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#0530

Mega Excadrill

Subterrene Pokémon

Mega Excadrill

About

Known as the Drill King, this Pokémon can tunnel through the terrain at speeds of over 90 mph.
Shield 1 of 5
Abilities

Piercing Drill

When the Pokémon uses contact moves, it can hit even targets that are protecting themselves.

Height
0.9 m 2′11″
Weight
60.0 kg 132.3 lb
Gender

♂ 50% ♀ 50%

Base stats

Range at
StatBaseDistributionRange at level 100
HP110
330–424
Attack165
301–471
Defense100
184–328
Sp. Atk65
121–251
Sp. Def65
121–251
Speed103
189–335
Total608

Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.

Type matchups

Multipliers use the current type chart. Abilities that change damage taken can be applied.

Taking hits

Weak 2×
FireWaterFightingGround
Resists ½×
NormalFlyingPsychicBugDragonSteelFairy
Resists ¼×
Rock
Immune
ElectricPoison

Same-type attacks

Super effective 2×
FireElectricIcePoisonRockSteelFairy

Evolution

Forms

Alternate forms have their own types, stats and abilities.

Moves

Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.

MoveTypeCategoryPowerAcc.PP

Aerial Ace

Never misses.

Flying Physical60—20

Body Slam

Has a chance to paralyze the target.

Normal Physical85100%15

Brick Break

Destroys Reflect and Light Screen.

Fighting Physical75100%15

Brutal Swing

Inflicts regular damage with no additional effect.

Dark Physical60100%20

Bulldoze STAB

Has a chance to lower the target’s Speed by one stage.

Ground Physical60100%20

Crush Claw

Has a chance to lower the target’s Defense by one stage.

Normal Physical7595%10

Curse

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Ghost Status——10

Dig STAB

User digs underground, dodging all attacks, and hits next turn.

Ground Physical80100%10

Double-Edge

User receives 1/3 the damage inflicted in recoil.

Normal Physical120100%15

Drill Run STAB

Has an increased chance for a critical hit.

Ground Physical8095%10

Earth Power STAB

Has a chance to lower the target’s Special Defense by one stage.

Ground Special90100%10

Earthquake STAB

Inflicts regular damage and can hit Dig users.

Ground Physical100100%10

Endure

Prevents the user’s HP from lowering below 1 this turn.

Normal Status——10

Facade

Power doubles if user is burned, paralyzed, or poisoned.

Normal Physical70100%20

Fissure STAB

Causes a one-hit KO.

Ground Physical—30%5

Fling

Throws held item at the target; power depends on the item.

Dark Physical—100%10

Focus Blast

Has a chance to lower the target’s Special Defense by one stage.

Fighting Special12070%5

Giga Impact

User foregoes its next turn to recharge.

Normal Physical15090%5

Helping Hand

Ally’s next move inflicts half more damage.

Normal Status——20

High Horsepower STAB

Inflicts regular damage with no additional effect.

Ground Physical9595%10

Horn Drill

Causes a one-hit KO.

Normal Physical—30%5

Hyper Beam

User foregoes its next turn to recharge.

Normal Special15090%5

Iron Defense

Raises the user’s Defense by two stages.

Steel Status——15

Iron Head STAB

Has a chance to make the target flinch.

Steel Physical80100%15

Megahorn

Inflicts regular damage with no additional effect.

Bug Physical12085%10

Metal Sound

Lowers the target’s Special Defense by two stages.

Steel Status—85%40

Mud Shot STAB

Has a chance to lower the target’s Speed by one stage.

Ground Special5595%15

Mud-Slap STAB

Has a chance to lower the target’s accuracy by one stage.

Ground Special20100%10

Poison Jab

Has a chance to poison the target.

Poison Physical80100%20

Protect

Prevents any moves from hitting the user this turn.

Normal Status——10

Rapid Spin

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

Normal Physical50100%40

Rest

User sleeps for two turns, completely healing itself.

Psychic Status——5

Rock Blast

Hits 2-5 times in one turn.

Rock Physical2590%10

Rock Slide

Has a chance to make the target flinch.

Rock Physical7590%10

Rock Tomb

Has a chance to lower the target’s Speed by one stage.

Rock Physical6095%15

Round

Has double power if it’s used more than once per turn.

Normal Special60100%15

Sand Tomb STAB

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Ground Physical3585%15

Sandstorm

Changes the weather to a sandstorm for five turns.

Rock Status——10

Scary Face

Lowers the target’s Speed by two stages.

Normal Status—100%10

Scorching Sands STAB

Has a chance to burn the target.

Ground Special70100%10

Shadow Claw

Has an increased chance for a critical hit.

Ghost Physical70100%15

Sleep Talk

Randomly uses one of the user’s other three moves. Only works if the user is sleeping.

Normal Status——10

Sludge Bomb

Has a chance to poison the target.

Poison Special90100%10

Smart Strike STAB

Never misses.

Steel Physical70—10

Snore

Has a chance to make the target flinch. Only works if the user is sleeping.

Normal Special50100%15

Stealth Rock

Causes damage when opposing Pokémon switch in.

Rock Status——20

Steel Beam STAB

Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.

Steel Special14095%5

Stomping Tantrum STAB

Has double power if the user’s last move failed.

Ground Physical75100%10

Substitute

Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Normal Status——10

Sunny Day

Changes the weather to sunny for five turns.

Fire Status——5

Swords Dance

Raises the user’s Attack by two stages.

Normal Status——20

Throat Chop

Prevents the target from using sound-based moves for two turns.

Dark Physical80100%15

X-Scissor

Inflicts regular damage with no additional effect.

Bug Physical80100%15

Training and breeding

Training

EV yield
None
Catch rate
60
Base friendship
70
Base experience
Unknown
Growth rate
Medium

Breeding

Egg groups
Ground
Egg cycles
20 (about 5,140 steps)

Data from PokéAPI. Sprites and cries from the PokéAPI archives.

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