About
It gives its own power to flowers, pouring its heart into caring for them. Floette never forgives anyone who messes up a flower bed.
- Abilities
-
Protects friendly Grass Pokémon from having their stats lowered by other Pokémon.
Symbiosis Hidden ability
Passes the bearer's held item to an ally when the ally uses up its item.
- Height
- 0.2 m 0′08″
- Weight
- 0.9 kg 2.0 lb
- Gender
♂ 0% ♀ 100%
Base stats
| Stat | Base | Distribution | Range at level 100 |
|---|---|---|---|
| HP | 74 | 258–352 | |
| Attack | 65 | 121–251 | |
| Defense | 67 | 125–256 | |
| Sp. Atk | 125 | 229–383 | |
| Sp. Def | 128 | 234–390 | |
| Speed | 92 | 170–311 | |
| Total | 551 | ||
Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.
Type matchups
Multipliers use the current type chart. Abilities that change damage taken can be applied.
Taking hits
- Weak 2×
- PoisonSteel
- Resists ½×
- FightingBugDark
- Immune
- Dragon
Same-type attacks
- Super effective 2×
- FightingDragonDark
- Not very effective ½×
- FirePoisonSteel
Evolution
- Level 19#0670 Floette Fairy

- Use Shiny Stone
Forms
Alternate forms have their own types, stats and abilities.
Moves
Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.
| Lv. | Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Fairy Wind STAB Inflicts regular damage with no additional effect. | Fairy | Special | 40 | 100% | 30 |
| 1 | Inflicts regular damage with no additional effect. | Normal | Physical | 40 | 100% | 35 |
| 1 | Inflicts regular damage with no additional effect. | Grass | Physical | 45 | 100% | 25 |
| 6 | Fairy Wind STAB Inflicts regular damage with no additional effect. | Fairy | Special | 40 | 100% | 30 |
| 10 | Prevents the target from scoring critical hits for five turns. | Normal | Status | — | — | 30 |
| 15 | Has an increased chance for a critical hit. | Grass | Physical | 55 | 95% | 25 |
| 20 | User will recover half its max HP at the end of the next turn. | Normal | Status | — | — | 10 |
| 25 | Never misses. | Grass | Special | 60 | — | 20 |
| 27 | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power. | Grass | Status | — | — | 10 |
| 33 | Inflicts regular damage. | Grass | Physical | 90 | 100% | 15 |
| 38 | Cures the entire party of major status effects. | Grass | Status | — | — | 5 |
| 43 | For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves. | Fairy | Status | — | — | 10 |
| 46 | Moonblast STAB Has a chance to lower the target’s Special Attack by one stage. | Fairy | Special | 95 | 100% | 15 |
| 50 | Light of Ruin STAB User receives 1/2 the damage inflicted in recoil. | Fairy | Special | 140 | 90% | 5 |
| 51 | Hits every turn for 2-3 turns, then confuses the user. | Grass | Special | 120 | 100% | 10 |
| 58 | Requires a turn to charge before attacking. | Grass | Special | 120 | 100% | 10 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | Normal | Status | — | 100% | 15 |
| Raises the user’s Special Attack and Special Defense by one stage. | Psychic | Status | — | — | 20 |
| Lowers the target’s Special Attack by one stage. | Normal | Status | — | — | 20 |
Dazzling Gleam STAB Inflicts regular damage with no additional effect. | Fairy | Special | 80 | 100% | 10 |
| Raises the user’s evasion by one stage. | Normal | Status | — | — | 15 |
| Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | Normal | Special | 40 | 100% | 15 |
| Has a chance to lower the target’s Special Defense by one stage. | Grass | Special | 90 | 100% | 10 |
| Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
| Power increases as happiness decreases, up to a maximum of 102. | Normal | Physical | — | 100% | 20 |
| Inflicts more damage to heavier targets, with a maximum of 120 power. | Grass | Special | — | 100% | 20 |
| Power and type depend upon user’s IVs. Power can range from 30 to 70. | Normal | Special | 60 | 100% | 15 |
| Uses a move which depends upon the terrain. | Normal | Status | — | — | 20 |
| Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| Has a chance to lower the target’s Special Defense by one stage. | Psychic | Special | 90 | 100% | 10 |
| Changes the weather to rain for five turns. | Water | Status | — | — | 5 |
| User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
| Power increases with happiness, up to a maximum of 102. | Normal | Physical | — | 100% | 20 |
| Has double power if it’s used more than once per turn. | Normal | Special | 60 | 100% | 15 |
| Protects the user’s field from major status ailments and confusion for five turns. | Normal | Status | — | — | 25 |
| Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
| Requires a turn to charge before attacking. | Grass | Special | 120 | 100% | 10 |
| Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| Changes the weather to sunny for five turns. | Fire | Status | — | — | 5 |
| Raises the target’s Attack by two stages and confuses the target. | Normal | Status | — | 85% | 15 |
| Badly poisons the target, inflicting more damage every turn. | Poison | Status | — | 90% | 10 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Makes the target act next this turn. | Normal | Status | — | — | 15 |
| User switches places with the friendly Pokémon opposite it. | Psychic | Status | — | — | 15 |
| Takes the target’s item. | Normal | Physical | 60 | 100% | 25 |
| Lowers the target’s HP to equal the user’s. | Normal | Physical | — | 100% | 5 |
| Drains half the damage inflicted to heal the user. | Grass | Special | 75 | 100% | 10 |
| Cures the entire party of major status effects. | Normal | Status | — | — | 5 |
| Ally’s next move inflicts half more damage. | Normal | Status | — | — | 20 |
| Reflects back the first effect move used on the user this turn. | Psychic | Status | — | — | 15 |
| Inflicts regular damage with no additional effect. | Grass | Physical | 80 | 100% | 15 |
| Has a chance to make the target flinch. Only works if the user is sleeping. | Normal | Special | 50 | 100% | 15 |
| Heals the user by half its max HP. Affected by weather. | Grass | Status | — | — | 5 |
| Changes the target’s ability to Insomnia. | Grass | Status | — | 100% | 10 |
Training and breeding
Training
- EV yield
- 2 Sp. Def
- Catch rate
- 120
- Base friendship
- 70
- Base experience
- 243
- Growth rate
- Medium
Breeding
- Egg groups
- Fairy
- Egg cycles
- 20 (about 5,140 steps)