Search Dexa
Find a Pokémon, type or page
Skip to content

#0101

Electrode

Ball Pokémon

Electrode

About

The tissue on the surface of its body is curiously similar in composition to an Apricorn. When irritated, this Pokémon lets loose an electric current equal to 20 lightning bolts.
Legends: Arceus 1 of 13
Abilities

Soundproof

Protects against sound-based moves.

Static

Has a 30% chance of paralyzing attacking Pokémon on contact.

Aftermath Hidden ability

Damages the attacker for 1/4 its max HP when knocked out by a contact move.

Height
1.2 m 3′11″
Weight
66.6 kg 146.8 lb
Gender

Genderless

Base stats

Range at
StatBaseDistributionRange at level 100
HP60
230–324
Attack50
94–218
Defense70
130–262
Sp. Atk80
148–284
Sp. Def80
148–284
Speed150
274–438
Total490

Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.

Type matchups

Multipliers use the current type chart. Abilities that change damage taken can be applied.

Taking hits

Weak 2×
Ground
Resists ½×
ElectricFlyingSteel

Same-type attacks

Super effective 2×
WaterFlying
Not very effective ½×
ElectricGrassDragon
No effect
Ground

Evolution

Forms

Alternate forms have their own types, stats and abilities.

Moves

Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.

Lv.MoveTypeCategoryPowerAcc.PP
1

Charge

Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.

Electric Status——20
1

Eerie Impulse

Lowers the target’s Special Attack by two stages.

Electric Status—100%15
1

Magnetic Flux

Raises the Defense and Special Defense of all friendly Pokémon with Plus or Minus by one stage.

Electric Status——20
1

Tackle

Inflicts regular damage with no additional effect.

Normal Physical40100%35
1

Thunder Shock STAB

Has a chance to paralyze the target.

Electric Special40100%30
9

Spark STAB

Has a chance to paralyze the target.

Electric Physical65100%20
11

Rollout

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Rock Physical3090%20
13

Screech

Lowers the target’s Defense by two stages.

Normal Status—85%40
16

Charge Beam STAB

Has a chance to raise the user’s Special Attack by one stage.

Electric Special5090%10
20

Swift

Never misses.

Normal Special60—20
22

Electro Ball STAB

Power is higher when the user has greater Speed than the target, up to a maximum of 150.

Electric Special—100%10
26

Self-Destruct

User faints.

Normal Physical200100%5
29

Light Screen

Reduces damage from special attacks by 50% for five turns.

Psychic Status——30
36

Magnet Rise

User is immune to Ground moves and effects for five turns.

Electric Status——10
41

Discharge STAB

Has a chance to paralyze the target.

Electric Special80100%15
47

Explosion

User faints.

Normal Physical250100%5
54

Gyro Ball

Power raises when the user has lower Speed, up to a maximum of 150.

Steel Physical—100%5
58

Mirror Coat

Inflicts twice the damage the user received from the last special hit it took.

Psychic Special—100%20

Training and breeding

Training

EV yield
2 Speed
Catch rate
60
Base friendship
70
Base experience
172
Growth rate
Medium

Breeding

Egg groups
Mineral
Egg cycles
20 (about 5,140 steps)

Data from PokéAPI. Sprites and cries from the PokéAPI archives.

Pokémon and its names are trademarks of Nintendo, Game Freak and Creatures. Dexa is a fan project.