move
Forms
Alternate forms have their own types, stats and abilities.
Moves
Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.
| Lv. | Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Covet STAB Takes the target’s item. | Normal | Physical | 60 | 100% | 25 |
| 1 | Lowers the target’s Attack by one stage. | Normal | Status | — | 100% | 40 |
| 1 | Ally’s next move inflicts half more damage. | Normal | Status | — | — | 20 |
| 1 | Tackle STAB Inflicts regular damage with no additional effect. | Normal | Physical | 40 | 100% | 35 |
| 1 | Lowers the target’s Defense by one stage. | Normal | Status | — | 100% | 30 |
| 5 | Lowers the target’s accuracy by one stage. | Ground | Status | — | 100% | 15 |
| 10 | Quick Attack STAB Inflicts regular damage with no additional effect. | Normal | Physical | 40 | 100% | 30 |
| 15 | Lowers the target’s Attack by one stage. | Fairy | Status | — | 100% | 30 |
| 20 | Swift STAB Never misses. | Normal | Special | 60 | — | 20 |
| 25 | Has a chance to make the target flinch. | Dark | Physical | 60 | 100% | 25 |
| 30 | Uses the target’s last used move. | Normal | Status | — | — | 20 |
| 35 | Allows the trainer to switch out the user and pass effects along to its replacement. | Normal | Status | — | — | 40 |
| 40 | Take Down STAB User receives 1/4 the damage it inflicts in recoil. | Normal | Physical | 90 | 85% | 20 |
| 45 | Lowers the target’s Attack by two stages. | Fairy | Status | — | 100% | 20 |
| 50 | Double-Edge STAB User receives 1/3 the damage inflicted in recoil. | Normal | Physical | 120 | 100% | 15 |
| 55 | Last Resort STAB Can only be used after all of the user’s other moves have been used. | Normal | Physical | 140 | 100% | 5 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn. | Fairy | Special | 80 | 100% | 10 |
| Allows the trainer to switch out the user and pass effects along to its replacement. | Normal | Status | — | — | 40 |
Body Slam STAB Has a chance to paralyze the target. | Normal | Physical | 85 | 100% | 15 |
| Raises the user’s Special Attack and Special Defense by one stage. | Psychic | Status | — | — | 20 |
| Lowers the target’s Attack by two stages. | Fairy | Status | — | 100% | 20 |
| Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | Ghost | Status | — | — | 10 |
| User digs underground, dodging all attacks, and hits next turn. | Ground | Physical | 80 | 100% | 10 |
Double-Edge STAB User receives 1/3 the damage inflicted in recoil. | Normal | Physical | 120 | 100% | 15 |
| Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
Facade STAB Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
| Lowers the target’s Special Defense by two stages. | Dark | Status | — | 100% | 20 |
| Ally’s next move inflicts half more damage. | Normal | Status | — | — | 20 |
Hyper Voice STAB Inflicts regular damage with no additional effect. | Normal | Special | 90 | 100% | 10 |
| Has a chance to lower the target’s accuracy by one stage. | Ground | Special | 20 | 100% | 10 |
| Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| Changes the weather to rain for five turns. | Water | Status | — | — | 5 |
| User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
| Immediately ends wild battles. Forces trainers to switch Pokémon. | Normal | Status | — | — | 20 |
| Has a chance to lower the target’s Special Defense by one stage. | Ghost | Special | 80 | 100% | 15 |
| Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
| Power is higher the more the user’s stats have been raised, to a maximum of 31×. | Psychic | Special | 20 | 100% | 10 |
| Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| Changes the weather to sunny for five turns. | Fire | Status | — | — | 5 |
Swift STAB Never misses. | Normal | Special | 60 | — | 20 |
Take Down STAB User receives 1/4 the damage it inflicts in recoil. | Normal | Physical | 90 | 85% | 20 |
Tera Blast STAB If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | Normal | Special | 80 | 100% | 10 |
| The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. | Grass | Physical | 50 | 100% | 20 |
Weather Ball STAB If there be weather, this move has doubled power and the weather’s type. | Normal | Special | 50 | 100% | 10 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | Ghost | Status | — | — | 10 |
| Prevents any moves from hitting the user this turn. | Fighting | Status | — | — | 5 |
| Hits twice in one turn. | Fighting | Physical | 30 | 100% | 30 |
Flail STAB Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | Normal | Physical | — | 100% | 15 |
| Has a chance to lower the target’s accuracy by one stage. | Ground | Special | 20 | 100% | 10 |
| Lowers the target’s Attack and Defense by one stage. | Normal | Status | — | 100% | 20 |
| User will recover half its max HP at the end of the next turn. | Normal | Status | — | — | 10 |
| Target sleeps at the end of the next turn. | Normal | Status | — | — | 10 |
Training and breeding
Training
- EV yield
- 1 Sp. Def
- Catch rate
- 45
- Base friendship
- 70
- Base experience
- 65
- Growth rate
- Medium
Breeding
- Egg groups
- Ground
- Egg cycles
- 35 (about 8,995 steps)