About
Harbors the potential to evolve into manifold forms. Within Eevee lies the key to the mysteries of Pokémon evolution—I'm certain of it.
- Abilities
-
Ensures success fleeing from wild battles.
-
Increases the same-type attack bonus from 1.5× to 2×.
Anticipation Hidden ability
Notifies all trainers upon entering battle if an opponent has a super-effective move, Self-Destruct, Explosion, or a one-hit KO move.
- Height
- 0.3 m 1′00″
- Weight
- 6.5 kg 14.3 lb
- Gender
♂ 87.5% ♀ 12.5%
Base stats
| Stat | Base | Distribution | Range at level 100 |
|---|---|---|---|
| HP | 65 | 240–334 | |
| Attack | 75 | 139–273 | |
| Defense | 70 | 130–262 | |
| Sp. Atk | 65 | 121–251 | |
| Sp. Def | 85 | 157–295 | |
| Speed | 75 | 139–273 | |
| Total | 435 | ||
Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.
Type matchups
Multipliers use the current type chart. Abilities that change damage taken can be applied.
Taking hits
- Weak 2×
- Fighting
- Immune
- Ghost
Same-type attacks
- Not very effective ½×
- RockSteel
- No effect
- Ghost
Evolution
- Use Water Stone
- Use Thunder Stone
- Use Fire Stone
- Level up with high friendship during the day
- Level up with high friendship during the night
- Level up at Eterna ForestLevel up at Pinwheel ForestLevel up at Kalos Route 20Use Leaf StoneLevel up at Petalburg WoodsLevel up at Lush Jungle
- Level up at Sinnoh Route 217Level up at Twist MountainLevel up at Frost CavernUse Ice StoneLevel up at Shoal CaveLevel up at Mount Lanakila
- Level up with high affection knowing a Fairy moveLevel up with high friendship knowing a Fairy move
Forms
Alternate forms have their own types, stats and abilities.
Moves
Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.
| Lv. | Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Lowers the target’s Attack by one stage. | Normal | Status | — | 100% | 40 |
| 1 | Tackle STAB Inflicts regular damage with no additional effect. | Normal | Physical | 40 | 100% | 35 |
| 3 | Lowers the target’s Defense by one stage. | Normal | Status | — | 100% | 30 |
| 6 | Quick Attack STAB Inflicts regular damage with no additional effect. | Normal | Physical | 40 | 100% | 30 |
| 10 | Hits twice in one turn. | Fighting | Physical | 30 | 100% | 30 |
| 14 | Lowers the target’s accuracy by one stage. | Ground | Status | — | 100% | 15 |
| 17 | Has a chance to make the target flinch. | Dark | Physical | 60 | 100% | 25 |
| 21 | Swift STAB Never misses. | Normal | Special | 60 | — | 20 |
| 24 | Take Down STAB User receives 1/4 the damage it inflicts in recoil. | Normal | Physical | 90 | 85% | 20 |
| 28 | Double-Edge STAB User receives 1/3 the damage inflicted in recoil. | Normal | Physical | 120 | 100% | 15 |
| 31 | Ally’s next move inflicts half more damage. | Normal | Status | — | — | 20 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| User digs underground, dodging all attacks, and hits next turn. | Ground | Physical | 80 | 100% | 10 |
Facade STAB Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
Headbutt STAB Has a chance to make the target flinch. | Normal | Physical | 70 | 100% | 15 |
| Ally’s next move inflicts half more damage. | Normal | Status | — | — | 20 |
| Has a chance to lower the target’s Defense by one stage. | Steel | Physical | 100 | 75% | 15 |
Pay Day STAB Scatters money on the ground worth five times the user’s level. | Normal | Physical | 40 | 100% | 20 |
| Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| Reduces damage from physical attacks by half. | Psychic | Status | — | — | 20 |
| User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
| Has a chance to lower the target’s Special Defense by one stage. | Ghost | Special | 80 | 100% | 15 |
| Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| Badly poisons the target, inflicting more damage every turn. | Poison | Status | — | 90% | 10 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Inflicts regular damage with no additional effect. | Dark | Special | 80 | 95% | 15 |
| Inflicts regular damage with no additional effect. | Water | Special | 60 | 100% | 20 |
| Inflicts regular damage with no additional effect. | Electric | Special | 60 | 100% | 20 |
| Inflicts regular damage with no additional effect. | Ice | Special | 100 | 90% | 10 |
| Inflicts regular damage with no additional effect. | Psychic | Special | 80 | 95% | 15 |
| Inflicts regular damage with no additional effect. | Grass | Physical | 100 | 90% | 10 |
| Inflicts regular damage with no additional effect. | Fire | Physical | 60 | 100% | 20 |
| Inflicts regular damage with no additional effect. | Fairy | Special | 120 | 85% | 5 |
Training and breeding
Training
- EV yield
- 1 Sp. Def
- Catch rate
- 45
- Base friendship
- 70
- Base experience
- 87
- Growth rate
- Medium
Breeding
- Egg groups
- Ground
- Egg cycles
- 35 (about 8,995 steps)