About
These Pokémon get nervous when they’re not in a group of six. The minute even one member of the group goes missing, Exeggcute become cowardly.
- Abilities
-
Doubles Speed during strong sunlight.
Harvest Hidden ability
Has a 50% chance of restoring a used Berry after each turn if the Pokémon has held no items in the meantime.
- Height
- 0.4 m 1′04″
- Weight
- 2.5 kg 5.5 lb
- Gender
♂ 50% ♀ 50%
Base stats
| Stat | Base | Distribution | Range at level 100 |
|---|---|---|---|
| HP | 60 | 230–324 | |
| Attack | 40 | 76–196 | |
| Defense | 80 | 148–284 | |
| Sp. Atk | 60 | 112–240 | |
| Sp. Def | 45 | 85–207 | |
| Speed | 40 | 76–196 | |
| Total | 325 | ||
Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.
Type matchups
Multipliers use the current type chart. Abilities that change damage taken can be applied.
Taking hits
- Weak 4×
- Bug
- Weak 2×
- FireIcePoisonFlyingGhostDark
- Resists ½×
- WaterElectricGrassFightingGroundPsychic
Same-type attacks
- Super effective 2×
- WaterFightingPoisonGroundRock
- Not very effective ½×
- Steel
Evolution
- Use Leaf StoneUse Leaf Stone in Alola
Moves
Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.
| Lv. | Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Absorb STAB Drains half the damage inflicted to heal the user. | Grass | Special | 20 | 100% | 25 |
| 1 | Puts the target to sleep. | Psychic | Status | — | 60% | 20 |
| 5 | Reduces damage from physical attacks by half. | Psychic | Status | — | — | 20 |
| 10 | Seeds the target, stealing HP from it every turn. | Grass | Status | — | 90% | 10 |
| 15 | Mega Drain STAB Drains half the damage inflicted to heal the user. | Grass | Special | 40 | 100% | 15 |
| 20 | Confusion STAB Has a chance to confuse the target. | Psychic | Special | 50 | 100% | 25 |
| 25 | Heals the user by half its max HP. Affected by weather. | Grass | Status | — | — | 5 |
| 30 | Bullet Seed STAB Hits 2-5 times in one turn. | Grass | Physical | 25 | 100% | 30 |
| 35 | Giga Drain STAB Drains half the damage inflicted to heal the user. | Grass | Special | 75 | 100% | 10 |
| 40 | Extrasensory STAB Has a chance to make the target flinch. | Psychic | Special | 80 | 100% | 20 |
| 45 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | Normal | Special | 90 | 100% | 10 |
| 50 | Changes the target’s ability to Insomnia. | Grass | Status | — | 100% | 10 |
| 55 | Solar Beam STAB Requires a turn to charge before attacking. | Grass | Special | 120 | 100% | 10 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
Bullet Seed STAB Hits 2-5 times in one turn. | Grass | Physical | 25 | 100% | 30 |
| Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | Ghost | Status | — | — | 10 |
| Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
Energy Ball STAB Has a chance to lower the target’s Special Defense by one stage. | Grass | Special | 90 | 100% | 10 |
| Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
Giga Drain STAB Drains half the damage inflicted to heal the user. | Grass | Special | 75 | 100% | 10 |
Grass Knot STAB Inflicts more damage to heavier targets, with a maximum of 120 power. | Grass | Special | — | 100% | 20 |
Grassy Glide STAB If Grassy Terrain is active and the user is grounded, this move has has its priority increased by 1. | Grass | Physical | 55 | 100% | 20 |
| For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power. | Grass | Status | — | — | 10 |
| Ally’s next move inflicts half more damage. | Normal | Status | — | — | 20 |
| Prevents the target from using any moves that the user also knows. | Psychic | Status | — | — | 10 |
Leaf Storm STAB Lowers the user’s Special Attack by two stages after inflicting damage. | Grass | Special | 130 | 90% | 5 |
| Reduces damage from special attacks by 50% for five turns. | Psychic | Status | — | — | 30 |
| Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
Psybeam STAB Has a chance to confuse the target. | Psychic | Special | 65 | 100% | 20 |
| Discards the user’s stat changes and copies the target’s. | Normal | Status | — | — | 10 |
Psychic STAB Has a chance to lower the target’s Special Defense by one stage. | Psychic | Special | 90 | 100% | 10 |
Psychic Noise STAB The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items. | Psychic | Special | 75 | 100% | 10 |
Psyshock STAB Inflicts damage based on the target’s Defense, not Special Defense. | Psychic | Special | 80 | 100% | 10 |
| Reduces damage from physical attacks by half. | Psychic | Status | — | — | 20 |
| User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
Seed Bomb STAB Inflicts regular damage with no additional effect. | Grass | Physical | 80 | 100% | 15 |
| User and target swap abilities. | Psychic | Status | — | — | 10 |
| Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
| Has a chance to poison the target. | Poison | Special | 90 | 100% | 10 |
Solar Beam STAB Requires a turn to charge before attacking. | Grass | Special | 120 | 100% | 10 |
Stored Power STAB Power is higher the more the user’s stats have been raised, to a maximum of 31×. | Psychic | Special | 20 | 100% | 10 |
| Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| Changes the weather to sunny for five turns. | Fire | Status | — | — | 5 |
| Raises the user’s Attack by two stages. | Normal | Status | — | — | 20 |
| If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | Normal | Special | 80 | 100% | 10 |
| Takes the target’s item. | Dark | Physical | 60 | 100% | 25 |
| User and target swap items. | Psychic | Status | — | 100% | 10 |
| Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | Normal | Special | 90 | 100% | 10 |
Zen Headbutt STAB Has a chance to make the target flinch. | Psychic | Physical | 80 | 90% | 15 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Has a chance to raise all of the user’s stats by one stage. | Rock | Special | 60 | 100% | 5 |
| Prevents the target from leaving battle. | Normal | Status | — | — | 5 |
| Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | Ghost | Status | — | — | 10 |
| Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. | Grass | Status | — | — | 20 |
| Heals the user by half its max HP. Affected by weather. | Fairy | Status | — | — | 5 |
| Poisons the target. | Poison | Status | — | 75% | 35 |
| Puts the target to sleep. | Grass | Status | — | 75% | 15 |
| Paralyzes the target. | Grass | Status | — | 75% | 30 |
Training and breeding
Training
- EV yield
- 1 Defense
- Catch rate
- 90
- Base friendship
- 70
- Base experience
- 65
- Growth rate
- Slow
- Wild held items
- Psychic Seed
Breeding
- Egg groups
- Plant
- Egg cycles
- 20 (about 5,140 steps)